コード例 #1
0
 /// <summary>
 /// Register the light with this APC, so that it will be toggled based on emergency status
 /// </summary>
 /// <param name="newLight"></param>
 public void ConnectEmergencyLight(EmergencyLightAnimator newLight)
 {
     if (!ConnectedEmergencyLights.Contains(newLight))
     {
         ConnectedEmergencyLights.Add(newLight);
         SetEmergencyLights(EmergencyState);
     }
 }
コード例 #2
0
    private void EnsureInit()
    {
        if (isInit)
        {
            return;
        }
        if (mLightRendererObject == null)
        {
            mLightRendererObject = LightSpriteBuilder.BuildDefault(gameObject, new Color(0, 0, 0, 0), 12);
        }

        if (spriteRenderer == null)
        {
            spriteRenderer = GetComponentInChildren <SpriteRenderer>();
        }

        if (spriteRendererLightOn == null)
        {
            spriteRendererLightOn = GetComponentsInChildren <SpriteRenderer>().Length > 1
                        ? GetComponentsInChildren <SpriteRenderer>()[1] : GetComponentsInChildren <SpriteRenderer>()[0];
        }

        if (lightSprite == null)
        {
            lightSprite = mLightRendererObject.GetComponent <LightSprite>();
        }

        if (emergencyLightAnimator == null)
        {
            emergencyLightAnimator = GetComponent <EmergencyLightAnimator>();
        }

        if (integrity == null)
        {
            integrity = GetComponent <Integrity>();
        }

        if (directional == null)
        {
            directional = GetComponent <Directional>();
        }

        if (currentState == null)
        {
            ChangeCurrentState(InitialState);
        }

        if (traitRequired == null)
        {
            traitRequired = currentState.TraitRequired;
        }

        if (!isWithoutSwitch)
        {
            switchState = InitialState == LightMountState.On;
        }
    }
コード例 #3
0
    private void Awake()
    {
        if (!Application.isPlaying)
        {
            return;
        }

        EnsureLightsInit();
        wallMount = GetComponent <LightMountStates>();
        emergencyLightAnimator = GetComponent <EmergencyLightAnimator>();
        SwitchState            = true;
        mState            = InitialState;
        lightSprite.Color = lightStateColorOn;
    }