static void Main(string[] args) { Console.WriteLine("Please press Enter when the server is up..."); Console.ReadLine(); Console.Clear(); var client = new EmpServiceClient(); EmpireDTO temp; Console.WriteLine("Names of the empires:"); foreach (var k in client.GetEmpireNames()) { Console.WriteLine(k); } Console.WriteLine("\n\n"); Console.WriteLine("Government types:"); foreach (var k in client.GetGovernmentNames()) { Console.WriteLine(k); } Console.WriteLine("\n\n"); client.AddEmpire(new EmpireDTO() { EName = "Federation Late to the Game", EGov = "Prethoryn food", Empno = 21 }); temp = client.GetEmpire(21); Console.WriteLine("{0} are {1}\n", temp.EName, temp.EGov); client.ModifyEmpireGovernment(21, "Human Federation"); Console.WriteLine("Current empires:"); foreach (var k in client.GetEmpires()) { Console.WriteLine("{0} are {1}", k.EName, k.EGov); } Console.WriteLine("\n\n"); client.RemoveEmpire(21); Console.WriteLine("An empire has been destroyed.\n"); Console.WriteLine("Current empires:"); foreach (var k in client.GetEmpires()) { Console.WriteLine("{0} is a {1}", k.EName, k.EGov); } Console.ReadLine(); }