//Subscribes functions to Events, already taken care of in Start public void SubscribeEvents() { #if DEBUG Debug.Log("Subscribing to all events"); #endif //Subscribe NewZoneEvent manager.NewZoneEvent += (newZoneEventHandler = new EmotionDeviceManager.NewZoneEventHandler(OnNewZone)); //SubscribeConnectedEvent manager.ConnectedEvent += (deviceConnectedDeviceHandler = new EmotionDeviceManager.DeviceConnectedDeviceHandler(OnConnected)); //Subscribe NewEmotionMeasurementEvent manager.NewEmotionMeasurementEvent += (newEmotionMeasurementEventHandler = new EmotionDeviceManager.NewEmotionMeasurementEventHandler(OnNewEmotionMeasurement)); //Subscribe ThresholdCalculatedEvent manager.ThresholdCalculatedEvent += (thresholdCalculatedEventHandler = new EmotionDeviceManager.ThresholdCalculatedEventHandler(OnThresholdCalculated)); //Subscribe GameInvalidEvent manager.GameInvalidEvent += (gameInvalidEventHandler = new EmotionDeviceManager.GameInvalidEventHandler(OnGameInvalid)); }
//Subscribes functions to Events, already taken care of in Start public void SubscribeEvents(){ #if DEBUG Debug.Log("Subscribing to all events"); #endif //Subscribe NewZoneEvent manager.NewZoneEvent += (newZoneEventHandler = new EmotionDeviceManager.NewZoneEventHandler (OnNewZone)); //SubscribeConnectedEvent manager.ConnectedEvent += (deviceConnectedDeviceHandler = new EmotionDeviceManager.DeviceConnectedDeviceHandler (OnConnected)); //Subscribe NewEmotionMeasurementEvent manager.NewEmotionMeasurementEvent += (newEmotionMeasurementEventHandler = new EmotionDeviceManager.NewEmotionMeasurementEventHandler (OnNewEmotionMeasurement)); //Subscribe ThresholdCalculatedEvent manager.ThresholdCalculatedEvent += (thresholdCalculatedEventHandler = new EmotionDeviceManager.ThresholdCalculatedEventHandler (OnThresholdCalculated)); //Subscribe GameInvalidEvent manager.GameInvalidEvent += (gameInvalidEventHandler = new EmotionDeviceManager.GameInvalidEventHandler (OnGameInvalid)); }