public static HPChangeMessage GetDamageMessage(long damageValue, BattleAction_Bleed.DmgSrcType causeType, ElemType.ENUM elementType, EntityParent target, EntityParent source, bool isCritical, bool isParry, bool isMiss) { return(new HPChangeMessage { targetID = target.ID, modeType = HPChangeMessage.GetModeType(target, source), causeType = HPChangeMessage.GetCauseType(causeType), elementType = HPChangeMessage.GetElementType(elementType), hpChangeType = HPChangeMessage.GetHPChangeType(isCritical, isParry, isMiss), hpChangeValue = (float)damageValue }); }
public static void SendBleed(long targetID, GameObjectType.ENUM targetType, long sourceID, GameObjectType.ENUM sourceType, BattleAction_Bleed.DmgSrcType dmgType, ElemType.ENUM elementType, long damage, long hp, bool isCrt, bool isParry, bool isMiss) { BattleAction_Bleed battleAction_Bleed = new BattleAction_Bleed(); battleAction_Bleed.bleedSoldierId = targetID; battleAction_Bleed.bleedSoldierWrapType = targetType; battleAction_Bleed.dmgSrcSoldierId = sourceID; battleAction_Bleed.dmgSrcWrapType = sourceType; battleAction_Bleed.dmgSrcType = dmgType; battleAction_Bleed.elemType = elementType; battleAction_Bleed.bleedHp = damage; battleAction_Bleed.hp = hp; battleAction_Bleed.isCrt = isCrt; battleAction_Bleed.isParry = isParry; battleAction_Bleed.isMiss = isMiss; EventDispatcher.Broadcast <BattleAction_Bleed, bool>(BattleActionEvent.Bleed, battleAction_Bleed, false); }
private static HPChangeMessage.ElementType GetElementType(ElemType.ENUM elementType) { return((HPChangeMessage.ElementType)elementType); }