コード例 #1
0
        private void _createAnimation(UIElement attachedElement, CompositionObject compositionObject)
        {
            _offsetAnimation = Window.Current.Compositor.CreateExpressionAnimation(OFFSET_ANIMATION_EXPRESSION);
            _offsetAnimation.SetReferenceParameter(OFFSET_ANIMATION_EXPRESSION_REFERENCE_PROPS, _offsetProps);

            var pointerProps = ElementCompositionPreview.GetPointerPositionPropertySet(attachedElement);

            _offsetAnimation.SetReferenceParameter(OFFSET_ANIMATION_EXPRESSION_REFERENCE_POINTER, pointerProps);

            compositionObject.StartAnimation("Offset", _offsetAnimation);
        }
コード例 #2
0
        protected override void OnConnected(UIElement targetElement)
        {
            if (targetElement == null)
            {
                return;
            }

            Compositor compositor = Window.Current.Compositor;

            // Create SpotLight and set its properties

            SpotLight spotLight = compositor.CreateSpotLight();

            spotLight.InnerConeColor = Colors.FloralWhite;
            spotLight.OuterConeColor = Colors.FloralWhite;

            spotLight.InnerConeAngleInDegrees = 0f;
            spotLight.InnerConeIntensity      = 4;
            //spotLight.OuterConeAngleInDegrees = 3f;

            spotLight.ConstantAttenuation  = 1f;
            spotLight.LinearAttenuation    = 0.253f;
            spotLight.QuadraticAttenuation = 0.58f;
            spotLight.Offset = new Vector3(0, 0, 0);

            // Associate CompositionLight with XamlLight
            this.CompositionLight = spotLight;

            // Define resting position Animation
            Vector3 restingPosition            = new Vector3(200, 200, 400);
            CubicBezierEasingFunction cbEasing = compositor.CreateCubicBezierEasingFunction(new Vector2(0.3f, 0.7f), new Vector2(0.9f, 0.5f));

            _offsetAnimation = compositor.CreateVector3KeyFrameAnimation();
            _offsetAnimation.InsertKeyFrame(1, restingPosition, cbEasing);
            _offsetAnimation.Duration = TimeSpan.FromSeconds(0.5f);

            //spotLight.Offset = restingPosition;

            // Define expression animation that relates light's offset to pointer position
            CompositionPropertySet hoverPosition = ElementCompositionPreview.GetPointerPositionPropertySet(targetElement);

            _lightPositionExpression = compositor.CreateExpressionAnimation("Vector3(hover.Position.X, hover.Position.Y, height)");
            _lightPositionExpression.SetReferenceParameter("hover", hoverPosition);
            _lightPositionExpression.SetScalarParameter("height", 150f);

            // Configure pointer entered/ exited events
            targetElement.PointerMoved  += TargetElement_PointerMoved;
            targetElement.PointerExited += TargetElement_PointerExited;

            // Add UIElement to the Light's Targets
            HoverLight.AddTargetElement(GetId(), targetElement);
            //MoveToRestingPosition();
        }
コード例 #3
0
        private void OnTilePointerPressed(object sender, PointerRoutedEventArgs e)
        {
            var tileGrid     = (Grid)sender;
            var colorElement = (Rectangle)tileGrid.FindName("ColorElement");

            // Set the CenterPoint of the backing Visual, so the rotation axis will defined from the middle.
            colorElement.Visual().CenterPoint = new Vector3(tileGrid.RenderSize.ToVector2() / 2, 0.0f);

            // Calculate distance from corner of quadrant to Center
            _center = colorElement.Visual().CenterPoint;
            var xSquared = Math.Pow(tileGrid.ActualWidth / 2, 2);
            var ySquared = Math.Pow(tileGrid.ActualHeight / 2, 2);

            _distanceToCenter = (float)Math.Sqrt(xSquared + ySquared);

            // || DEFINE THE EXPRESSION FOR THE ROTATION ANGLE ||
            // We calculate the Rotation Angle such that it increases from 0 to 3 as the cursor position moves away from the center.
            // Combined with animating the Rotation Axis, the image is "push down" on the point at which the cursor is located.
            var pointerPositionProperties = ElementCompositionPreview.GetPointerPositionPropertySet(tileGrid);
            var pointerPosition           = pointerPositionProperties.GetSpecializedReference <PointerPositionPropertySetReferenceNode>().Position;
            var angleExpressionNode       = 3 * (EF.Clamp(EF.Distance(_center, pointerPosition), 0, _distanceToCenter) % _distanceToCenter / _distanceToCenter);

            var rotationAngleAnimation = _compositor.CreateScalarKeyFrameAnimation();

            rotationAngleAnimation.Duration = TimeSpan.FromMilliseconds(600);
            rotationAngleAnimation.InsertExpressionKeyFrame(0.4f, angleExpressionNode);
            rotationAngleAnimation.InsertKeyFrame(1.0f, 0.0f);

            colorElement.Visual().StartAnimation("RotationAngleInDegrees", rotationAngleAnimation);

            // || DEFINE THE EXPRESSION FOR THE ROTATION AXIS ||
            // The RotationAxis will be defined as the axis perpendicular to vector position of the hover pointer (vector from center to hover position).
            // The axis is a vector calculated by first converting the pointer position into the coordinate space where the center point (0, 0) is in the middle.
            // The perpendicular axis is then calculated by transposing the cartesian x, y components and negating one (e.g. Vector3(-y,x,0) )
            var axisAngleExpressionNode = EF.Floor((pointerPosition.X - _center.X) * EF.Conditional(pointerPosition.X == _center.X, 0, 1));

            var rotationAxisAnimation = _compositor.CreateScalarKeyFrameAnimation();

            rotationAxisAnimation.Duration = TimeSpan.FromMilliseconds(600);
            rotationAxisAnimation.InsertExpressionKeyFrame(0.4f, axisAngleExpressionNode);
            rotationAxisAnimation.InsertKeyFrame(1.0f, 0.0f);

            colorElement.Visual().StartAnimation("RotationAxis.Y", rotationAxisAnimation);
        }
コード例 #4
0
ファイル: MainPage.xaml.cs プロジェクト: dantewang/Playground
        // via the composition api, which doesn't seem to work.
        void reportPointerPositionRelativeTo_canvas(object sender, PointerRoutedEventArgs args)
        {
            var rectPointerState = ElementCompositionPreview.GetPointerPositionPropertySet(canvas);

            switch (rectPointerState.TryGetVector3("Position", out var val))
            {
            case CompositionGetValueStatus.Succeeded:
                Debug.WriteLine(val);
                break;

            case CompositionGetValueStatus.NotFound:
                Debug.WriteLine("Nothing");
                break;

            case CompositionGetValueStatus.TypeMismatch:
                Debug.WriteLine("type mismatch");
                break;
            }
        }
コード例 #5
0
        private void TiltUIElement()
        {
            // Grab the backing Visual for the UIElement image
            _tiltVisual = ElementCompositionPreview.GetElementVisual(tiltImage);

            // Set the CenterPoint of the backing Visual, so the rotation axis will defined from the middle
            _tiltVisual.CenterPoint = new Vector3((float)tiltImage.Width / 2, (float)tiltImage.Height / 2, 0f);

            // Grab the PropertySet containing the hover pointer data that will be used to drive the rotations
            // Note: We have a second UIElement we will grab the pointer data against and the other we will animate
            _hoverPositionPropertySet = ElementCompositionPreview.GetPointerPositionPropertySet(HitTestRect);

            // Calculate distance from corner of quadrant to Center
            var center           = new Vector3((float)tiltImage.Width / 2, (float)tiltImage.Height / 2, 0);
            var xSquared         = Math.Pow(tiltImage.Width / 2, 2);
            var ySquared         = Math.Pow(tiltImage.Height / 2, 2);
            var distanceToCenter = (float)Math.Sqrt(xSquared + ySquared);

            // || DEFINE THE EXPRESSION FOR THE ROTATION ANGLE ||
            // We calculate the Rotation Angle such that it increases from 0 to 35 as the cursor position moves away from the center.
            // Combined with animating the Rotation Axis, the image is "push down" on the point at which the cursor is located.
            // Note: We special case when the hover position is (0,0,0) as this is the starting hover position and and we want the image to be flat (rotationAngle = 0) at startup.
            var hoverPosition       = _hoverPositionPropertySet.GetSpecializedReference <PointerPositionPropertySetReferenceNode>().Position;
            var angleExpressionNode =
                EF.Conditional(
                    hoverPosition == new Vector3(0, 0, 0),
                    ExpressionValues.CurrentValue.CreateScalarCurrentValue(),
                    35 * ((EF.Clamp(EF.Distance(center, hoverPosition), 0, distanceToCenter) % distanceToCenter) / distanceToCenter));

            _tiltVisual.StartAnimation("RotationAngleInDegrees", angleExpressionNode);

            // || DEFINE THE EXPRESSION FOR THE ROTATION AXIS ||
            // The RotationAxis will be defined as the axis perpendicular to vector position of the hover pointer (vector from center to hover position).
            // The axis is a vector calculated by first converting the pointer position into the coordinate space where the center point (0, 0) is in the middle.
            // The perpendicular axis is then calculated by transposing the cartesian x, y components and negating one (e.g. Vector3(-y,x,0) )
            var axisAngleExpressionNode = EF.Vector3(
                -(hoverPosition.Y - center.Y) * EF.Conditional(hoverPosition.Y == center.Y, 0, 1),
                (hoverPosition.X - center.X) * EF.Conditional(hoverPosition.X == center.X, 0, 1),
                0);

            _tiltVisual.StartAnimation("RotationAxis", axisAngleExpressionNode);
        }
コード例 #6
0
        private void MainPage_Loaded(object sender, RoutedEventArgs e)
        {
            var container = Compositor.CreateContainerVisual();

            var colors = typeof(Colors).GetProperties(BindingFlags.Public | BindingFlags.Static | BindingFlags.GetProperty)
                         .Select(c => c.GetValue(null))
                         .OfType <Color>()
                         .ToList();

            ExpressionAnimation exp = null;

            for (int i = 1; i < 20; i++)
            {
                var c = colors[i % colors.Count];
                var t = new TranslationFastVisual(
                    compositor: Compositor,
                    size: new Vector2(50, 50),
                    offset: Vector3.Zero,
                    color: c,
                    dampingRatio: 0.3f);

                if (exp == null)
                {
                    var prop = ElementCompositionPreview.GetPointerPositionPropertySet(this);
                    exp = Compositor.CreateExpressionAnimation("Vector3(prop.Position.X, prop.Position.Y, 0f)");
                    exp.SetReferenceParameter("prop", prop);
                }

                t.Translation.StartExpression(exp);
                exp = Compositor.CreateExpressionAnimation("prop.Value");
                exp.SetReferenceParameter("prop", t.Translation.Properties);

                translationVisuals.Add(t);
                container.Children.InsertAtBottom(t.Visual);
            }

            ElementCompositionPreview.SetElementChildVisual(this, container);
        }
コード例 #7
0
        private async void OnPageLoaded(object sender, RoutedEventArgs e)
        {
            _compositor = Window.Current.Compositor;
            _generator  = _compositor.CreateCompositionGenerator();
            var gridSize = new Vector2((float)RootGrid.ActualWidth, (float)RootGrid.ActualHeight);
            var anim     = _compositor.CreatePathKeyFrameAnimation();

            _rootVisual      = _compositor.CreateSpriteVisual();
            _rootVisual.Size = gridSize;

            // Create the surface brush from the image
            var imageSurface = await _generator.CreateImageSurfaceAsync(
                new Uri("ms-appx:///Assets/Images/Cat.png"),
                new Size(400, 400),
                ImageSurfaceOptions.Default);

            var imageBrush = _compositor.CreateSurfaceBrush(imageSurface);

            // Create the clipped visuals
            for (var i = 0; i < 145; i++)
            {
                var visual = _compositor.CreateSpriteVisual();
                visual.Offset      = new Vector3(400, 400, 0);
                visual.Size        = new Vector2(400, 400);
                visual.Brush       = imageBrush;
                visual.AnchorPoint = new Vector2(0.5f);
                var radius = 290 - (i * 2);
                // Create the GeometricClip for this visual
                var clipGeometry = CanvasGeometry.CreateCircle(null, new Vector2(200, 200), radius);
                visual.Clip = _compositor.CreateGeometricClip(clipGeometry);

                _rootVisual.Children.InsertAtTop(visual);
                _visuals.Add(visual);
            }

            // Display the rootVisual
            ElementCompositionPreview.SetElementChildVisual(RootGrid, _rootVisual);

            // Reverse the visuals list so that the items in the list are now sorted
            // in z-order from top to bottom
            _visuals.Reverse();
            // The topmost visual would track the pointer position
            _dragVisual = _visuals.First();

            // Get the CompositionPropertySet which tracks the pointer position on the RootGrid
            _pointerTrackerSet = ElementCompositionPreview.GetPointerPositionPropertySet(RootGrid);
            // Animate the topmost visual so that it tracks and follows the pointer position
            _pointerTrackerAnimation = _compositor.GenerateVector3KeyFrameAnimation()
                                       .HavingDuration(PointerTrackerAnimationDuration)
                                       .RepeatsForever();

            _pointerTrackerAnimation.InsertExpressionKeyFrame(0f, c => new VisualTarget().Offset);
            _pointerTrackerAnimation.InsertExpressionKeyFrame(
                1f,
                c => c.Lerp(new VisualTarget().Offset, _pointerTrackerSet.Get <Vector3>("Position"), DefaultLerpAmount),
                _compositor.CreateEaseOutQuinticEasingFunction());

            // Animate the remaining visuals in such a way that each visual tracks and follows the
            // position of the visual above it.
            var prevChild = _dragVisual;

            foreach (var child in _visuals.Skip(1))
            {
                var offsetAnimation = _compositor.GenerateVector3KeyFrameAnimation()
                                      .HavingDuration(ChildOffsetAnimationDuration)
                                      .RepeatsForever();

                offsetAnimation.InsertExpressionKeyFrame(0f, c => new VisualTarget().Offset);
                offsetAnimation.InsertExpressionKeyFrame(
                    1f,
                    c => c.Lerp(new VisualTarget().Offset, prevChild.Offset, DefaultLerpAmount),
                    _compositor.CreateEaseOutQuinticEasingFunction());

                child.StartAnimation(() => child.Offset, offsetAnimation);

                prevChild = child;
            }
        }
コード例 #8
0
 public static CompositionPropertySet GetPointerPositionProperties(this UIElement element) =>
 ElementCompositionPreview.GetPointerPositionPropertySet(element);
コード例 #9
0
        private void Page_Loaded(object sender, RoutedEventArgs e)
        {
            // create the compositor
            _compositor = ElementCompositionPreview.GetElementVisual(this).Compositor;

            // create what captures the pointer position
            _hoverPositionPropertySet = ElementCompositionPreview.GetPointerPositionPropertySet(r2);

            // create the two visuals
            _vis      = _compositor.CreateSpriteVisual();
            _pulseVis = _compositor.CreateSpriteVisual();

            // create the main brush with warm colors
            _mainBrush = _compositor.CreateRadialGradientBrush();
            _mainBrush.EllipseCenter = new Vector2(.5f, .5f);
            _mainBrush.EllipseRadius = new Vector2(.5f, .5f);

            _MBGradientStop1        = _compositor.CreateColorGradientStop();
            _MBGradientStop1.Offset = 0;
            _MBGradientStop1.Color  = _warmColor1;

            _MBGradientStop2        = _compositor.CreateColorGradientStop();
            _MBGradientStop2.Offset = .1f;
            _MBGradientStop2.Color  = _warmColor2;

            _MBGradientStop3        = _compositor.CreateColorGradientStop();
            _MBGradientStop3.Offset = 1;
            _MBGradientStop3.Color  = _warmColor3;

            _mainBrush.ColorStops.Add(_MBGradientStop1);
            _mainBrush.ColorStops.Add(_MBGradientStop2);
            _mainBrush.ColorStops.Add(_MBGradientStop3);

            // create the brush for the pulse visual
            _pulseBrush = _compositor.CreateRadialGradientBrush();
            _pulseBrush.EllipseCenter = new Vector2(.5f, .5f);
            _pulseBrush.EllipseRadius = new Vector2(.5f, .5f);

            _PBGradientStop1        = _compositor.CreateColorGradientStop();
            _PBGradientStop1.Offset = 0;
            _PBGradientStop1.Color  = _innerPulseColor;

            _PBGradientStop2        = _compositor.CreateColorGradientStop();
            _PBGradientStop2.Offset = 1;
            _PBGradientStop2.Color  = _innerPulseColor;

            _pulseBrush.ColorStops.Add(_PBGradientStop1);
            _pulseBrush.ColorStops.Add(_PBGradientStop2);

            // finish setting properties of the first visual
            _vis.Size        = new Vector2(300, 300);
            _vis.Offset      = new Vector3(((float)r2.ActualWidth / 2), ((float)r2.ActualHeight / 2), 0);
            _vis.AnchorPoint = new Vector2(.5f, .5f);
            _vis.Brush       = _mainBrush;

            // finish setting properties of the pulsing visual
            _pulseVis.Size        = new Vector2(500, 500);
            _pulseVis.Offset      = new Vector3(((float)r1.ActualWidth / 2), ((float)r1.ActualHeight / 2), 0);
            _pulseVis.AnchorPoint = new Vector2(.5f, .5f);
            _pulseVis.Brush       = _pulseBrush;

            // create the clip that makes the visuals circular
            CompositionGeometricClip   gClip  = _compositor.CreateGeometricClip();
            CompositionEllipseGeometry circle = _compositor.CreateEllipseGeometry();

            circle.Radius  = new Vector2(_vis.Size.X / 2, _vis.Size.Y / 2);
            circle.Center  = new Vector2(_vis.Size.X / 2, _vis.Size.Y / 2);
            gClip.Geometry = circle;

            _vis.Clip = gClip;

            CompositionGeometricClip   gClip2  = _compositor.CreateGeometricClip();
            CompositionEllipseGeometry circle2 = _compositor.CreateEllipseGeometry();

            circle2.Radius  = new Vector2(_pulseVis.Size.X / 2, _pulseVis.Size.Y / 2);
            circle2.Center  = new Vector2(_pulseVis.Size.X / 2, _pulseVis.Size.Y / 2);
            gClip2.Geometry = circle2;

            _pulseVis.Clip = gClip2;

            // set the pointer
            my_pointer = new Vector3(((float)r1.ActualWidth / 2), ((float)r1.ActualHeight / 2), 0);

            // set the visuals in the tree
            ElementCompositionPreview.SetElementChildVisual(r2, _vis);
            ElementCompositionPreview.SetElementChildVisual(r1, _pulseVis);

            // ellipse center follows mouse
            _ellipseCenterAnim = _compositor.CreateExpressionAnimation("Vector2(p.Position.X / 500.0f, p.Position.Y / 500.0f)");
            _ellipseCenterAnim.SetReferenceParameter("p", _hoverPositionPropertySet);
            _mainBrush.StartAnimation("EllipseCenter", _ellipseCenterAnim);

            // second stop is animated for "pulsing" effect within the first visual that runs constantly
            _offsetAnim = _compositor.CreateScalarKeyFrameAnimation();
            _offsetAnim.InsertKeyFrame(0, 0);
            _offsetAnim.InsertKeyFrame(1f, 1f);
            _offsetAnim.Duration       = TimeSpan.FromSeconds(2);
            _offsetAnim.IterationCount = 50;

            _MBGradientStop2.StartAnimation("Offset", _offsetAnim);

            // set up the animation for the backing pulse visual
            // animate the color
            _pulseColorAnim = _compositor.CreateColorKeyFrameAnimation();
            _pulseColorAnim.InsertKeyFrame(0, _innerPulseColor);
            _pulseColorAnim.InsertKeyFrame(.99f, _outerPulseColor);
            _pulseColorAnim.InsertKeyFrame(1, _innerPulseColor);
            _pulseColorAnim.Duration          = TimeSpan.FromSeconds(1);
            _pulseColorAnim.IterationBehavior = AnimationIterationBehavior.Forever;

            _PBGradientStop1.StartAnimation("Color", _pulseColorAnim);

            // animate offset of first stop
            _pulseStop1OffsetAnim = _compositor.CreateScalarKeyFrameAnimation();
            _pulseStop1OffsetAnim.InsertKeyFrame(0, 0);
            _pulseStop1OffsetAnim.InsertKeyFrame(1f, 1f);
            _pulseStop1OffsetAnim.Duration          = TimeSpan.FromSeconds(1);
            _pulseStop1OffsetAnim.IterationBehavior = AnimationIterationBehavior.Forever;

            _PBGradientStop1.StartAnimation("Offset", _pulseStop1OffsetAnim);

            // animate offset of second stop
            _pulseStop2OffsetAnim = _compositor.CreateScalarKeyFrameAnimation();
            _pulseStop2OffsetAnim.InsertKeyFrame(0, 0);
            _pulseStop2OffsetAnim.InsertKeyFrame(1f, 1f);
            _pulseStop2OffsetAnim.Duration          = TimeSpan.FromSeconds(1);
            _pulseStop2OffsetAnim.IterationBehavior = AnimationIterationBehavior.Forever;
            _pulseStop2OffsetAnim.DelayTime         = TimeSpan.FromSeconds(.25f);

            _PBGradientStop2.StartAnimation("Offset", _pulseStop2OffsetAnim);

            _pulseScaleAnim = _compositor.CreateVector3KeyFrameAnimation();
            _pulseScaleAnim.InsertKeyFrame(0, Vector3.Zero);
            _pulseScaleAnim.InsertKeyFrame(1, Vector3.One);
            _pulseScaleAnim.Duration          = TimeSpan.FromSeconds(1);
            _pulseScaleAnim.IterationBehavior = AnimationIterationBehavior.Forever;

            _pulseVis.StartAnimation("Scale", _pulseScaleAnim);
        }