public void OnDrawFrame(IGL10 gl) { try { if (!MInitialized) { //Only need to do this once MEffectContext = EffectContext.CreateWithCurrentGlContext(); MTexRenderer.Init(); LoadTextures(); MInitialized = true; } if (MCurrentEffect != PhotoFilter.None || MCustomEffect != null) { //if an effect is chosen initialize it and apply it to the texture InitEffect(); ApplyEffect(); } RenderResult(); if (!IsSaveImage) { return; } MFilterBitmap = BitmapUtil.CreateBitmapFromGlSurface(this, gl); SetSourceBitmap(MFilterBitmap); Log.Debug("ImageFilterView", "onDrawFrame: " + MFilterBitmap); IsSaveImage = false; if (MOnSaveBitmap != null) { new Handler(Looper.MainLooper).Post(new Runnable(Run)); } } catch (Exception e) { Console.WriteLine(e); } }
public void OnDrawFrame(IGL10 gl) { if (!_isInitialised) { _effectContext = EffectContext.CreateWithCurrentGlContext(); Renderer.Init(); LoadTextures(); _isInitialised = true; } if (CurrentEffect != Resource.Id.none) { InitialiseEffect(); ApplyEffect(); } RenderResult(); }