public void RemoveSolenoid(ElectricSolenoid solenoid) { if (activeSolenoids.Contains(solenoid)) { activeSolenoids.Remove(solenoid); } }
public void AddSolenoid(ElectricSolenoid solenoid) { if (!activeSolenoids.Contains(solenoid)) { activeSolenoids.Add(solenoid); } }
void Awake() { electricSolenoid = GetComponent <ElectricSolenoid>(); componentReferences = GetComponent <ComponentReferences>(); spriteRenderer = GetComponent <SpriteRenderer>(); }