void CountCentrality() { GameObject[] linklist; GameObject[] nodelist; int link_length; int node_length; linklist = GameObject.FindGameObjectsWithTag("link"); nodelist = GameObject.FindGameObjectsWithTag("Node"); //Find how many nodes & links there are link_length = linklist.Length; node_length = nodelist.Length; ec = 0; degree = 0; for (int i = 0; i < link_length; i++) { if ((linklist[i].GetComponent <Link>().source == this.gameObject) || linklist[i].GetComponent <Link>().target == this.gameObject) { degree = degree + 1; } if ((linklist[i].GetComponent <Link>().source == this.gameObject) || linklist[i].GetComponent <Link>().target == this.gameObject) { if ((linklist[i].GetComponent <Link>().source != this.gameObject)) { EigenvectorCentrality eScript = linklist[i].GetComponent <Link>().source.GetComponent <EigenvectorCentrality>(); //print(eScript.degree); ec = ec + eScript.degree; } if ((linklist[i].GetComponent <Link>().target != this.gameObject)) { EigenvectorCentrality eScript = linklist[i].GetComponent <Link>().target.GetComponent <EigenvectorCentrality>(); //print(eScript.degree); ec = ec + eScript.degree; } } } degree = degree / (node_length - 1); /* * int scaler = int.Parse(GameObject.FindGameObjectWithTag("Slider").GetComponent<TextMesh>().text); * scaler = scaler / 100; * gameObject.transform.localScale = * new Vector3(scaler + 0.04f * degree, scaler + 0.04f * degree, scaler + 0.04f * degree); */ }
void CountCentrality() { GameObject[] linklist; int link_length; linklist = GameObject.FindGameObjectsWithTag("link"); //Find how many nodes & links there are link_length = linklist.Length; ec = 0; degree = 0; for (int i = 0; i < link_length; i++) { if ((linklist[i].GetComponent <Link>().source == this.gameObject) || linklist[i].GetComponent <Link>().target == this.gameObject) { degree = degree + 1; } if ((linklist[i].GetComponent <Link>().source == this.gameObject) || linklist[i].GetComponent <Link>().target == this.gameObject) { if ((linklist[i].GetComponent <Link>().source != this.gameObject)) { EigenvectorCentrality eScript = linklist[i].GetComponent <Link>().source.GetComponent <EigenvectorCentrality>(); print(eScript.degree); ec = ec + eScript.degree; } if ((linklist[i].GetComponent <Link>().target != this.gameObject)) { EigenvectorCentrality eScript = linklist[i].GetComponent <Link>().target.GetComponent <EigenvectorCentrality>(); print(eScript.degree); ec = ec + eScript.degree; } } } }