コード例 #1
0
        //===================================
        //  Animation
        //===================================

        /// <summary>
        /// Set a character's emote
        /// </summary>
        /// <param name="chara"></param>
        /// <param name="emoteid"></param>
        /// <param name="cycles"></param>
        public void CharSetEmote(GroundChar chara, int emoteid, int cycles)
        {
            if (chara != null)
            {
                EmoteData emote = DataManager.Instance.GetEmote(emoteid);
                chara.StartEmote(new Emote(emote.Anim, emote.LocHeight, cycles));
            }
        }
コード例 #2
0
        public Emote()
        {
            NodeData = new EmoteData();

            Type = NodeType.PARAM_EMOTE;

            //Update text
            NodeName.Content = "Emote";

            //AddDatabaseSelectionFrame(new DataSelectionPossibility("Name:", "name"));
        }
コード例 #3
0
 public void StartEmote(EmoteData data, int cycles)
 {
     if (data == null)
     {
         currentEmote = null;
     }
     else
     {
         currentEmote = new Emote(data.Anim, data.LocHeight, cycles);
     }
 }
コード例 #4
0
ファイル: EmoteItem.cs プロジェクト: Veninger/OWLib
 public void Read(Stream input, OWLib.STUD stud)
 {
     using (BinaryReader reader = new BinaryReader(input, System.Text.Encoding.Default, true)) {
         header  = reader.Read <InventoryItemHeader>();
         data    = reader.Read <EmoteData>();
         subdata = new OWRecord[0];
         if (data.offset > 0)
         {
             input.Position = data.offset;
             STUDArrayInfo info = reader.Read <STUDArrayInfo>();
             if (info.offset > 0)
             {
                 input.Position = (long)info.offset;
                 subdata        = new OWRecord[info.count];
                 for (ulong i = 0; i < info.count; ++i)
                 {
                     subdata[i] = reader.Read <OWRecord>();
                 }
             }
         }
     }
 }
コード例 #5
0
        /// <summary>
        /// This task implements player emote detection logic for the bot.
        /// </summary>
        /// <param name="data">An object that contains relevant data for the emote event.</param>
        /// <returns></returns>
        public async Task EmoteLogic(EmoteData data)
        {
            Log.InfoFormat("[Emote] The enemy is using the emote [{0}].", data.Emote);

            if (data.Emote == EmoteType.GREETINGS)
            {
            }
            else if (data.Emote == EmoteType.WELL_PLAYED)
            {
            }
            else if (data.Emote == EmoteType.OOPS)
            {
            }
            else if (data.Emote == EmoteType.THREATEN)
            {
            }
            else if (data.Emote == EmoteType.THANKS)
            {
            }
            else if (data.Emote == EmoteType.SORRY)
            {
            }
        }