public void ParseMessage(string[] messages) { switch (messages[0]) { case "character": //they have selected a character GameObject options = GameObject.FindGameObjectWithTag("options"); if (options) { CharacterSelect select = options.GetComponent <CharacterSelect>(); int character = int.Parse(messages[1]); select.OtherPlayerSelected(character); } break; case "move": int x = int.Parse(messages[1]), y = int.Parse(messages[2]); Direction direction = ParseDirection(messages[3]); try { _core.MakeNetworkMove(x, y, direction); } catch (Exception e) { Debug.Log(e.Message); } break; case "emote": //call "OtherEmote" on player2's emotecontroller EmoteController player2Emotes = GameObject.FindGameObjectWithTag("Player2") .GetComponent <EmoteController>(); int emote = int.Parse(messages[1]); player2Emotes.OtherEmote(emote); break; case "checkconnection": Send("received"); break; case "received": _waitingForResponse = false; break; case "hello": if (isClient) { client.responseReceived = true; } else { Send("hello"); } break; } }
// Use this for initialization void Start() { Instance = this; blackCam.enabled = false; Camera.main.enabled = true; //starting timer // StartCoroutine("LoseTime"); notationsToggleUI = GameObject.FindGameObjectWithTag("NotationsToggle"); notationsToggle = notationsToggleUI.GetComponent <Toggle>(); log = GetComponent <MoveLog>(); GameObject player1 = GameObject.FindGameObjectWithTag("Player1"); player1emote = player1.GetComponent <EmoteController>(); GameObject player2 = GameObject.FindGameObjectWithTag("Player2"); player2emote = player2.GetComponent <EmoteController>(); setPrefs(); _core = new GameCore(whitePlayer, blackPlayer, boardTokens); if (whitePlayer == PlayerType.AI || blackPlayer == PlayerType.AI) { _core.SetDifficulty(_isHardMode); } _capturedPiece = null; _foreignMoveCompleted = false; if (whitePlayer == PlayerType.Network || blackPlayer == PlayerType.Network) { netController = GameObject.FindGameObjectWithTag("network").GetComponent <NetworkControl>(); netController.SetBoardManager(this); SetNetworkStuff(); } if (whitePlayer != PlayerType.Local) { GetMove(); AnimateAvatars(2); } else { AnimateAvatars(1); } //set the clip the effectSource uses //WILL NOT WORK IF DO NOT START AT MAIN MENU GameObject Audio = GameObject.FindGameObjectWithTag("Audio"); effectSource = Audio.GetComponent <MusicInfo>().effectsSource.GetComponent <AudioSource>(); timeoutPanel = GameObject.FindGameObjectWithTag("timeoutPanel"); if (timeoutPanel) { timeoutPanel.SetActive(false); } }