public void AfterTest() { _emote.OnElementUninitialised(); _otherImage = null; _image = null; _emote = null; _dispatcher = null; }
public void BeforeTest() { _dispatcher = new UnityMessageEventDispatcher(); _emote = new GameObject().AddComponent <EmoteLocalUIElementComponent>(); _image = new GameObject().AddComponent <Image>(); _otherImage = new GameObject().AddComponent <Image>(); _emote.EmoteGraphics = new List <EmoteGraphicEntry> { new EmoteGraphicEntry { DisplayImage = _image, State = EEmoteState.Alerted }, new EmoteGraphicEntry { DisplayImage = _otherImage, State = EEmoteState.None } }; _emote.OnElementInitialised(_dispatcher); }