コード例 #1
0
    private void Fill()
    {
        var size = _contexts.config.mapSize.value;

        for (int row = 0; row < size.y; row++)
        {
            for (int column = 0; column < size.x; column++)
            {
                float random = Random.Range(0f, 1f);
                if (random < 0.1f)
                {
                    if (random < 0.05f)
                    {
                        if (random < 0.005f)
                        {
                            _elementService.CreateExsplosiveBlock(new GridPosition(column, row));
                        }
                        else
                        {
                            _elementService.CreateNotMovableBlock(new GridPosition(column, row));
                        }
                    }
                    else
                    {
                        _elementService.CreateMovableBlock(new GridPosition(column, row));
                    }
                }
                else
                {
                    _elementService.CreateRandomElement(new GridPosition(column, row));
                }
            }
        }
    }
コード例 #2
0
    protected override void Execute(List <GameEntity> entities)
    {
        var size = _contexts.config.mapSize.value;

        for (int x = 0; x < size.x; x++)
        {
            var position  = new GridPosition(x, size.y - 1);
            var candidate = _contexts.game.GetEntityWithPosition(position);

            if (candidate == null)
            {
                _elementService.CreateRandomElement(position);
            }
        }
    }