protected override void OnCreate() { base.OnCreate(); m_EffectBufferSystem = World.GetOrCreateSystem <EffectDisptacherSystem>(); }
protected override void OnCreate() { base.OnCreate(); initialisationSystem = World.GetOrCreateSystem <BeginInitializationEntityCommandBufferSystem>(); effectBufferSystem = World.GetOrCreateSystem <EffectDisptacherSystem>(); }