コード例 #1
0
ファイル: DynamicElement.cs プロジェクト: CZD01/SingleMesh_B
 private void DisAbleEntity()
 {
     if (inPlay)
     {
         waitTime += Time.deltaTime;
         if (waitTime > 1f)
         {
             foreach (KeyValuePair <string, List <ElementItem> > item in ElementContainer.GetInstance().dicElements)
             {
                 foreach (ElementItem itemElement in item.Value)
                 {
                     if (itemElement != ElementContainer.GetInstance().nowElement)
                     {
                         itemElement.gameObject.SetActive(false);
                     }
                 }
             }
             foreach (Transform itemArray in ElementContainer.GetInstance().arrayLabelParent)
             {
                 itemArray.gameObject.SetActive(false);
             }
             waitTime = 0f;
         }
     }
 }
コード例 #2
0
ファイル: FrameSelect.cs プロジェクト: CZD01/SingleMesh_B
 void Update()
 {
     if (ElementContainer.GetInstance().isCurrent)
     {
         if (Input.GetMouseButtonDown(0))
         {
             drawRectangle = true;                //如果鼠标左键按下 设置开始画线标志
             start         = Input.mousePosition; //记录按下位置
         }
         else if (Input.GetMouseButtonUp(0))
         {
             drawRectangle = false;                      //如果鼠标左键放开 结束画线
             CheckSelection(start, Input.mousePosition); //框选物体
             string resSelectList = "";
             foreach (ElementItem item in ElementContainer.GetInstance().listSelectItems)
             {
                 resSelectList += "{\"resId\":\"" + item.name + "\",\"t_eCode\":\"" + item.t_eType + "\"},";
             }
             if (!string.IsNullOrEmpty(resSelectList))
             {
                 resSelectList = "[" + resSelectList + "]";
                 resSelectList = resSelectList.Remove(resSelectList.LastIndexOf(","), 1);;  //移除掉最后一个","
             }
             GameObject.Find("JSInterface").GetComponent <JSInterface>().selectCurrentResList(resSelectList);
         }
     }
 }
コード例 #3
0
ファイル: DynamicElement.cs プロジェクト: CZD01/SingleMesh_B
        /// <summary>
        /// 设置目标物体
        /// </summary>
        /// <param name="_target"></param>
        public void SetTarget(Transform _target, Vector3 _initPos, bool _exist = true)
        {
            initPos              = _initPos;
            posNum               = 0;
            exist                = _exist;
            target               = _target;
            d_Length             = 0f;
            z_Degree             = 0f;
            target.localPosition = listPos[0];
            Vector3 temp = new Vector3();

            for (int i = 0; i < listPos.Count; i++)
            {
                if (i + 1 < listPos.Count)
                {
                    d_Length += Vector3.Distance(listPos[i], listPos[i + 1]);
                }
            }
            foreach (Vector3 item in listPos)
            {
                Vector3 temp1 = ElementContainer.GetInstance().transform.TransformPoint(item);
                temp += temp1;
            }
            Camera.main.GetComponent <BLCameraControl>().LookAtPosition3(temp / listPos.Count);
        }
コード例 #4
0
 public void Select()
 {
     Debug.Log("选择" + transform.name);
     if (!ElementContainer.GetInstance().listSelectItems.Contains(this))
     {
         ElementContainer.GetInstance().listSelectItems.Add(this);
     }
 }
コード例 #5
0
 public void DisSelect()
 {
     Debug.Log("取消选择" + transform.name);
     if (ElementContainer.GetInstance().listSelectItems.Contains(this))
     {
         ElementContainer.GetInstance().listSelectItems.Remove(this);
     }
 }
コード例 #6
0
ファイル: DynamicElement.cs プロジェクト: CZD01/SingleMesh_B
        IEnumerator WaitTime()
        {
            yield return(new WaitForSeconds(0.1f));

            if (ElementContainer.GetInstance().nowElement != null)
            {
                ElementContainer.GetInstance().nowElement.SetUIByLevel(1);
            }
            target = null;
        }
コード例 #7
0
ファイル: WayPoints.cs プロジェクト: CZD01/SingleMesh_B
 // Update is called once per frame
 void Update()
 {
     if (ElementContainer.GetInstance().domMode == DomMode.lx || ElementContainer.GetInstance().domMode == DomMode.xj)
     {
         if (Input.GetMouseButtonUp(0))
         {
             DoubleClick();
         }
     }
 }
コード例 #8
0
ファイル: DynamicElement.cs プロジェクト: CZD01/SingleMesh_B
 /// <summary>
 /// 重置
 /// </summary>
 public void ResetStart()
 {
     listPos.Clear();
     dicPosLine.Clear();
     isPlay = false;
     inPlay = false;
     if (nowTrack != null)
     {
         foreach (KeyValuePair <GameObject, bool> item in ElementContainer.GetInstance().dicTrack)
         {
             if (item.Key != null)
             {
                 item.Key.SetActive(item.Value);
             }
         }
         if (exist)
         {
             target.position = initPos;
             foreach (KeyValuePair <string, List <Transform> > item in ElementContainer.GetInstance().dicLineLabels)
             {
                 if (item.Value.Contains(target))
                 {
                     if (ElementContainer.GetInstance().arrayLabelParent.Find(item.Key) != null)
                     {
                         ElementContainer.GetInstance().arrayGo = ElementContainer.GetInstance().arrayLabelParent.Find(item.Key).gameObject;
                         ElementContainer.GetInstance().arrayLabelParent.Find(item.Key).gameObject.SetActive(false);
                     }
                     //ElementContainer.GetInstance().level = 1;
                 }
             }
             target.GetComponent <ElementItem>().Set(target.GetComponent <ElementItem>().resEntityTemp, false, true);
         }
         else
         {
             Destroy(target.gameObject);
             ElementContainer.GetInstance().SceneToLevel(1);
             exist = true;
         }
         ElementContainer.GetInstance().nowElement = target.GetComponent <ElementItem>();
         if (ElementContainer.GetInstance().arrayGo != null)
         {
             if (ElementContainer.GetInstance().dicTrack.ContainsKey(ElementContainer.GetInstance().arrayGo))
             {
                 if (ElementContainer.GetInstance().dicTrack[ElementContainer.GetInstance().arrayGo] == true)
                 {
                     ElementContainer.GetInstance().ResetLabel(true);
                 }
             }
         }
         nowTrack = null;
     }
     StartCoroutine(WaitTime());
 }
コード例 #9
0
ファイル: UIManager.cs プロジェクト: CZD01/SingleMesh_B
        /// <summary>
        /// 资源切换按钮事件
        /// </summary>
        /// <param name="type">0-全部,1-人员,2-监控,3-传感器,4-设备,5-车辆</param>
        public void SelectResType(int type)
        {
            nowState = type;
            move.ResetButtonStyle();
            panelPerson.gameObject.SetActive(false);
            Camera.main.GetComponent <BLCameraControl>().LookAtResAutoDis(GameObject.Find("TViewBase").transform);
            switch (type)
            {
            case 0:
                Debug.Log("选择全部资源按钮");
                foreach (KeyValuePair <ElementType, List <ElementItem> > item in ElementContainer.GetInstance().dicElements)
                {
                    foreach (ElementItem itemElement in item.Value)
                    {
                        itemElement.gameObject.SetActive(true);
                    }
                }
                break;

            case 1:
                Debug.Log("选择人员按钮");
                panelPerson.gameObject.SetActive(true);
                ElementContainer.GetInstance().SetElementItemVisible(ElementType.PERSON);
                break;

            case 2:
                Debug.Log("选择监控按钮");
                ElementContainer.GetInstance().SetElementItemVisible(ElementType.JK);
                break;

            case 3:
                Debug.Log("选择传感器按钮");
                ElementContainer.GetInstance().SetElementItemVisible(ElementType.CGQ);
                break;

            case 4:
                Debug.Log("选择设备按钮");
                ElementContainer.GetInstance().SetElementItemVisible(ElementType.SB);
                break;

            case 5:
                Debug.Log("选择车辆按钮");
                ElementContainer.GetInstance().SetElementItemVisible(ElementType.CAR);
                break;

            default:
                break;
            }
        }
コード例 #10
0
ファイル: WayPoints.cs プロジェクト: CZD01/SingleMesh_B
        public void DoubleClick()
        {
            RaycastHit hit;
            Ray        ray = Camera.main.ScreenPointToRay(Input.mousePosition);

            if (Physics.Raycast(ray, out hit))
            {
                if (hit.transform.name.Split('_')[0] == "point")
                {
                    foreach (KeyValuePair <string, GameObject> item in dicPoints)
                    {
                        item.Value.GetComponent <MeshRenderer>().material = matNormal;
                    }
                    hit.transform.GetComponent <MeshRenderer>().material = matSelect;
                    string calljs = "{\"lineId\":\"" + hit.transform.name.Split('_')[1] + "\",\"distance\":" + hit.transform.name.Split('_')[2] + "}";
                    GameObject.Find("JSInterface").GetComponent <JSInterface>().selectCurrentRes(calljs);
                }
                if (Time.realtimeSinceStartup - lastKickTime < 0.2)//检测上次点击的时间和当前时间差 在一定范围内认为是双击
                {
                    if (hit.transform.parent.GetComponent <Line>() != null)
                    {
                        GameObject go = Instantiate(goPoint) as GameObject;
                        go.transform.parent = transform;
                        Line    line     = hit.transform.parent.GetComponent <Line>();
                        Vector3 startPos = ElementContainer.GetInstance().tviewBase.transform.TransformPoint(line.startPoint.pos);
                        Vector3 endPos   = ElementContainer.GetInstance().tviewBase.transform.TransformPoint(line.endPoint.pos);
                        go.transform.position = GetAxisPos(startPos, endPos, hit.point);
                        float distance = Vector3.Distance(go.transform.position, startPos) / 2;
                        go.name = "point_" + line.id + "_" + distance.ToString();
                        if (!dicPoints.ContainsKey(go.name))
                        {
                            dicPoints.Add(go.name, go);
                        }
                        string wayTemp = "{\"lineId\":\"" + line.id + "\",\"distance\":" + distance + "}";
                        if (ElementContainer.GetInstance().domMode == DomMode.lx)
                        {
                            GameObject.Find("JSInterface").GetComponent <JSInterface>().sendWayPointPosition(wayTemp);
                        }
                        else
                        {
                            GameObject.Find("JSInterface").GetComponent <JSInterface>().sendInspectionPointPosition(wayTemp);
                        }
                    }
                }
                lastKickTime = Time.realtimeSinceStartup;//重新设置上次点击的时间
            }
        }
コード例 #11
0
        /// <summary>
        /// 根据当前层级显示UI
        /// </summary>
        /// <param name="level">0-第一层级(默认层级),1-第二层级</param>
        public void SetUIByLevel(int level)
        {
            switch (level)
            {
            case 0:
                Debug.Log("显示第一层级");
                first.transform.Find("tuo").gameObject.SetActive(true);
                textParent.gameObject.SetActive(false);
                indexPanel.DOScaleY(0, 0.2f).SetEase(Ease.Linear).OnComplete(delegate() {
                    first.transform.Find("Icon").DOLocalMoveY(0.45f, 0.2f);
                    line.DOScaleY(0, 0.2f).SetEase(Ease.Linear).OnComplete(delegate()
                    {
                        second.SetActive(false);
                        first.SetActive(true);
                    });
                });
                Camera.main.GetComponent <BLCameraControl>().SetZoomLimit(0, 2500);
                transform.Find("Circle").gameObject.SetActive(false);
                break;

            case 1:
                Debug.Log("显示第二层级");
                ElementContainer.GetInstance().isClick = false;
                first.SetActive(true);
                second.SetActive(true);
                first.transform.Find("tuo").gameObject.SetActive(false);
                first.transform.Find("Icon").DOLocalMoveY(1.3f, 0.2f);
                transform.Find("Circle").gameObject.SetActive(true);
                line.DOScaleY(0.9f, 0.2f).SetEase(Ease.Linear).OnComplete(delegate() {
                    indexPanel.DOScaleY(0.3f, 0.2f).SetEase(Ease.Linear).OnComplete(delegate() {
                        textParent.gameObject.SetActive(true);
                        ElementContainer.GetInstance().isClick = true;
                    });
                });
                Camera.main.GetComponent <BLCameraControl>().LookAtPosition2(transform.position, 500F);
                GameObject.Find("JSInterface").GetComponent <JSInterface>().selectCurrentArea(transform.name);
                break;

            default:
                break;
            }
        }
コード例 #12
0
ファイル: UIManager.cs プロジェクト: CZD01/SingleMesh_B
        public void ChangePersonByHole(int num)
        {
            ElementContainer.GetInstance().SetPersonItemVisible(num - 1);
            switch (num)
            {
            case 0:
                Debug.Log("全部");
                personGroup.listBtn[0].transform.DOLocalMoveY(4, 0.5f);
                personGroup.listBtn[1].transform.DOLocalMoveY(-6, 0.5f);
                personGroup.listBtn[2].transform.DOLocalMoveY(-6, 0.5f);
                personGroup.listBtn[3].transform.DOLocalMoveY(-6, 0.5f);
                break;

            case 1:
                Debug.Log("矿领导");
                personGroup.listBtn[1].transform.DOLocalMoveY(4, 0.5f);
                personGroup.listBtn[0].transform.DOLocalMoveY(-6, 0.5f);
                personGroup.listBtn[2].transform.DOLocalMoveY(-6, 0.5f);
                personGroup.listBtn[3].transform.DOLocalMoveY(-6, 0.5f);
                break;

            case 2:
                Debug.Log("工人");
                personGroup.listBtn[2].transform.DOLocalMoveY(4, 0.5f);
                personGroup.listBtn[1].transform.DOLocalMoveY(-6, 0.5f);
                personGroup.listBtn[0].transform.DOLocalMoveY(-6, 0.5f);
                personGroup.listBtn[3].transform.DOLocalMoveY(-6, 0.5f);
                break;

            case 3:
                Debug.Log("访客");
                personGroup.listBtn[3].transform.DOLocalMoveY(4, 0.5f);
                personGroup.listBtn[1].transform.DOLocalMoveY(-6, 0.5f);
                personGroup.listBtn[2].transform.DOLocalMoveY(-6, 0.5f);
                personGroup.listBtn[0].transform.DOLocalMoveY(-6, 0.5f);
                break;

            default:
                break;
            }
        }
コード例 #13
0
        private IEnumerator wait()
        {
            yield return(new WaitForSeconds(0f));

            float numTemp = 1.15f;

            foreach (KeyValuePair <string, List <Transform> > itemText in dicResType)
            {
                if (ElementContainer.GetInstance().listType.Contains(itemText.Key))
                {
                    GameObject goText = null;
                    numTemp += 0.25f;
                    if (textParent.Find(itemText.Key) != null)
                    {
                        goText = textParent.Find(itemText.Key).gameObject;
                    }
                    else if (ElementContainer.GetInstance().diceType.ContainsKey(itemText.Key))
                    {
                        goText = Instantiate(textP) as GameObject;
                        goText.transform.SetParent(textParent);
                        goText.transform.localPosition    = new Vector3(0, numTemp - 0.2f, 0);
                        goText.transform.localScale       = new Vector3(1, 1, 1);
                        goText.transform.localEulerAngles = Vector3.zero;
                        goText.name = itemText.Key;
                    }
                    if (textSize < Encoding.Default.GetByteCount(ElementContainer.GetInstance().diceType[itemText.Key].name + "个数:" + itemText.Value.Count))
                    {
                        textSize = Encoding.Default.GetByteCount(ElementContainer.GetInstance().diceType[itemText.Key].name + "个数:" + itemText.Value.Count);
                    }
                    goText.GetComponent <TextMeshPro>().text = ElementContainer.GetInstance().diceType[itemText.Key].name + "个数:" + itemText.Value.Count;
                }
            }
            index.transform.localScale = new Vector3(1f / 32f * textSize, numTemp - 1.1f, 1);
            iconJH.sprite = Manager.GetInstance().iconJH;
            iconTuo.color = Manager.GetInstance().iconColor;
        }
コード例 #14
0
        //private void OnDisable()
        //{
        //    SetUIByLevel(0);
        //}
        /// <summary>
        /// 根据当前层级显示UI
        /// </summary>
        /// <param name="level">0-第一层级(默认层级),1-第二层级</param>
        public void SetUIByLevel(int level, bool zhankai = false)
        {
            switch (level)
            {
            case 0:
                Debug.Log("显示第一层级");
                pian.SetActive(false);
                tuo.SetActive(true);
                textParent.gameObject.SetActive(false);
                indexPanel.DOScaleY(0, 0f).SetEase(Ease.Linear).OnComplete(delegate() {
                    first.transform.Find("Icon").DOLocalMoveY(0.45f, 0f);
                    line.DOScaleY(0, 0f).SetEase(Ease.Linear).OnComplete(delegate()
                    {
                        second.SetActive(false);
                        first.SetActive(true);
                    });
                });
                ElementContainer.GetInstance().nowElement = null;
                Camera.main.GetComponent <BLCameraControl>().SetZoomLimit(0, 2500);
                circle.SetActive(false);
                if (nowLevel == 0)
                {
                    return;
                }
                if (!zhankai)
                {
                    GameObject.Find("JSInterface").GetComponent <JSInterface>().unSelectRes(transform.name);
                }
                break;

            case 1:
                Debug.Log("显示第二层级");
                ElementContainer.GetInstance().isClick = false;
                if (ElementContainer.GetInstance().nowElement != null)
                {
                    if (ElementContainer.GetInstance().nowElement != this)
                    {
                        ElementContainer.GetInstance().nowElement.SetUIByLevel(0);
                    }
                }
                ElementContainer.GetInstance().nowElement = null;
                first.SetActive(true);
                second.SetActive(true);
                if (nowState == 0)
                {
                    circle.SetActive(true);
                    pian.SetActive(false);
                }
                else
                {
                    circle.gameObject.SetActive(false);
                    pian.SetActive(true);
                    pian.GetComponent <MeshRenderer>().material.color = elementColor;
                }
                tuo.SetActive(false);
                first.transform.Find("Icon").DOLocalMoveY(1.3f, 0.2f);
                line.DOScaleY(0.9f, 0.2f).SetEase(Ease.Linear).OnComplete(delegate() {
                    indexPanel.DOScaleY(indexH, 0.2f).SetEase(Ease.Linear).OnComplete(delegate() {
                        textParent.gameObject.SetActive(true);
                        ElementContainer.GetInstance().SceneToLevel(2);
                        ElementContainer.GetInstance().nowElement = this;
                        ElementContainer.GetInstance().isClick    = true;
                    });
                });
                Camera.main.GetComponent <BLCameraControl>().LookAtPosition2(transform.position);
                if (nowLevel == 1)
                {
                    return;
                }
                string calljs = "{\"resId\":\"" + transform.name + "\",\"t_eCode\":\"" + t_eType + "\"}";
                GameObject.Find("JSInterface").GetComponent <JSInterface>().selectCurrentRes(calljs);
                break;

            default:
                break;
            }
            nowLevel = level;
        }
コード例 #15
0
        private IEnumerator WaitTrack(Track track, bool refresh = false, List <IndexData> _data = null)
        {
            yield return(new WaitForSeconds(0));

            if (!refresh)
            {
                if (ElementContainer.GetInstance().diceTypeSprites.ContainsKey(track.t_eCode))
                {
                    iconSR.sprite = ElementContainer.GetInstance().diceTypeSprites[track.t_eCode];
                }
                if (_data != null)
                {
                    for (int i = _data.Count - 1; i >= 0; i--)
                    {
                        numTemp += 0.25f;
                        GameObject goTextTime = Instantiate(P_text) as GameObject;
                        goTextTime.transform.SetParent(textParent);
                        goTextTime.transform.localPosition    = new Vector3(0, numTemp - 0.2f, 0);
                        goTextTime.transform.localScale       = new Vector3(1, 1, 1);
                        goTextTime.transform.localEulerAngles = Vector3.zero;
                        indexH          = numTemp - 1.8f;
                        goTextTime.name = (i + track.data.Count).ToString();
                        if (textSize < Encoding.Default.GetByteCount(track.track[0].data[i].key + ":" + track.track[0].data[i].value))
                        {
                            textSize = Encoding.Default.GetByteCount(track.track[0].data[i].key + ":" + track.track[0].data[i].value);
                        }
                        goTextTime.GetComponent <TextMeshPro>().text = track.track[0].data[i].key + ":" + track.track[0].data[i].value;
                    }
                }
                for (int i = track.data.Count - 1; i >= 0; i--)
                {
                    GameObject goText = null;
                    if (textParent.Find(i.ToString()) != null)
                    {
                        goText = textParent.Find(i.ToString()).gameObject;
                    }
                    else
                    {
                        numTemp += 0.25f;
                        goText   = Instantiate(P_text) as GameObject;
                        goText.transform.SetParent(textParent);
                        goText.transform.localPosition    = new Vector3(0, numTemp - 0.2f, 0);
                        goText.transform.localScale       = new Vector3(1, 1, 1);
                        goText.transform.localEulerAngles = Vector3.zero;
                        indexH      = numTemp - 1.8f;
                        goText.name = i.ToString();
                    }
                    if (textSize < Encoding.Default.GetByteCount(track.data[i].key + ":" + track.data[i].value))
                    {
                        textSize = Encoding.Default.GetByteCount(track.data[i].key + ":" + track.data[i].value);
                    }
                    goText.GetComponent <TextMeshPro>().text = track.data[i].key + ":" + track.data[i].value;
                }

                indexPanel.DOScaleX(1f / 32f * textSize, 0);
                indexPanel.DOScaleY(indexH, 0f);
            }
            else
            {
                if (_data != null)
                {
                    for (int i = 0; i < _data.Count; i++)
                    {
                        textParent.Find((i + (numTemp - 0.25f * _data.Count - 1.8f) / 0.25f).ToString()).GetComponent <TextMeshPro>().text = _data[i].key + ":" + _data[i].value;
                    }
                }
            }
        }
コード例 #16
0
        private void AlarmState()
        {
            dicElements.Clear();
            foreach (Transform item in textParent)
            {
                DestroyImmediate(item.gameObject);
            }
            numTemp = 1.8f;
            string result = "[{\"alarmResId\":\"" + transform.name + "\",\"alarmResTCode\":\"" + t_eType + "\",\"alarmRangeRes\":[";

            foreach (ElementItem item in transform.parent.parent.parent.GetComponentsInChildren <ElementItem>(true))
            {
                if (item.name != transform.name)
                {
                    Debug.Log(item.name + "和" + transform.name + "的距离" + Vector3.Distance(item.transform.position, transform.position));
                    Debug.Log("当前距离" + scale_x * 25);
                    if (Vector3.Distance(item.transform.position, transform.position) <= scale_x * 25)
                    {
                        result += "{\"resId\":\"" + item.name + "\",\"t_eCode\":\"" + item.t_eType + "\"},";
                        if (dicElements.ContainsKey(ElementContainer.GetInstance().diceType[item.t_eType].name))
                        {
                            dicElements[ElementContainer.GetInstance().diceType[item.t_eType].name].Add(item);
                        }
                        else
                        {
                            List <ElementItem> listTemp = new List <ElementItem>();
                            listTemp.Add(item);
                            dicElements.Add(ElementContainer.GetInstance().diceType[item.t_eType].name, listTemp);
                        }
                    }
                }
            }
            if (!string.IsNullOrEmpty(result))
            {
                result = result.Remove(result.LastIndexOf(','), 1);
            }
            result += "]}]";
            GameObject.Find("JSInterface").GetComponent <JSInterface>().sendAlarmRes(result);
            //ElementContainer.GetInstance().SingleAlarm(transform, scale_x, dicElements);
            foreach (KeyValuePair <string, List <ElementItem> > item in dicElements)
            {
                GameObject goText = null;
                numTemp += 0.25f;
                if (textParent.Find(item.Key) != null)
                {
                    goText = textParent.Find(item.Key).gameObject;
                }
                else
                {
                    goText = Instantiate(P_text) as GameObject;
                    goText.transform.SetParent(textParent);
                    goText.transform.localPosition    = new Vector3(0, numTemp - 0.2f, 0);
                    goText.transform.localScale       = new Vector3(1, 1, 1);
                    goText.transform.localEulerAngles = Vector3.zero;
                    goText.name = item.Key;
                }
                if (textSize < Encoding.Default.GetByteCount(item.Key + "个数:" + item.Value.Count + "个"))
                {
                    textSize = Encoding.Default.GetByteCount(item.Key + "个数:" + item.Value.Count + "个");
                }
                goText.GetComponent <TextMeshPro>().text = item.Key + "个数:" + item.Value.Count + "个";
                indexPanel.DOScaleX(1f / 32f * textSize, 0);
            }
            indexH = numTemp - 1.8f;
            indexPanel.DOScaleY(indexH, 0.2f).SetEase(Ease.Linear).OnComplete(delegate() {
                foreach (Transform item in textParent)
                {
                    if (item.localPosition.y > indexH + 1.6f)
                    {
                        DestroyImmediate(item.gameObject);
                    }
                }
            });
        }
コード例 #17
0
ファイル: TLayerBase.cs プロジェクト: CZD01/SingleMesh_B
 private void TelPageLater()
 {
     ElementContainer.GetInstance().cameraStartTrans = Camera.main.transform;
     GameObject.Find("JSInterface").GetComponent <JSInterface>().initFinished();
     SendMessageToWeb();
 }
コード例 #18
0
        public void Set(Entity resEntity, bool refresh = false, bool isPlay = false)
        {
            resEntityTemp = resEntity;
            t_eType       = resEntity.t_eCode;
            lineId        = resEntity.position.lineId;
            nowState      = resEntity.state;
            pian.SetActive(false);
            Material matPian = new Material(pian.GetComponent <MeshRenderer>().material);

            pian.GetComponent <MeshRenderer>().material = matPian;
            if (resEntity.display == 1)
            {
                gameObject.SetActive(false);
            }
            if (resEntity.state == 0)
            {
                int dataCount = resEntity.data.Count;
                for (int i = resEntity.data.Count - 1; i >= 0; i--)
                {
                    GameObject goText = null;
                    if (textParent.Find(i.ToString()) != null)
                    {
                        if (isPlay)
                        {
                            goText = textParent.GetChild(dataCount - 1 - i).gameObject;
                        }
                        else
                        {
                            goText = textParent.GetChild(dataCount - 1 - i).gameObject;
                        }
                    }
                    else
                    {
                        numTemp += 0.25f;
                        goText   = Instantiate(P_text) as GameObject;
                        goText.transform.SetParent(textParent);
                        goText.transform.localPosition    = new Vector3(0, numTemp - 0.2f, 0);
                        goText.transform.localScale       = new Vector3(1, 1, 1);
                        goText.transform.localEulerAngles = Vector3.zero;
                        indexH      = numTemp - 1.8f;
                        goText.name = i.ToString();
                    }
                }

                Invoke("SetTextMeshPro", 0.1f);
            }
            if (resEntity.data.Count < textParent.childCount)
            {
                for (int i = resEntity.data.Count; i < textParent.childCount; i++)
                {
                    numTemp -= 0.25f;
                    DestroyImmediate(textParent.GetChild(i).gameObject);
                }
            }
            if (ElementContainer.GetInstance().diceTypeSprites.ContainsKey(resEntity.t_eCode))
            {
                iconSR.sprite = ElementContainer.GetInstance().diceTypeSprites[resEntity.t_eCode];
            }
            Color nowColor;

            ColorUtility.TryParseHtmlString(ElementContainer.GetInstance().diceType[resEntity.t_eCode].data.color, out nowColor);
            elementColor = new Color(nowColor.r, nowColor.g, nowColor.b, 0.4f);
            Color color1 = new Color(nowColor.r, nowColor.g, nowColor.b, 1);
            Color color2 = new Color(nowColor.r, nowColor.g, nowColor.b, 1);
            Color color3 = new Color(nowColor.r, nowColor.g, nowColor.b, 1);
            Color color4 = new Color(nowColor.r, nowColor.g, nowColor.b, 1);

            tuo.GetComponent <SpriteRenderer>().color = color4;
            transform.Find("Circle/1").GetComponent <MeshRenderer>().material.color  = color1;
            transform.Find("Circle/2").GetComponent <MeshRenderer>().material.color  = color2;
            transform.Find("Circle/3").GetComponent <MeshRenderer>().material.color  = color3;
            second.transform.Find("Line/line").GetComponent <SpriteRenderer>().color = nowColor;
            if (refresh)
            {
                if (ElementContainer.GetInstance().nowElement == this && nowState != 0)
                {
                    pian.SetActive(true);
                }
                if (tw1 != null)
                {
                    tw1.Kill();
                }
                if (tw2 != null)
                {
                    tw2.Kill();
                }
                if (tw3 != null)
                {
                    tw3.Kill();
                }
                if (tw4 != null)
                {
                    tw4.Kill();
                }
                if (tws1 != null)
                {
                    tws1.Kill();
                }
                if (tws2 != null)
                {
                    tws2.Kill();
                }
                if (tws3 != null)
                {
                    tws3.Kill();
                }
                if (tws4 != null)
                {
                    tws4.Kill();
                }
                if (tws5 != null)
                {
                    tws5.Kill();
                }
                if (tws6 != null)
                {
                    tws6.Kill();
                }
                if (tws7 != null)
                {
                    tws7.Kill();
                }
                if (tws8 != null)
                {
                    tws8.Kill();
                }
                tws1 = transform.Find("Circle/1").DOScaleX(1, 1).SetLoops(-1).SetEase(Ease.Linear).OnKill(delegate() { transform.Find("Circle/1").localScale = new Vector3(0, 0.00001f, 0); });
                tws2 = transform.Find("Circle/1").DOScaleZ(1, 1).SetLoops(-1).SetEase(Ease.Linear);
                tws3 = transform.Find("Circle/2").DOScaleX(2F / 3F, 1).SetLoops(-1).SetEase(Ease.Linear).OnKill(delegate() { transform.Find("Circle/2").localScale = new Vector3(0, 0.00001f, 0); });
                tws4 = transform.Find("Circle/2").DOScaleZ(2F / 3F, 1).SetLoops(-1).SetEase(Ease.Linear);
                tws5 = transform.Find("Circle/3").DOScaleX(1F / 3F, 1).SetLoops(-1).SetEase(Ease.Linear).OnKill(delegate() { transform.Find("Circle/3").localScale = new Vector3(0, 0.00001f, 0); });
                tws6 = transform.Find("Circle/3").DOScaleZ(1F / 3F, 1).SetLoops(-1).SetEase(Ease.Linear);
                tw1  = DOTween.To(() => transform.Find("Circle/1").GetComponent <MeshRenderer>().material.color, x =>
                                  transform.Find("Circle/1").GetComponent <MeshRenderer>().material.color = x,
                                  new Color(color1.r, color1.g, color1.b, 0), 1).SetLoops(-1).SetEase(Ease.Linear).OnKill(delegate() {
                    transform.Find("Circle/1").GetComponent <MeshRenderer>().material.color = color1;
                });
                tw2 = DOTween.To(() => transform.Find("Circle/2").GetComponent <MeshRenderer>().material.color, x =>
                                 transform.Find("Circle/2").GetComponent <MeshRenderer>().material.color = x,
                                 new Color(color2.r, color2.g, color2.b, 0), 1).SetLoops(-1).SetEase(Ease.Linear).OnKill(delegate() {
                    transform.Find("Circle/2").GetComponent <MeshRenderer>().material.color = color2;
                });
                tw3 = DOTween.To(() => transform.Find("Circle/3").GetComponent <MeshRenderer>().material.color, x =>
                                 transform.Find("Circle/3").GetComponent <MeshRenderer>().material.color = x,
                                 new Color(color3.r, color3.g, color3.b, 0), 1).SetLoops(-1).SetEase(Ease.Linear).OnKill(delegate() {
                    transform.Find("Circle/3").GetComponent <MeshRenderer>().material.color = color3;
                });
                tw4 = DOTween.To(() => tuo.GetComponent <SpriteRenderer>().color, x =>
                                 tuo.GetComponent <SpriteRenderer>().color = x,
                                 new Color(color4.r, color4.g, color4.b, 0.3f), 1).SetLoops(-1, LoopType.Yoyo).SetEase(Ease.Linear).OnKill(delegate() {
                    tuo.GetComponent <SpriteRenderer>().color = color4;
                });
            }
            if (resEntity.state != 0)
            {
                AlarmState();
                if (resEntity.s_data.rate != 0)
                {
                    rate = resEntity.s_data.rate;
                }
                if (resEntity.s_data.range != 0)
                {
                    if (tws1 != null)
                    {
                        tws1.Kill();
                    }
                    if (tws2 != null)
                    {
                        tws2.Kill();
                    }
                    if (tws3 != null)
                    {
                        tws3.Kill();
                    }
                    if (tws4 != null)
                    {
                        tws4.Kill();
                    }
                    if (tws5 != null)
                    {
                        tws5.Kill();
                    }
                    if (tws6 != null)
                    {
                        tws6.Kill();
                    }
                    if (tws7 != null)
                    {
                        tws7.Kill();
                    }
                    if (tws8 != null)
                    {
                        tws8.Kill();
                    }
                    scale_x = resEntity.s_data.range / 25f;
                    scale_z = resEntity.s_data.range / 25f;
                }
                tws7 = pian.transform.DOScaleX(scale_x, 0).SetEase(Ease.Linear);
                tws8 = pian.transform.DOScaleZ(scale_z, 0).SetEase(Ease.Linear);
                if (!string.IsNullOrEmpty(resEntity.s_data.icon) && !string.IsNullOrEmpty(resEntity.s_data.color))
                {
                    if (gameObject.activeInHierarchy)
                    {
                        StartCoroutine(ElementContainer.GetInstance().loadConfig.LoadPhoto(resEntity.s_data.icon, LoadSprite));
                    }
                    if (tw1 != null)
                    {
                        tw1.Kill();
                    }
                    if (tw2 != null)
                    {
                        tw2.Kill();
                    }
                    if (tw3 != null)
                    {
                        tw3.Kill();
                    }
                    if (tw4 != null)
                    {
                        tw4.Kill();
                    }
                    Color nowColor2;
                    ColorUtility.TryParseHtmlString(resEntity.s_data.color, out nowColor2);
                    Color color1_1 = new Color(nowColor2.r, nowColor2.g, nowColor2.b, 1);
                    Color color2_1 = new Color(nowColor2.r, nowColor2.g, nowColor2.b, 1);
                    Color color3_1 = new Color(nowColor2.r, nowColor2.g, nowColor2.b, 1);
                    Color color4_1 = new Color(nowColor2.r, nowColor2.g, nowColor2.b, 1);
                    tuo.GetComponent <SpriteRenderer>().color = color4_1;
                    transform.Find("Circle/1").GetComponent <MeshRenderer>().material.color = color1_1;
                    transform.Find("Circle/2").GetComponent <MeshRenderer>().material.color = color2_1;
                    transform.Find("Circle/3").GetComponent <MeshRenderer>().material.color = color3_1;

                    second.transform.Find("Line/line").GetComponent <SpriteRenderer>().color = nowColor2;
                    tw1 = DOTween.To(() => transform.Find("Circle/1").GetComponent <MeshRenderer>().material.color, x =>
                                     transform.Find("Circle/1").GetComponent <MeshRenderer>().material.color = x,
                                     new Color(color1_1.r, color1_1.g, color1_1.b, 0), 1).SetLoops(-1).SetEase(Ease.Linear);
                    tw2 = DOTween.To(() => transform.Find("Circle/2").GetComponent <MeshRenderer>().material.color, x =>
                                     transform.Find("Circle/2").GetComponent <MeshRenderer>().material.color = x,
                                     new Color(color2_1.r, color2_1.g, color2_1.b, 0), 1).SetLoops(-1).SetEase(Ease.Linear);
                    tw3 = DOTween.To(() => transform.Find("Circle/3").GetComponent <MeshRenderer>().material.color, x =>
                                     transform.Find("Circle/3").GetComponent <MeshRenderer>().material.color = x,
                                     new Color(color3_1.r, color3_1.g, color3_1.b, 0), 1).SetLoops(-1).SetEase(Ease.Linear);
                    tw4 = DOTween.To(() => tuo.GetComponent <SpriteRenderer>().color, x =>
                                     tuo.GetComponent <SpriteRenderer>().color = x,
                                     new Color(color4_1.r, color4_1.g, color4_1.b, 0.3f), 1).SetLoops(-1, LoopType.Yoyo).SetEase(Ease.Linear);
                }
            }
        }
コード例 #19
0
ファイル: PointClick.cs プロジェクト: CZD01/SingleMesh_B
 public void OnMouseUp()
 {
     Debug.Log("鼠标按下");
     foreach (KeyValuePair <string, List <ElementItem> > item in ElementContainer.GetInstance().dicElements)
     {
         foreach (ElementItem itemValue in item.Value)
         {
             if (itemValue.nowLevel == 1)
             {
                 if (itemValue != ElementContainer.GetInstance().nowElement)
                 {
                     itemValue.SetUIByLevel(0);
                 }
             }
         }
     }
     foreach (Transform item in Element.ElementContainer.GetInstance().arrayLabelParent)
     {
         if (!item.gameObject.active &&
             !DynamicElement.GetInstance().isPlay &&
             !DynamicElement.GetInstance().inPlay)
         {
             array = item;
         }
     }
     if (transform.parent.parent.GetComponent <ElementItem>() != null &&
         ElementContainer.GetInstance().isClick &&
         !DynamicElement.GetInstance().isPlay &&
         !DynamicElement.GetInstance().inPlay)
     {
         transform.parent.parent.GetComponent <ElementItem>().SetUIByLevel(1);
         if (array != null)
         {
             if (transform.parent.parent.GetComponent <ElementItem>().lineId != array.name)
             {
                 array.gameObject.SetActive(true);
             }
         }
     }
     if (transform.parent.parent.GetComponent <ElementArray>() != null &&
         ElementContainer.GetInstance().isClick &&
         !DynamicElement.GetInstance().isPlay &&
         !DynamicElement.GetInstance().inPlay)
     {
         if (array != null)
         {
             array.gameObject.SetActive(true);
         }
         transform.parent.parent.gameObject.SetActive(false);
         if (Vector3.Distance(transform.position, Camera.main.transform.position) > 1000)
         {
             Camera.main.GetComponent <BLCameraControl>().LookAtPosition3(transform.parent.parent.position);
         }
         transform.parent.parent.parent.GetComponent <ArrayParent>().WaitTime(transform.parent.parent.gameObject);
         ElementContainer.GetInstance().SceneToLevel(1);
     }
     if (transform.parent.parent.GetComponent <ElementArea>() != null &&
         ElementContainer.GetInstance().isClick &&
         !DynamicElement.GetInstance().isPlay &&
         !DynamicElement.GetInstance().inPlay)
     {
         transform.parent.parent.GetComponent <ElementArea>().SetUIByLevel(1);
     }
 }