static void DropResourceBoxEffect(string name, sdata.s_itemtypeInfo item, Vector3 pos) { pos = BattleEnvironmentM.Local2WorldPos(pos); pos.x += 0.5f; pos.z = 0; GameObjectActionExcute gae = EffectM.LoadEffect("effect/prefab/", name, EffectCamera.GetEffectPos(pos), BattleEnvironmentM.GetLifeMBornNode(true)); EffectCamera.AddFollowList(gae.transform, pos); if (gae != null) { //先等待 GameObjectActionBoxWait gaw = new GameObjectActionBoxWait(2f); gae.AddAction(gaw); //open box GameObjectActionOpenBox gaopen = new GameObjectActionOpenBox(2.0f, item); gae.AddAction(gaopen); Animator ani = gae.gameObject.GetComponent <Animator>(); if (null != ani) { int nValue = (int)Random.value % 2; if (nValue == 0) { nValue = 2; } ani.SetInteger("iState", nValue); } } }
public override void ActionUpdate(float deltatime) { base.ActionUpdate(deltatime); if (SkillTarget != null && m_TimeCount <= m_CallBackTime) { Vector3 pos = SkillTarget.m_thisT.position; //pos.z ; m_target.transform.position = EffectCamera.GetEffectPos(pos, 40); } /* if (SkillTarget!=null && m_TimeCount>=m_CallBackTime && m_TimeCount< m_CallBackTime+Time.deltaTime) * { * CombatWnd wnd = WndManager.FindDialog<CombatWnd>(); * if (wnd) * { * * wnd.ShowSkill9001Effect(SkillTarget.SceneID); * } * }*/ }
static void DropResourceEffect(string name, ResourceType t, int num, int count, Vector3 pos) { pos = BattleEnvironmentM.Local2WorldPos(pos); pos.x -= num / 2f; for (int i = 0; i < num; i++) { int n = (int)count / num; if (i == 0) { n += count - num * ((int)count / num); } pos.x += 1; //Random.Range(0,2) == 0 ? - Random.Range(0,0.5f*num):Random.Range(0,0.5f*num); pos.z = 0; GameObjectActionExcute gae = EffectM.LoadEffect("effect/prefab/", name, EffectCamera.GetEffectPos(pos), BattleEnvironmentM.GetLifeMBornNode(true)); //EffectCamera.AddFollowList(gae.transform,pos); if (gae != null) { Random.seed++; GameObjectActionResourceDrop gaw = new GameObjectActionResourceDrop(2f, pos, pos + new Vector3(Random.Range(-1.5f, 1.5f), 0, 0)); gae.AddAction(gaw); GameObjectActionResourceFlyToUI gar = new GameObjectActionResourceFlyToUI(); gar.SetData(EffectCamera.camera, WndManager.GetNGUICamera(), n, t); gae.AddAction(gar); Animator ani = gae.gameObject.GetComponent <Animator>(); if (null != ani) { int nValue = (int)Random.value % 2; if (nValue == 0) { nValue = 2; } ani.SetInteger("iState", nValue); } } } }
public void GoldCoinEffect(int num, int count) { for (int i = 0; i < num; i++) { Vector3 pos = MapGrid.GetMG(m_Attr.Pos).pos; //+new Vector3(Random.Range(1,m_Attr.Size*0.5f-2),-0.5f,1f); pos += new Vector3(0, 0.25f, 1.2f); pos = BattleEnvironmentM.Local2WorldPos(pos); int n = (int)count / num; if (i == 0) { n += count - num * ((int)count / num); } GameObjectActionExcute gae = EffectM.LoadEffect("effect/prefab/", "2000041", EffectCamera.GetEffectPos(pos), BattleEnvironmentM.GetLifeMBornNode(true)); //EffectCamera.AddFollowList(gae.transform,pos); if (gae != null) { GameObjectActionResourceDrop gaw = new GameObjectActionResourceDrop(2f, pos, pos + new Vector3(Random.Range(-1.5f, 1.5f), 0, 0)); gae.AddAction(gaw); GameObjectActionResourceFlyToUI gar = new GameObjectActionResourceFlyToUI(); gar.SetData(EffectCamera.camera, WndManager.GetNGUICamera(), n, ResourceType.Gold); gae.AddAction(gar); GameObject coin = U3DUtil.FindChild(gae.gameObject, "coin"); if (coin != null) { coin.GetComponent <ParticleSystem>().startDelay = Random.Range(1f, 1.5f); } } } }
public void ReleaseGodSkill(MapGrid g, Vector3 pos) { m_ReleaseTimes++; m_targetg = g; m_targetpos = pos; if (m_godskill.m_type == 9000) { GameObjectActionExcute gae = EffectM.LoadEffect(EffectM.sPath, "1000041_01", EffectCamera.GetEffectPos(pos), BattleEnvironmentM.GetLifeMBornNode(true)); EffectCamera.AddFollowList(gae.transform, pos); //gae.gameObject.transform.localPosition = new Vector3(gae.gameObject.transform.localPosition.x,gae.gameObject.transform.localPosition.y,gae.gameObject.transform.localPosition.z-1f); GameObjectActionGodSkill9000 ndEffect = new GameObjectActionGodSkill9000(); ndEffect.SetData(DoGodSkill, m_godskill.m_blackscreentime); //ndEffect.m_complete = DoGodSkill; SoundPlay.Play("apocalypse_missile_01", false, false); SoundPlay.JoinPlayQueue("apocalypse_missile_02", 0f); SoundPlay.JoinPlayQueue("apocalypse_missile_03", 0.0f); gae.AddAction(ndEffect); } else if (m_godskill.m_type == 9001) { //NGUIUtil.DebugLog("使命召唤表现"); GameObjectActionExcute gae = EffectM.LoadEffect(EffectM.sPath, "1000051_01", EffectCamera.GetEffectPos(pos), BattleEnvironmentM.GetLifeMBornNode(true)); GameObjectActionGodSkill9001 ndEffect = new GameObjectActionGodSkill9001(); ndEffect.SetData(DoGodSkill, m_godskill.m_blackscreentime); if (m_listSkillTarget.Count > 0) { Life lifeTarget = m_listSkillTarget[0]; ndEffect.SkillTarget = lifeTarget; } SoundPlay.Play("call_of_duty", false, false); gae.AddAction(ndEffect); } else if (m_godskill.m_type == 9002) { DoGodSkill(); } }
public override void ActionUpdate(float deltatime) { base.ActionUpdate(deltatime); m_target.transform.position = EffectCamera.GetEffectPos(Vector3.Lerp(m_start, m_end, m_TimeCount / 1)); }