コード例 #1
0
 public override void AfterCardEffect(object sender, EffectEventArgs e)
 {
     // When a card is played.
     for (int i = 0; i < e.AfterList.Count; i++)
     {
         if (e.BeforeList[i].status != Status.BeingPlayed && e.AfterList[i].status == Status.BeingPlayed &&
             e.AfterList[i] == this)
         {
             Debug.Log("BattleCry triggered");
             EffectTargeting.SetInfo(this, DamageTarget);
         }
     }
 }
コード例 #2
0
    System.Collections.IEnumerator AutoDeath(EffectTargeting obj)
    {
        yield return new WaitForSeconds(5f);

        obj.Death();
    }