private void load(IBindable <WorkingBeatmap> beatmap) { Beatmap.BindTo(beatmap); defaultTiming = new TimingControlPoint { BeatLength = default_beat_length, AutoGenerated = true, Time = 0 }; defaultEffect = new EffectControlPoint { Time = 0, AutoGenerated = true, KiaiMode = false, OmitFirstBarLine = false }; defaultAmplitudes = new TrackAmplitudes { FrequencyAmplitudes = new float[256], LeftChannel = 0, RightChannel = 0 }; }
public EffectRowAttribute(EffectControlPoint effect) : base(effect, "effect") { kiaiMode = effect.KiaiModeBindable.GetBoundCopy(); omitBarLine = effect.OmitFirstBarLineBindable.GetBoundCopy(); scrollSpeed = effect.ScrollSpeedBindable.GetBoundCopy(); }
public EffectPointVisualisation(EffectControlPoint point) { RelativePositionAxes = Axes.Both; RelativeSizeAxes = Axes.Y; effect = point; }
public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty) { base.ApplyDefaults(controlPointInfo, difficulty); EffectControlPoint effectPoint = controlPointInfo.EffectPointAt(StartTime); Kiai |= effectPoint.KiaiMode; }
public HitObjectPatternGenerator(FastRandom random, HitObject hitObject, Beatmap beatmap, Pattern previousPattern, double previousTime, Vector2 previousPosition, double density, PatternType lastStair) : base(random, hitObject, beatmap, previousPattern) { StairType = lastStair; TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(hitObject.StartTime); EffectControlPoint effectPoint = beatmap.ControlPointInfo.EffectPointAt(hitObject.StartTime); var positionData = hitObject as IHasPosition; float positionSeparation = ((positionData?.Position ?? Vector2.Zero) - previousPosition).Length; double timeSeparation = hitObject.StartTime - previousTime; if (timeSeparation <= 80) { // More than 187 BPM convertType |= PatternType.ForceNotStack | PatternType.KeepSingle; } else if (timeSeparation <= 95) { // More than 157 BPM convertType |= PatternType.ForceNotStack | PatternType.KeepSingle | lastStair; } else if (timeSeparation <= 105) { // More than 140 BPM convertType |= PatternType.ForceNotStack | PatternType.LowProbability; } else if (timeSeparation <= 125) { // More than 120 BPM convertType |= PatternType.ForceNotStack; } else if (timeSeparation <= 135 && positionSeparation < 20) { // More than 111 BPM stream convertType |= PatternType.Cycle | PatternType.KeepSingle; } else if (timeSeparation <= 150 && positionSeparation < 20) { // More than 100 BPM stream convertType |= PatternType.ForceStack | PatternType.LowProbability; } else if (positionSeparation < 20 && density >= timingPoint.BeatLength / 2.5) { // Low density stream convertType |= PatternType.Reverse | PatternType.LowProbability; } else if (density < timingPoint.BeatLength / 2.5 || effectPoint.KiaiMode) { // High density } else { convertType |= PatternType.LowProbability; } }
private void handleEffectControlPoint(EffectControlPoint newPoint) { var existing = beatmap.ControlPointInfo.EffectPointAt(newPoint.Time); if (newPoint.EquivalentTo(existing)) { return; } beatmap.ControlPointInfo.EffectPoints.Add(newPoint); }
public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty) { base.ApplyDefaults(controlPointInfo, difficulty); TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime); DifficultyControlPoint difficultyPoint = controlPointInfo.DifficultyPointAt(StartTime); EffectControlPoint effectPoint = controlPointInfo.EffectPointAt(StartTime); ScrollTime = scroll_time * (timingPoint.BeatLength * difficultyPoint.SpeedMultiplier / 1000) / difficulty.SliderMultiplier; Kiai |= effectPoint.KiaiMode; }
protected override void Update() { if (!Beatmap.Value.TrackLoaded || !Beatmap.Value.BeatmapLoaded) { return; } var track = Beatmap.Value.Track; var beatmap = Beatmap.Value.Beatmap; if (track == null || beatmap == null) { return; } double currentTrackTime = track.Length > 0 ? track.CurrentTime + EarlyActivationMilliseconds : Clock.CurrentTime; TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(currentTrackTime); EffectControlPoint effectPoint = beatmap.ControlPointInfo.EffectPointAt(currentTrackTime); if (timingPoint.BeatLength == 0) { return; } int beatIndex = (int)((currentTrackTime - timingPoint.Time) / timingPoint.BeatLength); // The beats before the start of the first control point are off by 1, this should do the trick if (currentTrackTime < timingPoint.Time) { beatIndex--; } TimeUntilNextBeat = (timingPoint.Time - currentTrackTime) % timingPoint.BeatLength; if (TimeUntilNextBeat < 0) { TimeUntilNextBeat += timingPoint.BeatLength; } TimeSinceLastBeat = timingPoint.BeatLength - TimeUntilNextBeat; if (timingPoint.Equals(lastTimingPoint) && beatIndex == lastBeat) { return; } using (BeginDelayedSequence(-TimeSinceLastBeat, true)) OnNewBeat(beatIndex, timingPoint, effectPoint, track.CurrentAmplitudes); lastBeat = beatIndex; lastTimingPoint = timingPoint; }
private void load(IBindable <WorkingBeatmap> beatmap) { Beatmap.BindTo(beatmap); defaultTiming = new TimingControlPoint { BeatLength = default_beat_length, }; defaultEffect = new EffectControlPoint { KiaiMode = false, OmitFirstBarLine = false }; }
/// <summary> /// Applies default values to this HitObject. /// </summary> /// <param name="controlPointInfo">The control points.</param> /// <param name="difficulty">The difficulty settings to use.</param> public virtual void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty) { SoundControlPoint soundPoint = controlPointInfo.SoundPointAt(StartTime); EffectControlPoint effectPoint = controlPointInfo.EffectPointAt(StartTime); Kiai |= effectPoint.KiaiMode; // Initialize first sample Samples.ForEach(s => initializeSampleInfo(s, soundPoint)); // Initialize any repeat samples var repeatData = this as IHasRepeats; repeatData?.RepeatSamples?.ForEach(r => r.ForEach(s => initializeSampleInfo(s, soundPoint))); }
/// <summary> /// Adds specified effect point to the beatmap. /// </summary> private void AddEffectPoint(EffectControlPoint point) { // Replace existing point if equal time. var existingPoint = map.ControlPoints.EffectPointAt(point.Time); if (point.IsEquivalentTo(existingPoint)) { return; } if (existingPoint.Time == point.Time) { map.ControlPoints.EffectPoints.Remove(existingPoint); } map.ControlPoints.EffectPoints.Add(point); }
private void handleEffectControlPoint(EffectControlPoint newPoint) { var existing = beatmap.ControlPointInfo.EffectPointAt(newPoint.Time); if (existing.Time == newPoint.Time) { // autogenerated points should not replace non-autogenerated. // this allows for incorrectly ordered timing points to still be correctly handled. if (newPoint.AutoGenerated && !existing.AutoGenerated) { return; } beatmap.ControlPointInfo.EffectPoints.Remove(existing); } beatmap.ControlPointInfo.EffectPoints.Add(newPoint); }
protected override void Update() { if (Beatmap.Value?.Track == null) { return; } double currentTrackTime = Beatmap.Value.Track.CurrentTime + EarlyActivationMilliseconds; TimingControlPoint timingPoint = Beatmap.Value.Beatmap.ControlPointInfo.TimingPointAt(currentTrackTime); EffectControlPoint effectPoint = Beatmap.Value.Beatmap.ControlPointInfo.EffectPointAt(currentTrackTime); if (timingPoint.BeatLength == 0) { return; } int beatIndex = (int)((currentTrackTime - timingPoint.Time) / timingPoint.BeatLength); // The beats before the start of the first control point are off by 1, this should do the trick if (currentTrackTime < timingPoint.Time) { beatIndex--; } if (timingPoint == lastTimingPoint && beatIndex == lastBeat) { return; } double offsetFromBeat = (timingPoint.Time - currentTrackTime) % timingPoint.BeatLength; using (BeginDelayedSequence(offsetFromBeat, true)) OnNewBeat(beatIndex, timingPoint, effectPoint, Beatmap.Value.Track.CurrentAmplitudes); lastBeat = beatIndex; lastTimingPoint = timingPoint; }
protected virtual void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes) { }
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes) { // assume that if the animation is playing on its own, it's independent from the beat and doesn't need to be touched. if (textureAnimation.FrameCount == 0 || textureAnimation.IsPlaying) { return; } textureAnimation.GotoFrame(currentFrame); currentFrame = (currentFrame + 1) % textureAnimation.FrameCount; }
private void handleTimingPoints(Beatmap beatmap, string line) { string[] split = line.Split(','); double time = double.Parse(split[0].Trim(), NumberFormatInfo.InvariantInfo); double beatLength = double.Parse(split[1].Trim(), NumberFormatInfo.InvariantInfo); double speedMultiplier = beatLength < 0 ? 100.0 / -beatLength : 1; TimeSignatures timeSignature = TimeSignatures.SimpleQuadruple; if (split.Length >= 3) { timeSignature = split[2][0] == '0' ? TimeSignatures.SimpleQuadruple : (TimeSignatures)int.Parse(split[2]); } LegacySampleBank sampleSet = defaultSampleBank; if (split.Length >= 4) { sampleSet = (LegacySampleBank)int.Parse(split[3]); } //SampleBank sampleBank = SampleBank.Default; //if (split.Length >= 5) // sampleBank = (SampleBank)int.Parse(split[4]); int sampleVolume = defaultSampleVolume; if (split.Length >= 6) { sampleVolume = int.Parse(split[5]); } bool timingChange = true; if (split.Length >= 7) { timingChange = split[6][0] == '1'; } bool kiaiMode = false; bool omitFirstBarSignature = false; if (split.Length >= 8) { int effectFlags = int.Parse(split[7]); kiaiMode = (effectFlags & 1) > 0; omitFirstBarSignature = (effectFlags & 8) > 0; } string stringSampleSet = sampleSet.ToString().ToLower(); if (stringSampleSet == @"none") { stringSampleSet = @"normal"; } DifficultyControlPoint difficultyPoint = beatmap.ControlPointInfo.DifficultyPointAt(time); SoundControlPoint soundPoint = beatmap.ControlPointInfo.SoundPointAt(time); EffectControlPoint effectPoint = beatmap.ControlPointInfo.EffectPointAt(time); if (timingChange) { beatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { Time = time, BeatLength = beatLength, TimeSignature = timeSignature }); } if (speedMultiplier != difficultyPoint.SpeedMultiplier) { beatmap.ControlPointInfo.DifficultyPoints.RemoveAll(x => x.Time == time); beatmap.ControlPointInfo.DifficultyPoints.Add(new DifficultyControlPoint { Time = time, SpeedMultiplier = speedMultiplier }); } if (stringSampleSet != soundPoint.SampleBank || sampleVolume != soundPoint.SampleVolume) { beatmap.ControlPointInfo.SoundPoints.Add(new SoundControlPoint { Time = time, SampleBank = stringSampleSet, SampleVolume = sampleVolume }); } if (kiaiMode != effectPoint.KiaiMode || omitFirstBarSignature != effectPoint.OmitFirstBarLine) { beatmap.ControlPointInfo.EffectPoints.Add(new EffectControlPoint { Time = time, KiaiMode = kiaiMode, OmitFirstBarLine = omitFirstBarSignature }); } }
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes) { if (effectPoint.KiaiMode) { fill.FlashColour(colours.PinkLight, 800, Easing.In); } }
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes) { base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes); lastBeatIndex = beatIndex; var beatLength = timingPoint.BeatLength; float amplitudeAdjust = Math.Min(1, 0.4f + amplitudes.Maximum); if (beatIndex < 0) { return; } if (IsHovered) { this.Delay(early_activation).Schedule(() => sampleBeat.Play()); } logoBeatContainer .ScaleTo(1 - 0.02f * amplitudeAdjust, early_activation, Easing.Out) .Then() .ScaleTo(1, beatLength * 2, Easing.OutQuint); ripple.ClearTransforms(); ripple .ScaleTo(logoAmplitudeContainer.Scale) .ScaleTo(logoAmplitudeContainer.Scale * (1 + 0.04f * amplitudeAdjust), beatLength, Easing.OutQuint) .FadeTo(0.15f * amplitudeAdjust).FadeOut(beatLength, Easing.OutQuint); if (effectPoint.KiaiMode && flashLayer.Alpha < 0.4f) { flashLayer.ClearTransforms(); flashLayer .FadeTo(0.2f * amplitudeAdjust, early_activation, Easing.Out) .Then() .FadeOut(beatLength); visualizer.ClearTransforms(); visualizer .FadeTo(0.9f * amplitudeAdjust, early_activation, Easing.Out) .Then() .FadeTo(0.5f, beatLength); } }
public HitObjectPatternGenerator(LegacyRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, double previousTime, Vector2 previousPosition, double density, PatternType lastStair, IBeatmap originalBeatmap) : base(random, hitObject, beatmap, previousPattern, originalBeatmap) { StairType = lastStair; TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(hitObject.StartTime); EffectControlPoint effectPoint = beatmap.ControlPointInfo.EffectPointAt(hitObject.StartTime); var positionData = hitObject as IHasPosition; float positionSeparation = ((positionData?.Position ?? Vector2.Zero) - previousPosition).Length; double timeSeparation = hitObject.StartTime - previousTime; if (timeSeparation <= 80) { // More than 187 BPM convertType |= PatternType.ForceNotStack | PatternType.KeepSingle; } else if (timeSeparation <= 95) { // More than 157 BPM convertType |= PatternType.ForceNotStack | PatternType.KeepSingle | lastStair; } else if (timeSeparation <= 105) { // More than 140 BPM convertType |= PatternType.ForceNotStack | PatternType.LowProbability; } else if (timeSeparation <= 125) { // More than 120 BPM convertType |= PatternType.ForceNotStack; } else if (timeSeparation <= 135 && positionSeparation < 20) { // More than 111 BPM stream convertType |= PatternType.Cycle | PatternType.KeepSingle; } else if (timeSeparation <= 150 && positionSeparation < 20) { // More than 100 BPM stream convertType |= PatternType.ForceStack | PatternType.LowProbability; } else if (positionSeparation < 20 && density >= timingPoint.BeatLength / 2.5) { // Low density stream convertType |= PatternType.Reverse | PatternType.LowProbability; } else if (density < timingPoint.BeatLength / 2.5 || effectPoint.KiaiMode) { // High density } else { convertType |= PatternType.LowProbability; } if (!convertType.HasFlagFast(PatternType.KeepSingle)) { if (HitObject.Samples.Any(s => s.Name == HitSampleInfo.HIT_FINISH) && TotalColumns != 8) { convertType |= PatternType.Mirror; } else if (HitObject.Samples.Any(s => s.Name == HitSampleInfo.HIT_CLAP)) { convertType |= PatternType.Gathered; } } }
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes) { if (effectPoint.KiaiMode && kiaiEffect.Value) { visualisation.FadeIn(200); } else { visualisation.FadeOut(500); } }
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes) { base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes); timingPointCount.Value = timingPoints.Count; currentTimingPoint.Value = timingPoints.IndexOf(timingPoint); beatCount.Value = calculateBeatCount(timingPoint); currentBeat.Value = beatIndex; beatsPerMinute.Value = 60000 / timingPoint.BeatLength; adjustedBeatLength.Value = timingPoint.BeatLength; flashLayer.FadeOutFromOne(timingPoint.BeatLength); }
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes) { kiaiMode = effectPoint.KiaiMode; }
private void handleTimingPoint(string line) { string[] split = line.Split(','); double time = getOffsetTime(Parsing.ParseDouble(split[0].Trim())); double beatLength = Parsing.ParseDouble(split[1].Trim()); double speedMultiplier = beatLength < 0 ? 100.0 / -beatLength : 1; TimeSignature timeSignature = TimeSignature.SimpleQuadruple; if (split.Length >= 3) { timeSignature = split[2][0] == '0' ? TimeSignature.SimpleQuadruple : new TimeSignature(Parsing.ParseInt(split[2])); } LegacySampleBank sampleSet = defaultSampleBank; if (split.Length >= 4) { sampleSet = (LegacySampleBank)Parsing.ParseInt(split[3]); } int customSampleBank = 0; if (split.Length >= 5) { customSampleBank = Parsing.ParseInt(split[4]); } int sampleVolume = defaultSampleVolume; if (split.Length >= 6) { sampleVolume = Parsing.ParseInt(split[5]); } bool timingChange = true; if (split.Length >= 7) { timingChange = split[6][0] == '1'; } bool kiaiMode = false; bool omitFirstBarSignature = false; if (split.Length >= 8) { LegacyEffectFlags effectFlags = (LegacyEffectFlags)Parsing.ParseInt(split[7]); kiaiMode = effectFlags.HasFlagFast(LegacyEffectFlags.Kiai); omitFirstBarSignature = effectFlags.HasFlagFast(LegacyEffectFlags.OmitFirstBarLine); } string stringSampleSet = sampleSet.ToString().ToLowerInvariant(); if (stringSampleSet == @"none") { stringSampleSet = @"normal"; } if (timingChange) { var controlPoint = CreateTimingControlPoint(); controlPoint.BeatLength = beatLength; controlPoint.TimeSignature = timeSignature; addControlPoint(time, controlPoint, true); } #pragma warning disable 618 addControlPoint(time, new LegacyDifficultyControlPoint(beatLength) #pragma warning restore 618 { SliderVelocity = speedMultiplier, }, timingChange); var effectPoint = new EffectControlPoint { KiaiMode = kiaiMode, OmitFirstBarLine = omitFirstBarSignature, }; bool isOsuRuleset = beatmap.BeatmapInfo.Ruleset.OnlineID == 0; // scrolling rulesets use effect points rather than difficulty points for scroll speed adjustments. if (!isOsuRuleset) { effectPoint.ScrollSpeed = speedMultiplier; } addControlPoint(time, effectPoint, timingChange); addControlPoint(time, new LegacySampleControlPoint { SampleBank = stringSampleSet, SampleVolume = sampleVolume, CustomSampleBank = customSampleBank, }, timingChange); }
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes) => Child.ScaleTo(1.3f).ScaleTo(1f, timingPoint.BeatLength, Easing.Out);
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes) { base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes); if (!IsHovered) { return; } double duration = timingPoint.BeatLength / 2; icon.RotateTo(rightward ? 10 : -10, duration * 2, Easing.InOutSine); icon.Animate( i => i.MoveToY(-10, duration, Easing.Out), i => i.ScaleTo(1, duration, Easing.Out) ).Then( i => i.MoveToY(0, duration, Easing.In), i => i.ScaleTo(new Vector2(1, 0.9f), duration, Easing.In) ); rightward = !rightward; }
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes) { if (!effectPoint.KiaiMode) { return; } Child .FadeTo(flash_opacity, EarlyActivationMilliseconds, Easing.OutQuint) .Then() .FadeOut(timingPoint.BeatLength - fade_length, Easing.OutSine); }
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes) { if (!drawableRepeat.IsHit) { Child.ScaleTo(1.3f).ScaleTo(1f, timingPoint.BeatLength, Easing.Out); } }
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes) { if (effectPoint.KiaiMode) { bool direction = beatIndex % 2 == 1; double duration = timingPoint.BeatLength / 2; Child.RotateTo(direction ? 10 : -10, duration * 2, Easing.InOutSine); Child.Animate(i => i.MoveToY(-10, duration, Easing.Out)) .Then(i => i.MoveToY(0, duration, Easing.In)); } else { Child.ClearTransforms(); Child.RotateTo(0, 500, Easing.Out); Child.MoveTo(Vector2.Zero, 500, Easing.Out); } }
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes) { if (!hasSelection) { this.FadeTo(0.7f).FadeTo(0.4f, timingPoint.BeatLength, Easing.InOutSine); } }
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes) { if (beatIndex < 0) { return; } if (effectPoint.KiaiMode ? beatIndex % 2 == 0 : beatIndex % (int)timingPoint.TimeSignature == 0) { flash(leftBox, timingPoint.BeatLength, effectPoint.KiaiMode, amplitudes); } if (effectPoint.KiaiMode ? beatIndex % 2 == 1 : beatIndex % (int)timingPoint.TimeSignature == 0) { flash(rightBox, timingPoint.BeatLength, effectPoint.KiaiMode, amplitudes); } }