コード例 #1
0
        public static void CreateAsset(string path, byte[] data)
        {
            EffekseerResourcePath resourcePath = new EffekseerResourcePath();

            if (!ReadResourcePath(data, ref resourcePath))
            {
                return;
            }

            float defaultScale = 1.0f;

            string assetPath = Path.ChangeExtension(path, ".asset");
            var    asset     = AssetDatabase.LoadAssetAtPath <EffekseerEffectAsset>(assetPath);

            if (asset != null)
            {
                defaultScale = asset.Scale;
            }

            string assetDir = assetPath.Substring(0, assetPath.LastIndexOf('/'));

            bool isNewAsset = false;

            if (asset == null)
            {
                isNewAsset = true;
                asset      = CreateInstance <EffekseerEffectAsset>();
            }

            asset.efkBytes = data;

            asset.textureResources = new EffekseerTextureResource[resourcePath.TexturePathList.Count];
            for (int i = 0; i < resourcePath.TexturePathList.Count; i++)
            {
                asset.textureResources[i] = EffekseerTextureResource.LoadAsset(assetDir, resourcePath.TexturePathList[i]);

                if (asset.textureResources[i].texture == null)
                {
                    Debug.LogWarning(string.Format("Failed to load {0}", resourcePath.TexturePathList[i]));
                }
            }

            asset.soundResources = new EffekseerSoundResource[resourcePath.SoundPathList.Count];
            for (int i = 0; i < resourcePath.SoundPathList.Count; i++)
            {
                asset.soundResources[i] = EffekseerSoundResource.LoadAsset(assetDir, resourcePath.SoundPathList[i]);

                if (asset.soundResources[i].clip == null)
                {
                    Debug.LogWarning(string.Format("Failed to load {0}", resourcePath.SoundPathList[i]));
                }
            }

            asset.modelResources = new EffekseerModelResource[resourcePath.ModelPathList.Count];
            for (int i = 0; i < resourcePath.ModelPathList.Count; i++)
            {
                asset.modelResources[i] = EffekseerModelResource.LoadAsset(assetDir, resourcePath.ModelPathList[i]);

                if (asset.modelResources[i].asset == null)
                {
                    Debug.LogWarning(string.Format("Failed to load {0}", resourcePath.ModelPathList[i]));
                }
            }

            asset.materialResources = new EffekseerMaterialResource[resourcePath.MaterialPathList.Count];
            for (int i = 0; i < resourcePath.MaterialPathList.Count; i++)
            {
                asset.materialResources[i] = EffekseerMaterialResource.LoadAsset(assetDir, resourcePath.MaterialPathList[i]);

                if (asset.materialResources[i].asset == null)
                {
                    Debug.LogWarning(string.Format("Failed to load {0}", resourcePath.MaterialPathList[i]));
                }
            }

            asset.curveResources = new EffekseerCurveResource[resourcePath.CurvePathList.Count];
            for (int i = 0; i < resourcePath.CurvePathList.Count; i++)
            {
                asset.curveResources[i] = EffekseerCurveResource.LoadAsset(assetDir, resourcePath.CurvePathList[i]);

                if (asset.curveResources[i].asset == null)
                {
                    Debug.LogWarning(string.Format("Failed to load {0}", resourcePath.CurvePathList[i]));
                }
            }

            asset.Scale = defaultScale;

            if (isNewAsset)
            {
                AssetDatabase.CreateAsset(asset, assetPath);
            }
            else
            {
                EditorUtility.SetDirty(asset);
            }

            AssetDatabase.Refresh();
        }
コード例 #2
0
        public override void OnInspectorGUI()
        {
            var asset = target as EffekseerEffectAsset;

            if (asset == null)
            {
                return;
            }

            EditorGUILayout.LabelField("Data Size", asset.efkBytes.Length.ToString() + " bytes");

            var scale = EditorGUILayout.FloatField("Scale", asset.Scale);

            scale = Math.Max(0, scale);
            if (asset.Scale != scale)
            {
                asset.Scale = scale;
                EditorUtility.SetDirty(asset);
            }

            textureVisible = EditorGUILayout.Foldout(textureVisible, "Texture Resources: " + asset.textureResources.Length);
            if (textureVisible)
            {
                EditorGUI.indentLevel++;
                foreach (var res in asset.textureResources)
                {
                    if (EffekseerTextureResource.InspectorField(res))
                    {
                        EditorUtility.SetDirty(asset);
                    }
                }
                EditorGUI.indentLevel--;
            }

            soundVisible = EditorGUILayout.Foldout(soundVisible, "Sound Resources: " + asset.soundResources.Length);
            if (soundVisible)
            {
                EditorGUI.indentLevel++;
                foreach (var res in asset.soundResources)
                {
                    if (EffekseerSoundResource.InspectorField(res))
                    {
                        EditorUtility.SetDirty(asset);
                    }
                }
                EditorGUI.indentLevel--;
            }

            modelVisible = EditorGUILayout.Foldout(modelVisible, "Model Resources: " + asset.modelResources.Length);
            if (modelVisible)
            {
                EditorGUI.indentLevel++;
                foreach (var res in asset.modelResources)
                {
                    if (EffekseerModelResource.InspectorField(res))
                    {
                        EditorUtility.SetDirty(asset);
                    }
                }
                EditorGUI.indentLevel--;
            }

            if (asset.materialResources != null)
            {
                materialVisible = EditorGUILayout.Foldout(materialVisible, "Material Resources: " + asset.materialResources.Length);
                if (materialVisible)
                {
                    EditorGUI.indentLevel++;
                    foreach (var res in asset.materialResources)
                    {
                        if (EffekseerMaterialResource.InspectorField(res))
                        {
                            EditorUtility.SetDirty(asset);
                        }
                    }
                    EditorGUI.indentLevel--;
                }
            }

            if (asset.curveResources != null)
            {
                curveVisible = EditorGUILayout.Foldout(curveVisible, "Curve Resources: " + asset.curveResources.Length);
                if (curveVisible)
                {
                    EditorGUI.indentLevel++;
                    foreach (var res in asset.curveResources)
                    {
                        if (EffekseerCurveResource.InspectorField(res))
                        {
                            EditorUtility.SetDirty(asset);
                        }
                    }
                    EditorGUI.indentLevel--;
                }
            }
        }