// Use this for initialization private void Start() { EffectControler = transform.GetComponent <EffectControler>(); _skillEnemyData = new Dictionary <uint, TornadoEnemyData>(); _currentInterval = 0; EffectControler.EndCallback = ClearData; }
void Start() { _butterflySkillData = transform.GetComponent <ButterflySkillData>(); _bomTransforms = _butterflySkillData.BomTransforms; _currentBomIndex = _butterflySkillData.CurrentBomIndex; EffectControler = transform.parent.GetComponent <EffectControler>(); }