コード例 #1
0
        public string GetEffectStat(int i)
        {
            float  fxValue;
            string s = effectDB.GetEffectStat(effectDescriptions[i].effectStat, fxName);

            if (float.TryParse(s, out fxValue))
            {
                if (effectDescriptions[i].effectStat == EffectStat.Duration)
                {
                    if (fxValue > 60)
                    {
                        fxValue = Mathf.RoundToInt(fxValue / 60);
                        s       = effectDescriptions[i].prefix + " " + fxValue + " minutes";
                    }
                    else
                    {
                        s = effectDescriptions[i].prefix + " " + fxValue + " seconds";
                    }
                }
                else
                {
                    s = effectDescriptions[i].prefix + " " + fxValue;
                }
            }
            return(s);
        }
コード例 #2
0
        private void RestoreIcons()
        {
            if (buffList.Count == 0)
            {
                return;
            }

            fxIconCount = 0;
            foreach (string id in buffList.Keys)
            {
                EffectName fxName = (EffectName)Enum.Parse(typeof(EffectName), id);
                fxIconSpawner.Spawn(id, fxIconCount, fxIconDB.GetSprite(fxName));
                float fxDuration    = float.Parse(effectDB.GetEffectStat(EffectStat.Duration, fxName));
                float fillPercent   = buffList[id][1] / fxDuration;
                float timeRemaining = fxDuration - buffList[id][1];
                fxIconSpawner.UpdateIconFill(id, fillPercent, timeRemaining);

                fxIconCount += 1;
            }
        }
コード例 #3
0
        public void BuffSelf(string ID)
        {
            if (!isBattleActive)
            {
                return;
            }

            fxID   = ID;
            fxName = (EffectName)Enum.Parse(typeof(EffectName), ID);
            string buffType = effectDB.GetEffectStat(EffectStat.EffectType, fxName);

            switch (buffType)
            {
            case "Stat Over Time":
                BuffStatOverTime();
                break;

            case "Base Boost":
                BuffStat();
                break;

            case "Atk Boost":
                BuffStat();
                break;

            default:
                Debug.Log("Error with Effect " + fxName + " - ID: " + ID);
                break;
            }
        }