public void LoadTable() { for (int i = 0; i < periods.Length; i++) { periods[i] = transform.GetChild(i).GetComponent <Period>(); } TextAsset asset = Resources.Load <TextAsset>("JSON/data"); List <ElementData> elements = ElementsData.FromJSON(asset.text).elements; foreach (Period item in periods) { item.PopulateList(elements); } }
public static void LoadElements(MainForm f) { OpenFileDialog ofd = new OpenFileDialog(); if (ofd.ShowDialog() == DialogResult.OK) { Mobs.Clear(); Npcs.Clear(); Mines.Clear(); ElementsData el = new ElementsData(ofd.FileName, f); el.Read(); // Mobs eList list = el.Elements.lists.Where(x => x.name.Contains("MONSTER_ESSENCE")).ToList().First(); foreach (eItem item in list.items) { Mobs.Add(item.ID, item.name); int.TryParse(item.values[list.fields.IndexOf("common_strategy")].ToString(), out int ai); string name = string.Format("{0}({1})", string.IsNullOrEmpty(item.name) ? "NoName" : item.name, item.ID); if (Ai.ContainsKey(ai)) { Ai[ai].Add(name); } else { Ai.Add(ai, new List <string>(new string[] { name })); } } // Npc list = el.Elements.lists.Where(x => x.name.Contains("NPC_ESSENCE")).ToList().First(); foreach (eItem item in list.items) { Npcs.Add(item.ID, item.name); } // Mine list = el.Elements.lists.Where(x => x.name.Contains("MINE_ESSENCE")).ToList().First(); foreach (eItem item in list.items) { Mines.Add(item.ID, item.name); } } }
private static AssetModel GetExpectedDynamicAssetModel(string assetId = "01647205-c8c4-4b41-b524-1a98a7b12750") { var stronglyTyped = GetExpectedStronglyTypedAssetModel(assetId); return(new AssetModel { Id = stronglyTyped.Id, ExternalId = stronglyTyped.ExternalId, FileName = stronglyTyped.FileName, Title = stronglyTyped.Title, Size = stronglyTyped.Size, Type = stronglyTyped.Type, Url = stronglyTyped.Url, ImageWidth = stronglyTyped.ImageWidth, ImageHeight = stronglyTyped.ImageHeight, FileReference = stronglyTyped.FileReference, LastModified = stronglyTyped.LastModified, Descriptions = stronglyTyped.Descriptions, Elements = ElementsData.GetExpectedDynamicElements(), }); }
void OnEnable() { if (Collection.transform.childCount > 0) { return; } Debug.Log("Creating arrangement"); Dictionary <string, Material> typeMaterials = new Dictionary <string, Material>() { { "alkali metal", MatAlkaliMetal }, { "alkaline earth metal", MatAlkalineEarthMetal }, { "transition metal", MatTransitionMetal }, { "metalloid", MatMetalloid }, { "diatomic nonmetal", MatDiatomicNonmetal }, { "polyatomic nonmetal", MatPolyatomicNonmetal }, { "post-transition metal", MatPostTransitionMetal }, { "noble gas", MatNobleGas }, { "actinide", MatActinide }, { "lanthanide", MatLanthanide }, }; // Parse the elements out of the json file TextAsset asset = Resources.Load <TextAsset>("JSON/PeriodicTableJSON"); List <ElementData> elements = ElementsData.FromJSON(asset.text).elements; // Insantiate the element prefabs in their correct locations and with correct text foreach (ElementData element in elements) { GameObject newElement = Instantiate <GameObject>(ElementPrefab, Parent); newElement.GetComponentInChildren <Element>().SetFromElementData(element, typeMaterials); newElement.transform.localPosition = new Vector3(element.xpos * ElementSeperationDistance - ElementSeperationDistance * 18 / 2, ElementSeperationDistance * 9 - element.ypos * ElementSeperationDistance, Collection.Radius); newElement.transform.localRotation = Quaternion.identity; } // Store this configuration in the dynamic collection so we can retrieve it later Collection.GetComponent <ObjectCollectionDynamic>().StoreArrangement(); }