private void OnTriggerEnter2D(Collider2D collider) { BulletDestroy unit = collider.GetComponent <BulletDestroy>(); if (unit && unit.gameObject != parent) { trigger trigger = collider.GetComponent <trigger>(); if (!trigger) { Destroy(gameObject); } } Monster Monster = collider.GetComponent <Monster>(); if (Monster) { Destroy(gameObject); BulletDestroy.BangHere(collider.transform); } EmenyBullet emenyBullet = collider.GetComponent <EmenyBullet>(); if (emenyBullet) { Destroy(gameObject); } }
protected void Start() { base.Start(); bullet = Resources.Load <EmenyBullet>(buulname); InvokeRepeating("Shoot", rate, rate); }