public SingleEffectEvla(int qualityIndex) { _effectEvlaData = new EffectEvlaData[Qualitys.Length]; for (int i = 0; i < _effectEvlaData.Length; i++) { _effectEvlaData[i] = new EffectEvlaData(); _effectEvlaData[i].quality = Qualitys[i]; } ChangeQuality(qualityIndex); }
public void UpdateOneData(long pixDraw, long pixActualDraw) { if (pixDraw <= 0 && pixActualDraw <= 0) { return; } EffectEvlaData effectEvlaData = GetEffectEvlaData(); effectEvlaData.pixTotal = effectEvlaData.pixTotal + pixDraw; effectEvlaData.pixActualDrawTotal = effectEvlaData.pixActualDrawTotal + pixActualDraw; effectEvlaData.pixDrawTimes = effectEvlaData.pixDrawTimes + 1; }