コード例 #1
0
        protected void Awake()
        {
            // setup static fields
            s_Instance = this;
            OpenTibiaUnity.GraphicsVendor  = SystemInfo.graphicsDeviceVendor;
            OpenTibiaUnity.GraphicsDevice  = SystemInfo.graphicsDeviceName;
            OpenTibiaUnity.GraphicsVersion = SystemInfo.graphicsDeviceVersion;
            OpenTibiaUnity.MainThread      = Thread.CurrentThread;

            WindowPtr = FindWindow(null, "OpenTibiaUnity");

            Features = new System.Collections.BitArray(new bool[(int)GameFeatures.LastGameFeature]);

            // setup threading mutex & lockers
            m_ActionQueue = new Queue <UnityAction>();

            // quit-notification related
            m_ExitWindow           = null;
            OpenTibiaUnity.Quiting = false;

            // events
            OnSecondaryTimeCheck = new ElapsedEvent();
            OnTacticsChangeEvent = new TacticsChangeEvent();

            // setup ingame facilities
            OptionStorage     = new Options.OptionStorage();
            InputHandler      = new InputManagment.InputHandler();
            AppearanceStorage = new Appearances.AppearanceStorage();
            CreatureStorage   = new Creatures.CreatureStorage();
            MiniMapStorage    = new MiniMap.MiniMapStorage();
            MiniMapRenderer   = new MiniMap.Rendering.MiniMapRenderer();
            WorldMapStorage   = new WorldMap.WorldMapStorage(
                LabelMessageBoxBottom,
                LabelMessageBoxLow,
                LabelMessageBoxHigh,
                LabelMessageBoxTop,
                LabelOnscreenMessageBoxPrefab);
            WorldMapRenderer = new WorldMap.Rendering.WorldMapRenderer();
            ChatStorage      = new Chat.ChatStorage(OptionStorage);
            MessageStorage   = new Chat.MessageStorage();
            ContainerStorage = new Container.ContainerStorage();

            // Load options
            OptionStorage.LoadOptions();

            // update input settings
            InputHandler.UpdateMapping();

            // initialize rendering textures
            WorldMapRenderingTexture.Initialize();
            WorldMapRenderingTexture.IncrementUpdateCount();

            // initializing events
            onClientVersionChange   = new VersionChangeEvent();
            onProtocolVersionChange = new VersionChangeEvent();
        }
コード例 #2
0
 private void TimerWithParameter_Elapsed(object sender, ElapsedEventArgs e)
 {
     ElapsedEvent?.Invoke(this, e, _strParam);
 }