コード例 #1
0
        public ApplicationSprite()
        {
            // see also: http://zproxy.wordpress.com/2009/05/29/using-flint-particle-system-from-jsc/

            
            bitmap = new ActionScript.Images._184098();

            renderer = new DisplayObjectRenderer();
            renderer.camera.dolly(-400);
            renderer.camera.projectionDistance = 400;
            //renderer.y = 175;
            renderer.y = 0;
            renderer.x = 250;
            addChild(renderer);

            emitter = new Emitter3D();
            emitter.addAction(new Move());
            emitter.addAction(new DeathZone(new FrustrumZone(renderer.camera, new ScriptCoreLib.ActionScript.flash.geom.Rectangle(-2900, -2150, 5800, 4300)), true));
            emitter.position = new Vector3D(0, 0, 0, 1);

            var __JSC_should_detect_element_type_for_Vector_of_Particle = default(Particle);

            var particles = Particle3DUtils.createRectangleParticlesFromBitmapData(
                bitmap.bitmapData, 
                20, 
                emitter.particleFactory, 
                new Vector3D(-192, 127, 0)
            );

            emitter.addParticles(particles, false);

            renderer.addEmitter(emitter);
            emitter.start();

            stage.click += explode;

            var txt = new TextField();
            txt.text = "Click on the image";
            addChild(txt);

        }
コード例 #2
0
        public ApplicationSprite()
        {
            // see also: http://zproxy.wordpress.com/2009/05/29/using-flint-particle-system-from-jsc/


            bitmap = new ActionScript.Images._184098();

            renderer = new DisplayObjectRenderer();
            renderer.camera.dolly(-400);
            renderer.camera.projectionDistance = 400;
            //renderer.y = 175;
            renderer.y = 0;
            renderer.x = 250;
            addChild(renderer);

            emitter = new Emitter3D();
            emitter.addAction(new Move());
            emitter.addAction(new DeathZone(new FrustrumZone(renderer.camera, new ScriptCoreLib.ActionScript.flash.geom.Rectangle(-2900, -2150, 5800, 4300)), true));
            emitter.position = new Vector3D(0, 0, 0, 1);

            var __JSC_should_detect_element_type_for_Vector_of_Particle = default(Particle);

            var particles = Particle3DUtils.createRectangleParticlesFromBitmapData(
                bitmap.bitmapData,
                20,
                emitter.particleFactory,
                new Vector3D(-192, 127, 0)
                );

            emitter.addParticles(particles, false);

            renderer.addEmitter(emitter);
            emitter.start();

            stage.click += explode;

            var txt = new TextField();

            txt.text = "Click on the image";
            addChild(txt);
        }