void Update() { if (fframe == 0) { ep.AllAwake(0); ep.AllAwake(1); EnemyManager.gi.AllAwake(0); for (int i = 0; i < 16; ++i) { ep.Run(); } ++fframe; } else if (fframe == 1) { ++fframe; } else if (fframe == 2) { ep.AllSleep(0); ep.AllSleep(1); var v0 = Vector3.zero; for (int i = 0; i < 2048; ++i) { ep.GetObject(0, v0).SetSmall(); } for (int i = 0; i < 512; ++i) { ep.GetObject(1, v0).SetSmall(); } Enemy ene; EnemyManager.gi.AllSleep(0); for (int i = 0; i < 512; ++i) { ene = EnemyManager.gi.GetObject(0, v0); // ene.SetModel(0); } ep.Run(); ++fframe; } else if (fframe == 3) { ep.AllSleep(0); ep.AllSleep(1); var v0 = Vector3.zero; for (int i = 0; i < 2048; ++i) { ep.GetObject(0, v0).SetSmall(); } for (int i = 0; i < 512; ++i) { ep.GetObject(1, v0).SetSmall(); } Enemy ene; EnemyManager.gi.AllSleep(0); for (int i = 0; i < 512; ++i) { ene = EnemyManager.gi.GetObject(0, v0); // ene.SetModel(0); } ep.Run(); ++fframe; } else if (fframe == 4) { ep.AllSleep(0); ep.AllSleep(1); EnemyManager.gi.AllSleep(0); EnemyManager.gi.AllSleep(1); ++fframe; bgm.SetActive(true); } //fps.Update(); //var sc = fpsView.transform.localScale; //sc.x = (fps.GetFPS() - 50) / 10f * 0.75f; //if (sc.x <= 0f) { sc.x = 0f; } //fpsView.transform.localScale = sc; if (isGameOver) { if (gowait < 24) { pl.trans.localScale = Effect.v0; ++gowait; for (int i = 0; i < 12; ++i) { var obj = EffectPool.gi.GetObject(0, pl.trans.position); obj.SpdExt(Random.Range(1f, 2.25f)); } goto goWaitNormalLoop; } scManager.UpdateView(); cManager.UpdateView(); if (!isScoreBoardProcEnd && useRanking) { isScoreBoardProcEnd = true; naichilab.RankingLoader.Instance.SendScoreAndShowRanking(ScoreManager.GetScore()); goCnt = 1; } if (useRanking) { if (naichilab.RankingSceneManager.windowClosed) { useRanking = false; } } else { if (goCnt == 60) { fc.isFadeIn = false; fc.Time = 60; fc.StartProc(); } if (goCnt == 120) { SceneManager.LoadScene("title"); } ++goCnt; } return; } goWaitNormalLoop: ++cnt; // BGProc(); if (cnt < 10) { return; } if (isBossStage && !beforeIsBoss) { beforeIsBoss = true; stage.StartBoss(); } pl.SetBefPosToCurrentPos(); stage.Run(); EnemyManager.gi.Run(); ep.Run(); crManager.Run(); pl.Run(); // scManager.UpdateView(); cManager.UpdateView(); // Physics.SyncTransforms(); Physics.Simulate(0.01666666f); }