public async Task ViewEmoji(CommandContext c, [Description("Name of the emoji to display")] string name) { Emoji emoji = Emoji.FromName(name); if (emoji == null) { await c.RespondAsync("No emoji by that name was found on DiscordEmoji." + "\nPlease select a valid emoji from the catalog at https://discordemoji.com" + "\n\n(The emoji name is case sensitive. Don't include the colons in your command!)"); return; } if (!c.Channel.IsNSFW && emoji.GetCategoryName() == "NSFW") { await c.RespondAsync("Woah, that's an NSFW emoji. Use this command in an NSFW channel."); return; } await c.RespondAsync(embed : new DiscordEmbedBuilder { Title = $":{emoji.Title}:", Url = $"https://discordemoji.com/emoji/{emoji.Slug}", Description = $"Author: **{emoji.Author}**\nCategory: **{emoji.GetCategoryName()}**\nFavorites: **{emoji.Favorites}**\n\nDescription:\n*{WebUtility.HtmlDecode(emoji.Description).Trim()}*", ImageUrl = emoji.Image } .WithFooter("https://discordemoji.com", "https://discordemoji.com/assets/img/icon.png")); }
public async Task AddEmoji(CommandContext c, [Description("Name of the emoji to add")] string name, [Description("Optional name override")] string nameOverride = null) { if (c.Guild == null) { throw new InvalidOperationException("You cannot modify emojis in a DM."); } InteractivityModule i = c.Client.GetInteractivityModule(); Emoji emoji = Emoji.FromName(name); if (emoji == null) { await c.RespondAsync("No emoji by that name was found on DiscordEmoji." + "\nPlease select a valid emoji from the catalog at https://discordemoji.com" + "\n\n(The emoji name is case sensitive. Don't include the colons in your command!)" + "\n\n If you're too lazy to go on the website, you can use the ``emojis`` command to list emojis." + $"\n``{EmojiButler.Configuration.Prefix}emojis <category> <page (Optional)>``"); return; } if (!c.Channel.IsNSFW && emoji.GetCategoryName() == "NSFW") { await c.RespondAsync("Woah, that's an NSFW emoji. Use this command in an NSFW channel."); return; } string addedName = nameOverride ?? emoji.Title; var allEmoji = await c.Guild.GetEmojisAsync(); if (allEmoji.Count(x => !x.IsAnimated) >= 50 && emoji.GetCategoryName() != "Animated") { await c.RespondAsync("It seems like you already have 50 emojis. That's the limit. Remove some before adding more."); return; } if (allEmoji.Count(x => x.IsAnimated) >= 50 && emoji.GetCategoryName() == "Animated") { await c.RespondAsync("It seems like you already have 50 *animated* emojis. That's the limit. Remove some before adding more."); return; } DiscordGuildEmoji conflictingEmoji = (allEmoji.FirstOrDefault(x => x.Name == addedName)); if (conflictingEmoji != null) { DiscordEmbedBuilder overwrite = new DiscordEmbedBuilder { Title = "Overwrite Confirmation", Description = $"An emoji that currently exists on this server that" + " has a conflicting name with the emoji that you are attempting to add.\nOverwrite? This will delete the emoji. React in less than 30 seconds to confirm.", ThumbnailUrl = $"https://cdn.discordapp.com/emojis/{conflictingEmoji.Id}.png" }; overwrite.AddField("Name", conflictingEmoji.Name); DiscordMessage overwriteConfirm = await c.RespondAsync(embed : overwrite); await overwriteConfirm.CreateReactionAsync(Reactions.YES); await overwriteConfirm.CreateReactionAsync(Reactions.NO); ReactionContext overwriteReact = await i.WaitForReactionAsync(x => x == Reactions.YES || x == Reactions.NO, c.User, TimeSpan.FromSeconds(30)); await overwriteConfirm.DeleteAsync(); if (overwriteReact != null) { if (overwriteReact.Message == overwriteConfirm) { if (overwriteReact.Emoji == Reactions.NO) { await c.RespondAsync("Alright, I won't add the emoji."); return; } try { await c.Guild.DeleteEmojiAsync(conflictingEmoji); } catch (Exception e) { if (e is RatelimitTooHighException exr) { await c.RespondAsync($"I couldn't process the request due to the extreme ratelimits Discord has placed on emoji management. Try again in {(int)exr.RemainingTime.TotalMinutes} minute(s)."); return; } else if (e is NotFoundException) /*Emoji doesn't exist anymore, ignore.*/ } { } } else { await c.RespondAsync("You did not react to the original message. Aborting."); return; } } else { await c.RespondAsync("No response was given. Aborting."); return; } } DiscordEmbedBuilder embed = new DiscordEmbedBuilder { Title = "Confirmation", Description = "Are you sure that you want to add this emoji to your server?" + "\nReact in less than 30 seconds to confirm.", ThumbnailUrl = emoji.Image }; embed.AddField("Name", emoji.Title); if (nameOverride != null) { embed.AddField("Name Override", addedName); } embed.AddField("Author", emoji.Author); DiscordMessage m = await c.RespondAsync(embed : embed); await m.CreateReactionAsync(Reactions.YES); await m.CreateReactionAsync(Reactions.NO); ReactionContext react = await i.WaitForReactionAsync(x => x == Reactions.YES || x == Reactions.NO, c.User, TimeSpan.FromSeconds(30)); await m.DeleteAsync(); if (react != null) { if (react.Message == m) { if (react.Emoji == Reactions.YES) { DiscordMessage resp = await c.RespondAsync("Adding emoji..."); try { using (Stream s = await emoji.GetImageAsync()) await c.Guild.CreateEmojiAsync(addedName, s, null, $"Added by {c.User.Username}"); } catch (Exception e) { if (e is BadRequestException) { await resp.ModifyAsync("I failed to upload the requested emoji to Discord. It was probably too big, or you selected an invalid name override."); return; } else if (e is RatelimitTooHighException exr) { await c.RespondAsync($"I couldn't process the request due to the extreme ratelimits Discord has placed on emoji management. Try again in {(int)exr.RemainingTime.TotalMinutes} minute(s)."); return; } } await resp.ModifyAsync("", new DiscordEmbedBuilder { Title = "Success!", Description = $"You've added :{addedName}: to your server.", ThumbnailUrl = emoji.Image }); } else if (react.Emoji == Reactions.NO) { await c.RespondAsync("Okay then, I won't be adding that emoji."); } } else { await c.RespondAsync("You did not react to the original message. Aborting."); return; } } else { await c.RespondAsync("No response was given. Aborting."); } }