コード例 #1
0
        private void UpdateIdleEffects(EffectsEngine.EffectFrame newFrame)
        {
            tagLASTINPUTINFO LastInput = new tagLASTINPUTINFO();
            Int32            IdleTime;

            LastInput.cbSize = (uint)Marshal.SizeOf(LastInput);
            LastInput.dwTime = 0;

            if (ActiveProcessMonitor.GetLastInputInfo(ref LastInput))
            {
                IdleTime = System.Environment.TickCount - LastInput.dwTime;

                if (IdleTime >= Global.Configuration.idle_delay * 60 * 1000)
                {
                    if (!(Global.Configuration.time_based_dimming_enabled &&
                          Utils.Time.IsCurrentTimeBetween(Global.Configuration.time_based_dimming_start_hour, Global.Configuration.time_based_dimming_start_minute, Global.Configuration.time_based_dimming_end_hour, Global.Configuration.time_based_dimming_end_minute))
                        )
                    {
                        idle_e.UpdateLights(newFrame);
                    }
                }
            }
        }
コード例 #2
0
        private void UpdateIdleEffects(EffectsEngine.EffectFrame newFrame)
        {
            tagLASTINPUTINFO LastInput = new tagLASTINPUTINFO();
            Int32            IdleTime;

            LastInput.cbSize = (uint)Marshal.SizeOf(LastInput);
            LastInput.dwTime = 0;

            if (ActiveProcessMonitor.GetLastInputInfo(ref LastInput))
            {
                IdleTime = System.Environment.TickCount - LastInput.dwTime;

                if (IdleTime >= Global.Configuration.IdleDelay * 60 * 1000)
                {
                    if (!(Global.Configuration.TimeBasedDimmingEnabled &&
                          Utils.Time.IsCurrentTimeBetween(Global.Configuration.TimeBasedDimmingStartHour, Global.Configuration.TimeBasedDimmingStartMinute, Global.Configuration.TimeBasedDimmingEndHour, Global.Configuration.TimeBasedDimmingEndMinute))
                        )
                    {
                        UpdateEvent(idle_e, newFrame);
                    }
                }
            }
        }
コード例 #3
0
        private void Update()
        {
            //Blackout. TODO: Cleanup this a bit. Maybe push blank effect frame to keyboard incase it has existing stuff displayed
            if ((Global.Configuration.time_based_dimming_enabled &&
                 Utils.Time.IsCurrentTimeBetween(Global.Configuration.time_based_dimming_start_hour, Global.Configuration.time_based_dimming_start_minute, Global.Configuration.time_based_dimming_end_hour, Global.Configuration.time_based_dimming_end_minute)))
            {
                return;
            }

            UpdateProcess();

            string process_name = System.IO.Path.GetFileName(processMonitor.ProcessPath).ToLowerInvariant();

            EffectsEngine.EffectFrame newFrame = new EffectsEngine.EffectFrame();



            //TODO: Move these IdleEffects to an event
            //this.UpdateIdleEffects(newFrame);

            ILightEvent profile     = null;
            ILightEvent tempProfile = null;
            bool        preview     = false;

            //Global.logger.LogLine(process_name);
            if (!Global.Configuration.excluded_programs.Contains(process_name))
            {
                //TODO: GetProfile that checks based on event type
                if (((tempProfile = GetProfileFromProcess(process_name)) != null) && tempProfile.Config.Type == LightEventType.Normal && tempProfile.IsEnabled)
                {
                    profile = tempProfile;
                }
                else if ((tempProfile = GetProfileFromProcess(previewModeProfileKey)) != null) //Don't check for it being Enabled as a preview should always end-up with the previewed profile regardless of it being disabled
                {
                    profile = tempProfile;
                    preview = true;
                }
                else if (Global.Configuration.allow_wrappers_in_background && Global.net_listener != null && Global.net_listener.IsWrapperConnected && ((tempProfile = GetProfileFromProcess(Global.net_listener.WrappedProcess)) != null) && tempProfile.Config.Type == LightEventType.Normal && tempProfile.Config.ProcessNames.Contains(process_name) && tempProfile.IsEnabled)
                {
                    profile = tempProfile;
                }
            }

            profile = profile ?? DesktopProfile;

            timerInterval = profile?.Config?.UpdateInterval ?? defaultTimerInterval;

            //Check if any keybinds have been triggered
            if (profile is Application)
            {
                foreach (var prof in (profile as Application).Profiles)
                {
                    if (prof.TriggerKeybind.IsPressed() && !(profile as Application).Profile.ProfileName.Equals(prof.ProfileName))
                    {
                        (profile as Application).SwitchToProfile(prof);
                        break;
                    }
                }
            }

            if (profile is Desktop.Desktop && !profile.IsEnabled && Global.Configuration.ShowDefaultLightingOnDisabled)
            {
                Global.dev_manager.Shutdown();
                Global.effengine.PushFrame(newFrame);
                return;
            }
            else
            {
                Global.dev_manager.InitializeOnce();
            }


            if (Global.Configuration.OverlaysInPreview || !preview)
            {
                foreach (var underlay in Underlays)
                {
                    ILightEvent @event = Events[underlay];
                    if (@event.IsEnabled && (@event.Config.ProcessNames == null || ProcessUtils.AnyProcessExists(@event.Config.ProcessNames)))
                    {
                        @event.UpdateLights(newFrame);
                    }
                }
            }

            //Need to do another check in case Desktop is disabled or the selected preview is disabled
            if (profile.IsEnabled)
            {
                profile.UpdateLights(newFrame);
            }

            if (Global.Configuration.OverlaysInPreview || !preview)
            {
                foreach (var overlay in Overlays)
                {
                    ILightEvent @event = Events[overlay];
                    if (@event.IsEnabled && (@event.Config.ProcessNames == null || ProcessUtils.AnyProcessExists(@event.Config.ProcessNames)))
                    {
                        @event.UpdateLights(newFrame);
                    }
                }

                //Add overlays
                TimedListObject[] overlay_events = overlays.ToArray();
                foreach (TimedListObject evnt in overlay_events)
                {
                    if ((evnt.item as LightEvent).IsEnabled)
                    {
                        (evnt.item as LightEvent).UpdateLights(newFrame);
                    }
                }

                UpdateIdleEffects(newFrame);
            }

            Global.effengine.PushFrame(newFrame);
        }
コード例 #4
0
        private void Update()
        {
            PreUpdate?.Invoke(this, null);
            UpdatedEvents.Clear();

            //Blackout. TODO: Cleanup this a bit. Maybe push blank effect frame to keyboard incase it has existing stuff displayed
            if ((Global.Configuration.time_based_dimming_enabled &&
                 Utils.Time.IsCurrentTimeBetween(Global.Configuration.time_based_dimming_start_hour, Global.Configuration.time_based_dimming_start_minute, Global.Configuration.time_based_dimming_end_hour, Global.Configuration.time_based_dimming_end_minute)))
            {
                StopUnUpdatedEvents();
                return;
            }

            string raw_process_name = Path.GetFileName(processMonitor.ProcessPath);

            UpdateProcess();
            EffectsEngine.EffectFrame newFrame = new EffectsEngine.EffectFrame();



            //TODO: Move these IdleEffects to an event
            //this.UpdateIdleEffects(newFrame);

            ILightEvent profile = GetCurrentProfile(out bool preview);

            timerInterval = profile?.Config?.UpdateInterval ?? defaultTimerInterval;

            // If the current foreground process is excluded from Aurora, disable the lighting manager
            if ((profile is Desktop.Desktop && !profile.IsEnabled) || Global.Configuration.excluded_programs.Contains(raw_process_name))
            {
                StopUnUpdatedEvents();
                Global.dev_manager.Shutdown();
                Global.effengine.PushFrame(newFrame);
                return;
            }
            else
            {
                Global.dev_manager.InitializeOnce();
            }

            if (Global.Configuration.OverlaysInPreview || !preview)
            {
                foreach (var underlay in Underlays)
                {
                    ILightEvent @event = Events[underlay];
                    if (@event.IsEnabled && (@event.Config.ProcessNames == null || ProcessUtils.AnyProcessExists(@event.Config.ProcessNames)))
                    {
                        UpdateEvent(@event, newFrame);
                    }
                }
            }

            //Need to do another check in case Desktop is disabled or the selected preview is disabled
            if (profile.IsEnabled)
            {
                UpdateEvent(profile, newFrame);
            }

            if (Global.Configuration.OverlaysInPreview || !preview)
            {
                // Update any overlays registered in the Overlays array. This includes applications with type set to Overlay and things such as skype overlay
                foreach (var overlay in Overlays)
                {
                    ILightEvent @event = Events[overlay];
                    if (@event.IsEnabled && (@event.Config.ProcessNames == null || ProcessUtils.AnyProcessExists(@event.Config.ProcessNames)))
                    {
                        UpdateEvent(@event, newFrame);
                    }
                }

                // Update any overlays that are timer-based (e.g. the volume overlay that appears for a few seconds at a time)
                TimedListObject[] overlay_events = overlays.ToArray();
                foreach (TimedListObject evnt in overlay_events)
                {
                    if ((evnt.item as LightEvent).IsEnabled)
                    {
                        UpdateEvent((evnt.item as LightEvent), newFrame);
                    }
                }

                // Update any applications that have overlay layers if that application is open
                var events = GetOverlayActiveProfiles().ToList();

                //Add the Light event that we're previewing to be rendered as an overlay
                if (preview && Global.Configuration.OverlaysInPreview && !events.Contains(profile))
                {
                    events.Add(profile);
                }

                foreach (var @event in events)
                {
                    @event.UpdateOverlayLights(newFrame);
                }

                UpdateIdleEffects(newFrame);
            }

            Global.effengine.PushFrame(newFrame);

            StopUnUpdatedEvents();
            PostUpdate?.Invoke(this, null);
        }
コード例 #5
0
 private void UpdateEvent(ILightEvent @event, EffectsEngine.EffectFrame frame)
 {
     StartEvent(@event);
     @event.UpdateLights(frame);
 }
コード例 #6
0
        private void Update()
        {
            PreUpdate?.Invoke(this, null);
            UpdatedEvents.Clear();

            //Blackout. TODO: Cleanup this a bit. Maybe push blank effect frame to keyboard incase it has existing stuff displayed
            if ((Global.Configuration.time_based_dimming_enabled &&
                 Utils.Time.IsCurrentTimeBetween(Global.Configuration.time_based_dimming_start_hour, Global.Configuration.time_based_dimming_start_minute, Global.Configuration.time_based_dimming_end_hour, Global.Configuration.time_based_dimming_end_minute)))
            {
                StopUnUpdatedEvents();
                return;
            }

            string raw_process_name = Path.GetFileName(processMonitor.ProcessPath);

            UpdateProcess();
            EffectsEngine.EffectFrame newFrame = new EffectsEngine.EffectFrame();



            //TODO: Move these IdleEffects to an event
            //this.UpdateIdleEffects(newFrame);

            ILightEvent profile = GetCurrentProfile(out bool preview);

            timerInterval = profile?.Config?.UpdateInterval ?? defaultTimerInterval;

            // If the current foreground process is excluded from Aurora, disable the lighting manager
            if ((profile is Desktop.Desktop && !profile.IsEnabled) || Global.Configuration.excluded_programs.Contains(raw_process_name))
            {
                StopUnUpdatedEvents();
                Global.dev_manager.Shutdown();
                Global.effengine.PushFrame(newFrame);
                return;
            }
            else
            {
                Global.dev_manager.InitializeOnce();
            }

            //Need to do another check in case Desktop is disabled or the selected preview is disabled
            if (profile.IsEnabled)
            {
                UpdateEvent(profile, newFrame);
            }

            // Overlay layers
            if (!preview || Global.Configuration.OverlaysInPreview)
            {
                foreach (var @event in GetOverlayActiveProfiles())
                {
                    @event.UpdateOverlayLights(newFrame);
                }

                //Add the Light event that we're previewing to be rendered as an overlay (assuming it's not already active)
                if (preview && Global.Configuration.OverlaysInPreview && !GetOverlayActiveProfiles().Contains(profile))
                {
                    profile.UpdateOverlayLights(newFrame);
                }

                UpdateIdleEffects(newFrame);
            }


            Global.effengine.PushFrame(newFrame);

            StopUnUpdatedEvents();
            PostUpdate?.Invoke(this, null);
        }
コード例 #7
0
ファイル: LightEvent.cs プロジェクト: ajmwagar/Aurora
 /// <summary>
 /// Adds new layers to the passed EffectFrame instance based on GameState information.
 /// </summary>
 /// <param name="frame">EffectFrame instance to which layers will be added</param>
 public virtual void UpdateLights(EffectsEngine.EffectFrame frame)
 {
 }
コード例 #8
0
        private void Update()
        {
            PreUpdate?.Invoke(this, null);

            //Blackout. TODO: Cleanup this a bit. Maybe push blank effect frame to keyboard incase it has existing stuff displayed
            if ((Global.Configuration.time_based_dimming_enabled &&
                 Utils.Time.IsCurrentTimeBetween(Global.Configuration.time_based_dimming_start_hour, Global.Configuration.time_based_dimming_start_minute, Global.Configuration.time_based_dimming_end_hour, Global.Configuration.time_based_dimming_end_minute)))
            {
                return;
            }

            string raw_process_name = Path.GetFileName(processMonitor.ProcessPath);

            UpdateProcess();
            EffectsEngine.EffectFrame newFrame = new EffectsEngine.EffectFrame();



            //TODO: Move these IdleEffects to an event
            //this.UpdateIdleEffects(newFrame);

            ILightEvent profile = GetCurrentProfile(out bool preview);

            timerInterval = profile?.Config?.UpdateInterval ?? defaultTimerInterval;

            if ((profile is Desktop.Desktop && !profile.IsEnabled) || Global.Configuration.excluded_programs.Contains(raw_process_name))
            {
                Global.dev_manager.Shutdown();
                Global.effengine.PushFrame(newFrame);
                return;
            }
            else
            {
                Global.dev_manager.InitializeOnce();
            }


            if (Global.Configuration.OverlaysInPreview || !preview)
            {
                foreach (var underlay in Underlays)
                {
                    ILightEvent @event = Events[underlay];
                    if (@event.IsEnabled && (@event.Config.ProcessNames == null || ProcessUtils.AnyProcessExists(@event.Config.ProcessNames)))
                    {
                        @event.UpdateLights(newFrame);
                    }
                }
            }

            //Need to do another check in case Desktop is disabled or the selected preview is disabled
            if (profile.IsEnabled)
            {
                profile.UpdateLights(newFrame);
            }

            if (Global.Configuration.OverlaysInPreview || !preview)
            {
                foreach (var overlay in Overlays)
                {
                    ILightEvent @event = Events[overlay];
                    if (@event.IsEnabled && (@event.Config.ProcessNames == null || ProcessUtils.AnyProcessExists(@event.Config.ProcessNames)))
                    {
                        @event.UpdateLights(newFrame);
                    }
                }

                //Add overlays
                TimedListObject[] overlay_events = overlays.ToArray();
                foreach (TimedListObject evnt in overlay_events)
                {
                    if ((evnt.item as LightEvent).IsEnabled)
                    {
                        (evnt.item as LightEvent).UpdateLights(newFrame);
                    }
                }

                UpdateIdleEffects(newFrame);
            }

            Global.effengine.PushFrame(newFrame);

            PostUpdate?.Invoke(this, null);
        }
コード例 #9
0
ファイル: LightEvent.cs プロジェクト: krotosthegod/Aurora
 /// <summary>
 /// Adds new layers to the passed EffectFrame instance based on GameState information as well as process a new GameState instance.
 /// </summary>
 /// <param name="frame">EffectFrame instance to which layers will be added</param>
 /// <param name="new_game_state">GameState instance which will be processed before adding new layers</param>
 public virtual void UpdateLights(EffectsEngine.EffectFrame frame, IGameState new_game_state)
 {
 }