コード例 #1
0
 private static void direction_set(System.IntPtr obj, System.IntPtr pd, Efl.Ui.Dir dir)
 {
     Eina.Log.Debug("function efl_ui_direction_set was called");
     Efl.Eo.IWrapper wrapper = Efl.Eo.Globals.PrivateDataGet(pd);
     if (wrapper != null)
     {
         try {
             ((SpinButton)wrapper).SetDirection(dir);
         } catch (Exception e) {
             Eina.Log.Warning($"Callback error: {e.ToString()}");
             Eina.Error.Set(Eina.Error.UNHANDLED_EXCEPTION);
         }
     }
     else
     {
         efl_ui_direction_set_ptr.Value.Delegate(Efl.Eo.Globals.efl_super(obj, Efl.Eo.Globals.efl_class_get(obj)), dir);
     }
 }
コード例 #2
0
 private static Efl.Ui.Dir direction_get(System.IntPtr obj, System.IntPtr pd)
 {
     Eina.Log.Debug("function efl_ui_direction_get was called");
     Efl.Eo.IWrapper wrapper = Efl.Eo.Globals.data_get(pd);
     if (wrapper != null)
     {
         Efl.Ui.Dir _ret_var = default(Efl.Ui.Dir);
         try {
             _ret_var = ((Panes)wrapper).GetDirection();
         } catch (Exception e) {
             Eina.Log.Warning($"Callback error: {e.ToString()}");
             Eina.Error.Set(Eina.Error.UNHANDLED_EXCEPTION);
         }
         return(_ret_var);
     }
     else
     {
         return(efl_ui_direction_get_ptr.Value.Delegate(Efl.Eo.Globals.efl_super(obj, Efl.Eo.Globals.efl_class_get(obj))));
     }
 }
コード例 #3
0
 /// <summary>Control the direction of a given widget.
 /// Use this function to change how your widget is to be disposed: vertically or horizontally or inverted vertically or inverted horizontally.
 ///
 /// Mirroring as defined in <see cref="Efl.Ui.II18n"/> can invert the <c>horizontal</c> direction: it is <c>ltr</c> by default, but becomes <c>rtl</c> if the object is mirrored.</summary>
 /// <param name="dir">Direction of the widget.</param>
 /// <returns></returns>
 virtual public void SetDirection(Efl.Ui.Dir dir)
 {
     Efl.Ui.IDirectionNativeInherit.efl_ui_direction_set_ptr.Value.Delegate((inherited ? Efl.Eo.Globals.efl_super(this.NativeHandle, this.NativeClass) : this.NativeHandle), dir);
     Eina.Error.RaiseIfUnhandledException();
 }
コード例 #4
0
 /// <summary>Control the direction of a given widget.
 /// Use this function to change how your widget is to be disposed: vertically or horizontally or inverted vertically or inverted horizontally.
 ///
 /// Mirroring as defined in <see cref="Efl.Ui.I18n"/> can invert the <c>horizontal</c> direction: it is <c>ltr</c> by default, but becomes <c>rtl</c> if the object is mirrored.</summary>
 /// <param name="dir">Direction of the widget.</param>
 /// <returns></returns>
 public void SetDirection(Efl.Ui.Dir dir)
 {
     Efl.Ui.DirectionNativeInherit.efl_ui_direction_set_ptr.Value.Delegate(this.NativeHandle, dir);
     Eina.Error.RaiseIfUnhandledException();
 }
コード例 #5
0
 /// <summary>Control the direction of a given widget.
 /// Use this function to change how your widget is to be disposed: vertically or horizontally or inverted vertically or inverted horizontally.
 ///
 /// Mirroring as defined in <see cref="Efl.Ui.II18n"/> can invert the <c>horizontal</c> direction: it is <c>ltr</c> by default, but becomes <c>rtl</c> if the object is mirrored.</summary>
 /// <param name="dir">Direction of the widget.</param>
 public void SetDirection(Efl.Ui.Dir dir)
 {
     Efl.Ui.IDirectionConcrete.NativeMethods.efl_ui_direction_set_ptr.Value.Delegate(this.NativeHandle, dir);
     Eina.Error.RaiseIfUnhandledException();
 }