private void AnimEditor_AnimationMixUpdated(object sender, EffectsEngine.Animations.AnimationMix mix) { if (CanSet && sender is Controls.Control_AnimationEditor) { (this.DataContext as AnimationLayerHandler).Properties._AnimationMix = mix; } }
private void AnimEditor_AnimationMixUpdated(object sender, EffectsEngine.Animations.AnimationMix mix) { if (IsLoaded && settingsset && this.DataContext is AnimationLayerHandler && sender is Aurora.Controls.Control_AnimationEditor) { (this.DataContext as AnimationLayerHandler).Properties._AnimationMix = mix; } }