コード例 #1
0
ファイル: Member.cs プロジェクト: xSke/PluralKit
    public async Task ViewMember(Context ctx, PKMember target)
    {
        var system = await ctx.Repository.GetSystem(target.System);

        await ctx.Reply(
            embed : await _embeds.CreateMemberEmbed(system, target, ctx.Guild, ctx.LookupContextFor(system.Id), ctx.Zone));
    }
コード例 #2
0
ファイル: ReactionAdded.cs プロジェクト: xSke/PluralKit
    private async ValueTask HandleQueryReaction(MessageReactionAddEvent evt, FullMessage msg)
    {
        var guild = await _cache.GetGuild(evt.GuildId !.Value);

        // Try to DM the user info about the message
        try
        {
            var dm = await _dmCache.GetOrCreateDmChannel(evt.UserId);

            var embeds = new List <Embed>();

            if (msg.Member != null)
            {
                embeds.Add(await _embeds.CreateMemberEmbed(
                               msg.System,
                               msg.Member,
                               guild,
                               LookupContext.ByNonOwner,
                               DateTimeZone.Utc
                               ));
            }

            embeds.Add(await _embeds.CreateMessageInfoEmbed(msg, true));

            await _rest.CreateMessage(dm, new MessageRequest { Embeds = embeds.ToArray() });
        }
        catch (ForbiddenException) { } // No permissions to DM, can't check for this :(

        await TryRemoveOriginalReaction(evt);
    }
コード例 #3
0
ファイル: Member.cs プロジェクト: greysdawn/PluralKit
        public async Task MemberRandom(Context ctx)
        {
            ctx.CheckSystem();

            var randGen = new global::System.Random();
            //Maybe move this somewhere else in the file structure since it doesn't need to get created at every command

            // TODO: don't buffer these, find something else to do ig
            var members = await _data.GetSystemMembers(ctx.System).Where(m => m.MemberPrivacy == PrivacyLevel.Public).ToListAsync();

            if (members == null || !members.Any())
            {
                throw Errors.NoMembersError;
            }
            var randInt = randGen.Next(members.Count);
            await ctx.Reply(embed : await _embeds.CreateMemberEmbed(ctx.System, members[randInt], ctx.Guild, ctx.LookupContextFor(ctx.System)));
        }