public void LoadEmitters(PolygonStage stage) { int i = 0; //load emitters and emitterManagers, dont forget to handle emitter repeat and delay ! (stored in PolygonStage) foreach (var emitter in stage.emitters) { emitter.life = 4000 + i++ *700; EmitterManager em = new EmitterManager(); em.LoadEmitter(emitter); emitters.Add(em); } }
// Use this for initialization void Start() { manager = new EmitterManager(); emitter.position = transform.position; manager.LoadEmitter(emitter); }