private void Start() { GetEffectSettingsComponent(transform); if (effectSettings == null) { Debug.Log("Prefab root have not script \"PrefabSettings\""); } particles = effectSettings.GetComponentsInChildren <ParticleSystem>(); InitDefaultVariables(); isInitialized = true; }
void Start() { GetEffectSettingsComponent(transform); particles = effectSettings.GetComponentsInChildren <ParticleSystem>(); oldVisibleStat = effectSettings.IsVisible; }