public override void OnInspectorGUI() { if (target != null) { // Notification section - first thing to show in bounds control component DrawRigidBodyWarning(); // Help url InspectorUIUtility.RenderHelpURL(target.GetType()); // Data section { EditorGUI.BeginChangeCheck(); EditorGUILayout.PropertyField(targetObject); EditorGUILayout.Space(); EditorGUILayout.LabelField(new GUIContent("Behavior"), EditorStyles.boldLabel); EditorGUILayout.PropertyField(activationType); EditorGUILayout.PropertyField(boundsOverride); EditorGUILayout.PropertyField(boundsCalculationMethod); EditorGUILayout.PropertyField(controlPadding); EditorGUILayout.PropertyField(flattenAxis); EditorGUILayout.PropertyField(uniformScaleOnFlattenedAxis); EditorGUILayout.Space(); EditorGUILayout.LabelField(new GUIContent("Smoothing"), EditorStyles.boldLabel); EditorGUILayout.PropertyField(smoothingActive); EditorGUILayout.PropertyField(scaleLerpTime); EditorGUILayout.PropertyField(rotateLerpTime); EditorGUILayout.Space(); EditorGUILayout.LabelField(new GUIContent("Visuals", "Bounds Control Visual Configurations"), EditorStyles.boldLabel, GUILayout.ExpandWidth(true)); using (new EditorGUI.IndentLevelScope()) { showBoxConfiguration = InspectorUIUtility.DrawScriptableFoldout <BoxDisplayConfiguration>(boxDisplayConfiguration, "Box Configuration", showBoxConfiguration); showScaleHandlesConfiguration = InspectorUIUtility.DrawScriptableFoldout <ScaleHandlesConfiguration>(scaleHandlesConfiguration, "Scale Handles Configuration", showScaleHandlesConfiguration); showRotationHandlesConfiguration = InspectorUIUtility.DrawScriptableFoldout <RotationHandlesConfiguration>(rotationHandlesConfiguration, "Rotation Handles Configuration", showRotationHandlesConfiguration); showTranslationHandlesConfiguration = InspectorUIUtility.DrawScriptableFoldout <TranslationHandlesConfiguration>(translationHandlesConfiguration, "Translation Handles Configuration", showTranslationHandlesConfiguration); showLinksConfiguration = InspectorUIUtility.DrawScriptableFoldout <LinksConfiguration>(linksConfiguration, "Links Configuration", showLinksConfiguration); showProximityConfiguration = InspectorUIUtility.DrawScriptableFoldout <ProximityEffectConfiguration>(proximityEffectConfiguration, "Proximity Configuration", showProximityConfiguration); } EditorGUILayout.Space(); constraintsFoldout = ConstraintManagerInspector.DrawConstraintManagerFoldout(boundsControl.gameObject, enableConstraints, constraintManager, constraintsFoldout); EditorGUILayout.Space(); EditorGUILayout.LabelField(new GUIContent("Events", "Bounds Control Events"), EditorStyles.boldLabel, GUILayout.ExpandWidth(true)); { EditorGUILayout.PropertyField(rotateStartedEvent); EditorGUILayout.PropertyField(rotateStoppedEvent); EditorGUILayout.PropertyField(scaleStartedEvent); EditorGUILayout.PropertyField(scaleStoppedEvent); EditorGUILayout.PropertyField(translateStartedEvent); EditorGUILayout.PropertyField(translateStoppedEvent); } EditorGUILayout.Space(); ElasticsManagerInspector.DrawElasticsManagerLink(elasticsManager, boundsControl.gameObject); EditorGUILayout.Space(); EditorGUILayout.LabelField(new GUIContent("Debug", "Bounds Control Debug Section"), EditorStyles.boldLabel, GUILayout.ExpandWidth(true)); { EditorGUILayout.PropertyField(hideElementsInHierarchyEditor); } if (EditorGUI.EndChangeCheck()) { serializedObject.ApplyModifiedProperties(); } } } }
public override void OnInspectorGUI() { if (target != null) { // Notification section - first thing to show in bounds control component DrawRigidBodyWarning(); // Help url InspectorUIUtility.RenderHelpURL(target.GetType()); // Data section { EditorGUI.BeginChangeCheck(); // Initializes the target object of the bounds control to itself EditorGUILayout.PropertyField(targetObject); if (targetObject.objectReferenceValue == null) { targetObject.objectReferenceValue = boundsControl.gameObject; } // Checks that the targetObject has a box collider that this bounds control can manage if bounds override was not supplied, otherwise, raises a warning and prompts the user to add one if (boundsOverride.objectReferenceValue == null) { GameObject boundsTargetObject = targetObject.objectReferenceValue as GameObject; if (boundsTargetObject != null && boundsTargetObject.GetComponent <BoxCollider>() == null) { EditorGUILayout.HelpBox("No Box Collider assigned to the TargetObject and no Bounds Override assigned, add a Box Collider to enable proper interaction with the Bounds Control", MessageType.Warning); if (GUILayout.Button("Add Box Collider to Target Object")) { boundsTargetObject.AddComponent <BoxCollider>(); } } } EditorGUILayout.Space(); EditorGUILayout.LabelField(new GUIContent("Behavior"), EditorStyles.boldLabel); EditorGUILayout.PropertyField(activationType); EditorGUILayout.PropertyField(boundsOverride); EditorGUILayout.PropertyField(boundsCalculationMethod); EditorGUILayout.PropertyField(controlPadding); EditorGUILayout.PropertyField(flattenAxis); EditorGUILayout.PropertyField(uniformScaleOnFlattenedAxis); EditorGUILayout.Space(); EditorGUILayout.LabelField(new GUIContent("Smoothing"), EditorStyles.boldLabel); EditorGUILayout.PropertyField(smoothingActive); EditorGUILayout.PropertyField(scaleLerpTime); EditorGUILayout.PropertyField(rotateLerpTime); EditorGUILayout.Space(); EditorGUILayout.LabelField(new GUIContent("Visuals", "Bounds Control Visual Configurations"), EditorStyles.boldLabel, GUILayout.ExpandWidth(true)); using (new EditorGUI.IndentLevelScope()) { showBoxConfiguration = InspectorUIUtility.DrawScriptableFoldout <BoxDisplayConfiguration>(boxDisplayConfiguration, "Box Configuration", showBoxConfiguration); showScaleHandlesConfiguration = InspectorUIUtility.DrawScriptableFoldout <ScaleHandlesConfiguration>(scaleHandlesConfiguration, "Scale Handles Configuration", showScaleHandlesConfiguration); showRotationHandlesConfiguration = InspectorUIUtility.DrawScriptableFoldout <RotationHandlesConfiguration>(rotationHandlesConfiguration, "Rotation Handles Configuration", showRotationHandlesConfiguration); showTranslationHandlesConfiguration = InspectorUIUtility.DrawScriptableFoldout <TranslationHandlesConfiguration>(translationHandlesConfiguration, "Translation Handles Configuration", showTranslationHandlesConfiguration); showLinksConfiguration = InspectorUIUtility.DrawScriptableFoldout <LinksConfiguration>(linksConfiguration, "Links Configuration", showLinksConfiguration); showProximityConfiguration = InspectorUIUtility.DrawScriptableFoldout <ProximityEffectConfiguration>(proximityEffectConfiguration, "Proximity Configuration", showProximityConfiguration); } EditorGUILayout.Space(); constraintsFoldout = ConstraintManagerInspector.DrawConstraintManagerFoldout(boundsControl.gameObject, enableConstraints, constraintManager, constraintsFoldout); EditorGUILayout.Space(); EditorGUILayout.LabelField(new GUIContent("Events", "Bounds Control Events"), EditorStyles.boldLabel, GUILayout.ExpandWidth(true)); { EditorGUILayout.PropertyField(rotateStartedEvent); EditorGUILayout.PropertyField(rotateStoppedEvent); EditorGUILayout.PropertyField(scaleStartedEvent); EditorGUILayout.PropertyField(scaleStoppedEvent); EditorGUILayout.PropertyField(translateStartedEvent); EditorGUILayout.PropertyField(translateStoppedEvent); } EditorGUILayout.Space(); ElasticsManagerInspector.DrawElasticsManagerLink(elasticsManager, boundsControl.gameObject); EditorGUILayout.Space(); EditorGUILayout.LabelField(new GUIContent("Debug", "Bounds Control Debug Section"), EditorStyles.boldLabel, GUILayout.ExpandWidth(true)); { EditorGUILayout.PropertyField(hideElementsInHierarchyEditor); } if (EditorGUI.EndChangeCheck()) { serializedObject.ApplyModifiedProperties(); } } } }