static int setLoop(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); EffectRenderObj obj = (EffectRenderObj)ToLua.CheckObject(L, 1, typeof(EffectRenderObj)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.setLoop(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }