コード例 #1
0
 public void ShowEmotion(EmotionData.EmoticonType emotionType)
 {
     if (IsUIActive && EmotionUI != null && _uiObject != null)
     {
         var instance = GameObject.Instantiate(EmotionUI, Vector3.zero, Quaternion.identity) as GameObject;
         instance.transform.SetParent(_uiObject.transform);
         instance.transform.localPosition = Vector3.zero;
         instance.GetComponentsInChildren <Image>().Last().sprite = EmotionsPack.GetEmoticonSprite(emotionType);
     }
 }
コード例 #2
0
ファイル: EmotionData.cs プロジェクト: bshishov/LudumDare36
 public Sprite GetEmoticonSprite(EmotionData.EmoticonType emoticon)
 {
     return(Emoticons.FirstOrDefault(e => e.Type == emoticon).Sprite);
 }