protected override void WriteData(ESPWriter writer) { writer.Write((UInt32)MagicEffectFlags); writer.Write(BaseCost); AssociatedItem.WriteBinary(writer); writer.Write((Int32)MagicSchool); writer.Write((Int32)ResistanceType); writer.Write(Unknown); if (Unused == null) { writer.Write(new byte[2]); } else { writer.Write(Unused); } Light.WriteBinary(writer); writer.Write(ProjectileSpeed); EffectShader.WriteBinary(writer); ObjectDisplayShader.WriteBinary(writer); EffectSound.WriteBinary(writer); BoltSound.WriteBinary(writer); HitSound.WriteBinary(writer); AreaSound.WriteBinary(writer); writer.Write(ConstantEffectEnchantmentFactor); writer.Write(ConstantEffectBarterFactor); writer.Write((UInt32)Archetype); writer.Write((Int32)ActorValue); }
protected override void WriteDataXML(XElement ele, ElderScrollsPlugin master) { XElement subEle; ele.TryPathTo("Flags", true, out subEle); subEle.Value = MagicEffectFlags.ToString(); ele.TryPathTo("BaseCost", true, out subEle); subEle.Value = BaseCost.ToString("G15"); ele.TryPathTo("AssociatedItem", true, out subEle); AssociatedItem.WriteXML(subEle, master); ele.TryPathTo("MagicSchool", true, out subEle); subEle.Value = MagicSchool.ToString(); ele.TryPathTo("ResistanceType", true, out subEle); subEle.Value = ResistanceType.ToString(); ele.TryPathTo("Unknown", true, out subEle); subEle.Value = Unknown.ToString(); WriteUnusedXML(ele, master); ele.TryPathTo("Light", true, out subEle); Light.WriteXML(subEle, master); ele.TryPathTo("ProjectileSpeed", true, out subEle); subEle.Value = ProjectileSpeed.ToString("G15"); ele.TryPathTo("EffectShader", true, out subEle); EffectShader.WriteXML(subEle, master); ele.TryPathTo("ObjectDisplayShader", true, out subEle); ObjectDisplayShader.WriteXML(subEle, master); ele.TryPathTo("EffectSound", true, out subEle); EffectSound.WriteXML(subEle, master); ele.TryPathTo("BoltSound", true, out subEle); BoltSound.WriteXML(subEle, master); ele.TryPathTo("HitSound", true, out subEle); HitSound.WriteXML(subEle, master); ele.TryPathTo("AreaSound", true, out subEle); AreaSound.WriteXML(subEle, master); ele.TryPathTo("ConstantEffectEnchantmentFactor", true, out subEle); subEle.Value = ConstantEffectEnchantmentFactor.ToString("G15"); ele.TryPathTo("ConstantEffectBarterFactor", true, out subEle); subEle.Value = ConstantEffectBarterFactor.ToString("G15"); ele.TryPathTo("Archetype", true, out subEle); subEle.Value = Archetype.ToString(); ele.TryPathTo("ActorValue", true, out subEle); subEle.Value = ActorValue.ToString(); }
protected override void ReadData(ESPReader reader) { using (MemoryStream stream = new MemoryStream(reader.ReadBytes(size))) using (ESPReader subReader = new ESPReader(stream, reader.Plugin)) { try { MagicEffectFlags = subReader.ReadEnum <MagicEffectFlags>(); BaseCost = subReader.ReadSingle(); AssociatedItem.ReadBinary(subReader); MagicSchool = subReader.ReadEnum <MagicSchool>(); ResistanceType = subReader.ReadEnum <ActorValues>(); Unknown = subReader.ReadUInt16(); Unused = subReader.ReadBytes(2); Light.ReadBinary(subReader); ProjectileSpeed = subReader.ReadSingle(); EffectShader.ReadBinary(subReader); ObjectDisplayShader.ReadBinary(subReader); EffectSound.ReadBinary(subReader); BoltSound.ReadBinary(subReader); HitSound.ReadBinary(subReader); AreaSound.ReadBinary(subReader); ConstantEffectEnchantmentFactor = subReader.ReadSingle(); ConstantEffectBarterFactor = subReader.ReadSingle(); Archetype = subReader.ReadEnum <MagicEffectArchetype>(); ActorValue = subReader.ReadEnum <ActorValues>(); } catch { return; } } }
public static Record CreateRecord(string Tag) { Record outRecord; switch (Tag) { case "TES4": outRecord = new Header(); break; case "GMST": outRecord = new GameSetting(); break; case "TXST": outRecord = new TextureSet(); break; case "MICN": outRecord = new MenuIcon(); break; case "GLOB": outRecord = new GlobalVariable(); break; case "CLAS": outRecord = new Class(); break; case "FACT": outRecord = new Faction(); break; case "HDPT": outRecord = new HeadPart(); break; case "HAIR": outRecord = new Hair(); break; case "EYES": outRecord = new Eyes(); break; case "RACE": outRecord = new Race(); break; case "SOUN": outRecord = new Sound(); break; case "ASPC": outRecord = new AcousticSpace(); break; case "MGEF": outRecord = new MagicEffect(); break; case "SCPT": outRecord = new Script(); break; case "LTEX": outRecord = new LandscapeTexture(); break; case "ENCH": outRecord = new ObjectEffect(); break; case "SPEL": outRecord = new ActorEffect(); break; case "ACTI": outRecord = new ESPSharp.Records.Activator(); break; case "TACT": outRecord = new TalkingActivator(); break; case "TERM": outRecord = new Terminal(); break; case "ARMO": outRecord = new Armor(); break; case "BOOK": outRecord = new Book(); break; case "CONT": outRecord = new Container(); break; case "DOOR": outRecord = new Door(); break; case "INGR": outRecord = new Ingredient(); break; case "LIGH": outRecord = new Light(); break; case "MISC": outRecord = new MiscItem(); break; case "STAT": outRecord = new Static(); break; case "SCOL": outRecord = new StaticCollection(); break; case "MSTT": outRecord = new MoveableStatic(); break; case "PWAT": outRecord = new PlaceableWater(); break; case "GRAS": outRecord = new Grass(); break; case "TREE": outRecord = new Tree(); break; case "FURN": outRecord = new Furniture(); break; case "WEAP": outRecord = new Weapon(); break; case "AMMO": outRecord = new Ammunition(); break; case "NPC_": outRecord = new NonPlayerCharacter(); break; case "CREA": outRecord = new Creature(); break; case "LVLC": outRecord = new LeveledCreature(); break; case "LVLN": outRecord = new LeveledNPC(); break; case "KEYM": outRecord = new Key(); break; case "ALCH": outRecord = new Ingestible(); break; case "IDLM": outRecord = new IdleMarker(); break; case "NOTE": outRecord = new Note(); break; case "COBJ": outRecord = new ConstructibleObject(); break; case "PROJ": outRecord = new Projectile(); break; case "LVLI": outRecord = new LeveledItem(); break; case "WTHR": outRecord = new Weather(); break; case "CLMT": outRecord = new Climate(); break; case "REGN": outRecord = new Region(); break; case "NAVI": outRecord = new NavigationMeshInfoMap(); break; case "DIAL": outRecord = new DialogTopic(); break; case "QUST": outRecord = new Quest(); break; case "IDLE": outRecord = new IdleAnimation(); break; case "PACK": outRecord = new Package(); break; case "CSTY": outRecord = new CombatStyle(); break; case "LSCR": outRecord = new LoadScreen(); break; case "ANIO": outRecord = new AnimatedObject(); break; case "WATR": outRecord = new Water(); break; case "EFSH": outRecord = new EffectShader(); break; case "EXPL": outRecord = new Explosion(); break; case "DEBR": outRecord = new Debris(); break; case "IMGS": outRecord = new ImageSpace(); break; case "IMAD": outRecord = new ImageSpaceAdapter(); break; case "FLST": outRecord = new FormList(); break; case "PERK": outRecord = new Perk(); break; case "BPTD": outRecord = new BodyPartData(); break; case "ADDN": outRecord = new AddonNode(); break; case "AVIF": outRecord = new ActorValueInformation(); break; case "RADS": outRecord = new RadiationStage(); break; case "CAMS": outRecord = new CameraShot(); break; case "CPTH": outRecord = new CameraPath(); break; case "VTYP": outRecord = new VoiceType(); break; case "IPCT": outRecord = new Impact(); break; case "IPDS": outRecord = new ImpactDataSet(); break; case "ARMA": outRecord = new ArmorAddon(); break; case "ECZN": outRecord = new EncounterZone(); break; case "MESG": outRecord = new Message(); break; case "RGDL": outRecord = new Ragdoll(); break; case "DOBJ": outRecord = new DefaultObjectManager(); break; case "LGTM": outRecord = new LightingTemplate(); break; case "MUSC": outRecord = new MusicType(); break; case "IMOD": outRecord = new ItemMod(); break; case "REPU": outRecord = new Reputation(); break; case "RCPE": outRecord = new Recipe(); break; case "RCCT": outRecord = new RecipeCategory(); break; case "CHIP": outRecord = new CasinoChip(); break; case "CSNO": outRecord = new Casino(); break; case "LSCT": outRecord = new LoadScreenType(); break; case "MSET": outRecord = new MediaSet(); break; case "ALOC": outRecord = new MediaLocationController(); break; case "CHAL": outRecord = new Challenge(); break; case "AMEF": outRecord = new AmmoEffect(); break; case "CCRD": outRecord = new CaravanCard(); break; case "CMNY": outRecord = new CaravanMoney(); break; case "CDCK": outRecord = new CaravanDeck(); break; case "DEHY": outRecord = new DehydrationStage(); break; case "HUNG": outRecord = new HungerStage(); break; case "SLPD": outRecord = new SleepDeprivationStage(); break; case "CELL": outRecord = new Cell(); break; case "WRLD": outRecord = new Worldspace(); break; case "LAND": outRecord = new GenericRecord(); break; case "NAVM": outRecord = new NavigationMesh(); break; case "INFO": outRecord = new DialogResponse(); break; case "REFR": outRecord = new Reference(); break; case "ACHR": outRecord = new PlacedNPC(); break; case "ACRE": outRecord = new PlacedCreature(); break; case "PGRE": outRecord = new PlacedGrenade(); break; case "PMIS": outRecord = new PlacedMissile(); break; default: Console.WriteLine("Encountered unknown record: " + Tag); outRecord = new GenericRecord(); break; } outRecord.Tag = Tag; return(outRecord); }
protected override void ReadDataXML(XElement ele, ElderScrollsPlugin master) { XElement subEle; if (ele.TryPathTo("Flags", false, out subEle)) { MagicEffectFlags = subEle.ToEnum <MagicEffectFlags>(); } if (ele.TryPathTo("BaseCost", false, out subEle)) { BaseCost = subEle.ToSingle(); } if (ele.TryPathTo("AssociatedItem", false, out subEle)) { AssociatedItem.ReadXML(subEle, master); } if (ele.TryPathTo("MagicSchool", false, out subEle)) { MagicSchool = subEle.ToEnum <MagicSchool>(); } if (ele.TryPathTo("ResistanceType", false, out subEle)) { ResistanceType = subEle.ToEnum <ActorValues>(); } if (ele.TryPathTo("Unknown", false, out subEle)) { Unknown = subEle.ToUInt16(); } ReadUnusedXML(ele, master); if (ele.TryPathTo("Light", false, out subEle)) { Light.ReadXML(subEle, master); } if (ele.TryPathTo("ProjectileSpeed", false, out subEle)) { ProjectileSpeed = subEle.ToSingle(); } if (ele.TryPathTo("EffectShader", false, out subEle)) { EffectShader.ReadXML(subEle, master); } if (ele.TryPathTo("ObjectDisplayShader", false, out subEle)) { ObjectDisplayShader.ReadXML(subEle, master); } if (ele.TryPathTo("EffectSound", false, out subEle)) { EffectSound.ReadXML(subEle, master); } if (ele.TryPathTo("BoltSound", false, out subEle)) { BoltSound.ReadXML(subEle, master); } if (ele.TryPathTo("HitSound", false, out subEle)) { HitSound.ReadXML(subEle, master); } if (ele.TryPathTo("AreaSound", false, out subEle)) { AreaSound.ReadXML(subEle, master); } if (ele.TryPathTo("ConstantEffectEnchantmentFactor", false, out subEle)) { ConstantEffectEnchantmentFactor = subEle.ToSingle(); } if (ele.TryPathTo("ConstantEffectBarterFactor", false, out subEle)) { ConstantEffectBarterFactor = subEle.ToSingle(); } if (ele.TryPathTo("Archetype", false, out subEle)) { Archetype = subEle.ToEnum <MagicEffectArchetype>(); } if (ele.TryPathTo("ActorValue", false, out subEle)) { ActorValue = subEle.ToEnum <ActorValues>(); } }