Stream CreateImageStream(EmotionState state) { string name = string.Format("MOCHI_{0}.gif", state.ToString().ToUpper()); return(new FileStream(DataDirectoryHelper.GetRelativePath("Data\\Images\\Emotions\\" + name), FileMode.Open, FileAccess.Read)); }
public void Perform(EmotionState toUpdate) { Debug.Log("Performing on " + toUpdate.ToString()); GUIManager.Instance.UpdateInteractionDisplay(_reactionDialog); }