コード例 #1
0
ファイル: Core.cs プロジェクト: yazeed/DiscordApeBot
        static async Task HandleCommandAsync(SocketMessage s)
        {
            var msg = s as SocketUserMessage;

            if (msg == null)
            {
                return;
            }

            var context = new SocketCommandContext(Setup.Client, msg);

            //If the message recieved isn't a bot
            if (!context.User.IsBot && !context.IsPrivate)
            {
                bool isCommand = false;
                //Welcome channel
                if (context.Channel.Id == Setup.WelcomeChannelID)
                {
                    //Check for valid invitation code
                    if (Empty.Load(Setup.InviteCodesPath + "/" + context.Message.Content))
                    {
                        await WelcomeChannel.Approved(context);

                        FileInfo codeFile = new FileInfo(Setup.InviteCodesPath + "/" + context.Message.Content);
                        await Tools.DeleteFileAsync(codeFile);
                    }
                    await context.Message.DeleteAsync();
                }
                //Kill screenshot channel
                else if (context.Channel.Id == Setup.KillScreenshotsChannelID)
                {
                    await KillScreenshotChannel.RequestHouseApproval(context);
                }
                else
                {
                    int argPos = 0;
                    if (msg.HasMentionPrefix(Setup.Client.CurrentUser, ref argPos))
                    {
                        var result = await Service.ExecuteAsync(context, argPos);

                        if (!result.IsSuccess && result.Error != CommandError.UnknownCommand)
                        {
                        }

                        if (result.IsSuccess)
                        {
                            isCommand = true;
                        }
                    }
                }

                //Levels
                if (!isCommand &&
                    context.Channel.Id != Setup.WelcomeChannelID)
                {
                    await Level.GainExperience(context);
                }
            }
        }
コード例 #2
0
        public async Task Marry(SocketUser mentionedUser)
        {
            EmbedBuilder eb = new EmbedBuilder();

            //Create player folder if it doesn't exist
            Directory.CreateDirectory(Setup.PlayerSavesPath + "/" + Context.User.Id);
            Directory.CreateDirectory(Setup.PlayerSavesPath + "/" + Context.User.Id + "/Inventory");

            if (Empty.Load(Setup.PlayerSavesPath + "/" + Context.User.Id + "/Inventory/WeddingRing"))
            {
                //Create player folder if it doesn't exist
                Directory.CreateDirectory(Setup.PlayerSavesPath + "/" + mentionedUser.Id);
                //Loaded data
                BinaryMarriageNormal userMarriageEntry      = new BinaryMarriageNormal(0, Context.Message.Timestamp.Ticks, Context.Message.Timestamp.Offset.Ticks);
                BinaryMarriageNormal otherUserMarriageEntry = new BinaryMarriageNormal(0, Context.Message.Timestamp.Ticks, Context.Message.Timestamp.Offset.Ticks);
                //Load
                bool userMarried      = MarriageNormal.Load(Setup.PlayerSavesPath + "/" + Context.User.Id + "/" + "Spouse", ref userMarriageEntry);
                bool otherUserMarried = MarriageNormal.Load(Setup.PlayerSavesPath + "/" + mentionedUser.Id + "/" + "Spouse", ref otherUserMarriageEntry);

                if (!userMarried && !otherUserMarried)
                {
                    //Create player folder if it doesn't exist
                    Directory.CreateDirectory(Setup.PlayerSavesPath + "/" + mentionedUser.Id + "/MarriageProposals");
                    Empty.Save(Setup.PlayerSavesPath + "/" + mentionedUser.Id + "/MarriageProposals" + "/" + Context.User.Id);

                    eb.Title = "**📝 marriage proposed!**";
                    string text       = mentionedUser.Mention + " you have been proposed to by " + Context.User.Mention + " do you accept?";
                    string footerText = Tools.GetNickname(Context, Context.User.Id) + " your partner needs to accept the proposal.";
                    eb.WithDescription(text);
                    eb.WithFooter(footerText);
                    eb.WithColor(Color.Green);
                }
                else
                {
                    if (userMarried)
                    {
                        string text = "**⚠️ " + Context.User.Mention + " you are already married to " + Tools.GetMention(Context, userMarriageEntry.SpouseID) + "**";
                        eb.WithDescription(text);
                        eb.WithColor(Color.Orange);
                    }
                    else
                    {
                        string text = "**⚠️ " + mentionedUser.Mention + " is already married to " + Tools.GetMention(Context, otherUserMarriageEntry.SpouseID) + "**";
                        eb.WithDescription(text);
                        eb.WithColor(Color.Orange);
                    }
                }
            }
            else
            {
                eb.Title = "**🚫 " + Tools.GetNickname(Context, Context.User.Id) + " you don't have a wedding ring please buy one before marrying! Cost: " + Setup.MarriagePrice + " credits**";
                eb.WithColor(Color.Red);
            }
            await Context.Channel.SendMessageAsync("", false, eb.Build());

            await Context.Message.DeleteAsync();
        }
コード例 #3
0
        public async Task AcceptMarriage(SocketUser mentionedUser)
        {
            EmbedBuilder eb = new EmbedBuilder();

            //Create player folder if it doesn't exist
            Directory.CreateDirectory(Setup.PlayerSavesPath + "/" + Context.User.Id);
            Directory.CreateDirectory(Setup.PlayerSavesPath + "/" + Context.User.Id + "/MarriageProposals");

            if (Empty.Load(Setup.PlayerSavesPath + "/" + Context.User.Id + "/MarriageProposals" + "/" + mentionedUser.Id))
            {
                //Create player folder if it doesn't exist
                Directory.CreateDirectory(Setup.PlayerSavesPath + "/" + mentionedUser.Id);
                //Loaded data
                BinaryMarriageNormal userMarriageEntry      = new BinaryMarriageNormal(0, Context.Message.Timestamp.Ticks, Context.Message.Timestamp.Offset.Ticks);
                BinaryMarriageNormal otherUserMarriageEntry = new BinaryMarriageNormal(0, Context.Message.Timestamp.Ticks, Context.Message.Timestamp.Offset.Ticks);
                //Load
                MarriageNormal.Load(Setup.PlayerSavesPath + "/" + Context.User.Id + "/" + "Spouse", ref userMarriageEntry);
                MarriageNormal.Load(Setup.PlayerSavesPath + "/" + mentionedUser.Id + "/" + "Spouse", ref otherUserMarriageEntry);
                //Modify
                userMarriageEntry.SpouseID                 = mentionedUser.Id;
                userMarriageEntry.DateTimeTicks            = Context.Message.Timestamp.Ticks;
                userMarriageEntry.DateTimeOffsetTicks      = Context.Message.Timestamp.Offset.Ticks;
                otherUserMarriageEntry.SpouseID            = Context.User.Id;
                otherUserMarriageEntry.DateTimeTicks       = Context.Message.Timestamp.Ticks;
                otherUserMarriageEntry.DateTimeOffsetTicks = Context.Message.Timestamp.Offset.Ticks;
                //Save
                MarriageNormal.Save(Setup.PlayerSavesPath + "/" + Context.User.Id + "/" + "Spouse", userMarriageEntry);
                MarriageNormal.Save(Setup.PlayerSavesPath + "/" + mentionedUser.Id + "/" + "Spouse", otherUserMarriageEntry);

                if (Directory.Exists(Setup.PlayerSavesPath + "/" + Context.User.Id + "/MarriageProposals"))
                {
                    Directory.Delete(Setup.PlayerSavesPath + "/" + Context.User.Id + "/MarriageProposals", true);
                }
                if (Directory.Exists(Setup.PlayerSavesPath + "/" + mentionedUser.Id + "/MarriageProposals"))
                {
                    Directory.Delete(Setup.PlayerSavesPath + "/" + mentionedUser.Id + "/MarriageProposals", true);
                }

                FileInfo itemFile = new FileInfo(Setup.PlayerSavesPath + "/" + mentionedUser.Id + "/Inventory/WeddingRing");
                await Tools.DeleteFileAsync(itemFile);

                eb.Title = "**🎉 Congratulations! " + Tools.GetNickname(Context, Context.User.Id) + " and " + Tools.GetNickname(Context, mentionedUser.Id) + " are now married!**";
                string text = Context.User.Mention + " x " + mentionedUser.Mention + " (" + Context.Message.Timestamp.Date.ToShortDateString() + ")";
                eb.WithDescription(text);
                eb.WithColor(255, 192, 203);
            }
            else
            {
                eb.Title = "**🚫 " + Tools.GetNickname(Context, Context.User.Id) + " you have not been proposed to by " + Tools.GetNickname(Context, mentionedUser.Id) + "**";
                eb.WithColor(Color.Red);
            }
            await Context.Channel.SendMessageAsync("", false, eb.Build());

            await Context.Message.DeleteAsync();
        }
コード例 #4
0
        public async Task BuyRing()
        {
            EmbedBuilder eb = new EmbedBuilder();

            //Create player folder if it doesn't exist
            Directory.CreateDirectory(Setup.PlayerSavesPath + "/" + Context.User.Id);
            Directory.CreateDirectory(Setup.PlayerSavesPath + "/" + Context.User.Id + "/Inventory");

            if (!Empty.Load(Setup.PlayerSavesPath + "/" + Context.User.Id + "/Inventory/WeddingRing"))
            {
                //Loaded data
                BinaryMoneyNormal moneyEntry = new BinaryMoneyNormal(0, 0, Context.Message.Timestamp.Ticks, Context.Message.Timestamp.Offset.Ticks);
                //Load
                MoneyNormal.Load(Setup.PlayerSavesPath + "/" + Context.User.Id + "/" + "Money", ref moneyEntry);

                if (moneyEntry.Money >= Setup.MarriagePrice)
                {
                    //Modify
                    moneyEntry.Money -= Setup.MarriagePrice;
                    //Save
                    MoneyNormal.Save(Setup.PlayerSavesPath + "/" + Context.User.Id + "/" + "Money", moneyEntry);
                    Empty.Save(Setup.PlayerSavesPath + "/" + Context.User.Id + "/Inventory/WeddingRing");

                    eb.Title = "**🛍️ wedding ring bought!**";
                    string text =
                        Context.User.Mention + " you have bought a __**wedding ring**__  for **$" + Setup.MarriagePrice + "** credits!" + "\n" +
                        "You are now eligible to marry someone!";
                    eb.WithDescription(text);
                    eb.WithColor(Color.Blue);
                }
                else
                {
                    eb.Title = "**🚫 " + Tools.GetNickname(Context, Context.User.Id) + " you don't have enough credits to buy wedding ring! Cost: $" + Setup.MarriagePrice + " credits**";
                    eb.WithColor(Color.Red);
                }
            }
            else
            {
                eb.Title = "**🚫 " + Tools.GetNickname(Context, Context.User.Id) + " you already own a wedding ring!**";
                eb.WithColor(Color.Red);
            }
            await Context.Channel.SendMessageAsync("", false, eb.Build());

            await Context.Message.DeleteAsync();
        }