// Start is called before the first frame update void Start() { eReset = eggy.GetComponent <EggyReset>(); timer = 0; moveSpeed = 5f; FloorIngredients = new List <GameObject>(); agent = kiwi.GetComponent <NavMeshAgent>(); following = false; }
// Start is called before the first frame update void Start() { eReset = eggy.GetComponent <EggyReset>(); }