public void Elf_WhenCreated_WithDefaults_ShouldHaveSorceryStrengthBonusEqualToTen() { // Arrange var sut = new Elf(); // Act sut.AssignStatModifiers(); var sorceryStrength = sut.SoldierStats.SorceryStrength; Console.WriteLine($"Sorcery Strength: {sorceryStrength}"); // Assert Assert.That(sorceryStrength, Is.EqualTo(10)); }