public bool IsImmsStatusIdSetWhenNotRequired(bool isRequired, short?immsStatusId) { var status = new EmployeeDiseaseRiskStatusRecord { IsRequired = isRequired, ImmunisationStatusId = immsStatusId }; return(status.IsImmsStatusIdSetWhenNotRequired()); }
public bool IsDateProtectedSetWhenStatusNotProtected(short?immsStatusId, DateTime?dateProtected) { var status = new EmployeeDiseaseRiskStatusRecord { ImmunisationStatusId = immsStatusId, DateProtected = dateProtected, }; return(status.IsDateProtectedSetWhenStatusNotProtected()); }
public static bool HasChanges(this EmployeeDiseaseRiskStatusRecord x, EmployeeDiseaseRiskStatusRecord y) { return (!(x.Id == y.Id && x.EmployeeId == y.EmployeeId && x.ClientId.Equals(y.ClientId) && x.DiseaseRiskId == y.DiseaseRiskId && x.IsRequired == y.IsRequired && x.ImmunisationStatusId == y.ImmunisationStatusId && x.DateProtected.Equals(y.DateProtected) && x.RecallActionId == y.RecallActionId && x.RecallDate.Equals(y.RecallDate) && x.CurrentProgress == y.CurrentProgress && x.CreateDate.Equals(y.CreateDate) && string.Equals(x.CreatedBy, y.CreatedBy) && x.UpdatedDate.Equals(y.UpdatedDate) && string.Equals(x.UpdatedBy, y.UpdatedBy) && x.IsDeleted == y.IsDeleted)); }
public void Test() { var mapper = UnityConfig.Container.Resolve <IMapper>(); var rec = new EmployeeDiseaseRiskStatusRecord { Id = 54 }; var view = new EmployeeDiseaseRiskStatus(); var result = mapper.Map <EmployeeDiseaseRiskStatus>(rec); Assert.That(result.Id, Is.EqualTo(54)); var lrec = new List <EmployeeDiseaseRiskStatusRecord> { rec }; var results = mapper.Map <IList <EmployeeDiseaseRiskStatus> >(lrec); Assert.That(results.Count, Is.EqualTo(1)); Assert.That(results[0].Id, Is.EqualTo(54)); }
public bool TestHasRecallDateChangedToValueInThePast( EmployeeDiseaseRiskStatusRecord recordUnderTest, EmployeeDiseaseRiskStatusRecord originalRecord) { return(recordUnderTest.HasRecallDateChangedToValueInThePast(originalRecord)); }