コード例 #1
0
ファイル: VoxelFill.cs プロジェクト: tammukul/Lemma
        private const int rumbleCount = 50;         // Average the last X block positions to get the position of the rumble
        public void Update(float dt)
        {
            intervalTimer += dt;
            Entity targetEntity = this.Target.Value.Target;

            if (targetEntity != null && targetEntity.Active && this.Index < this.Coords.Length)
            {
                EffectBlockFactory factory = Factory.Get <EffectBlockFactory>();
                Voxel m = targetEntity.Get <Voxel>();

                float interval = 0.03f * this.IntervalMultiplier;

                while (intervalTimer > interval && this.Index < this.Coords.Length)
                {
                    CoordinateEntry entry       = this.Coords[this.Index];
                    Entity          blockEntity = factory.CreateAndBind(main);
                    EffectBlock     effectBlock = blockEntity.Get <EffectBlock>();
                    entry.Coord.Data.ApplyToEffectBlock(blockEntity.Get <ModelInstance>());
                    effectBlock.CheckAdjacent = false;
                    effectBlock.Offset.Value  = m.GetRelativePosition(entry.Coord);
                    effectBlock.DoScale       = true;

                    effectBlock.StartPosition    = entry.Position + new Vector3(8.0f, 20.0f, 8.0f) * this.BlockLifetime.Value;
                    effectBlock.StartOrientation = Quaternion.CreateFromYawPitchRoll(0.15f * this.Index, 0.15f * this.Index, 0);

                    effectBlock.TotalLifetime = this.BlockLifetime;
                    effectBlock.Setup(targetEntity, entry.Coord, entry.Coord.Data.ID);
                    main.Add(blockEntity);

                    this.rumbleSum += entry.Position;
                    int lastIndex = this.Index - rumbleCount;
                    if (lastIndex >= 0)
                    {
                        this.rumbleSum -= this.Coords[lastIndex].Position;
                    }

                    this.Index.Value++;
                    intervalTimer -= interval;
                }
                if (this.Coords.Count > 200)
                {
                    this.RumblePosition.Value = this.rumbleSum / Math.Min(this.Index + 1, rumbleCount);
                    if (!this.rumbling)
                    {
                        AkSoundEngine.PostEvent(AK.EVENTS.PLAY_BLOCK_RUMBLE, this.Entity);
                        this.rumbling = true;
                    }
                }
            }
            else
            {
                this.Delete.Execute();
            }
        }
コード例 #2
0
ファイル: VoxelFill.cs プロジェクト: morgash1989/Lemma
        public void Update(float dt)
        {
            intervalTimer += dt;
            Entity targetEntity = this.Target.Value.Target;

            if (targetEntity != null && targetEntity.Active && this.Index < this.Coords.Length)
            {
                float interval = 0.03f * this.IntervalMultiplier;
                while (intervalTimer > interval && this.Index < this.Coords.Length)
                {
                    EffectBlockFactory factory = Factory.Get <EffectBlockFactory>();
                    Voxel m = targetEntity.Get <Voxel>();

                    CoordinateEntry entry       = this.Coords[this.Index];
                    Entity          blockEntity = factory.CreateAndBind(main);
                    EffectBlock     effectBlock = blockEntity.Get <EffectBlock>();
                    entry.Coord.Data.ApplyToEffectBlock(blockEntity.Get <ModelInstance>());
                    effectBlock.CheckAdjacent = false;
                    effectBlock.Offset.Value  = m.GetRelativePosition(entry.Coord);
                    effectBlock.DoScale       = true;

                    effectBlock.StartPosition    = entry.Position + new Vector3(8.0f, 20.0f, 8.0f) * this.BlockLifetime.Value;
                    effectBlock.StartOrientation = Quaternion.CreateFromYawPitchRoll(0.15f * this.Index, 0.15f * this.Index, 0);

                    effectBlock.TotalLifetime = this.BlockLifetime;
                    effectBlock.Setup(targetEntity, entry.Coord, entry.Coord.Data.ID);
                    main.Add(blockEntity);

                    this.Index.Value++;
                    intervalTimer -= interval;
                }
            }
            else
            {
                this.Delete.Execute();
            }
        }
コード例 #3
0
ファイル: VoxelRip.cs プロジェクト: schmittens/Lemma
        public static void Consolidate(Main main, DynamicVoxel voxel, Voxel targetVoxel, Voxel.Coord targetCoord, float interval = 1.0f)
        {
            if (targetVoxel != null)
            {
                // Combine this map with the other one

                Direction x = targetVoxel.GetRelativeDirection(voxel.GetAbsoluteVector(Vector3.Right));
                Direction y = targetVoxel.GetRelativeDirection(voxel.GetAbsoluteVector(Vector3.Up));
                Direction z = targetVoxel.GetRelativeDirection(voxel.GetAbsoluteVector(Vector3.Backward));

                if (x.IsParallel(y))
                {
                    x = y.Cross(z);
                }
                else if (y.IsParallel(z))
                {
                    y = x.Cross(z);
                }

                Voxel.Coord offset = new Voxel.Coord();
                float       closestCoordDistance = float.MaxValue;
                Vector3     closestCoordPosition = targetVoxel.GetAbsolutePosition(targetCoord);
                foreach (Voxel.Coord c in voxel.Chunks.SelectMany(c => c.Boxes).SelectMany(b => b.GetCoords()))
                {
                    float distance = (voxel.GetAbsolutePosition(c) - closestCoordPosition).LengthSquared();
                    if (distance < closestCoordDistance)
                    {
                        closestCoordDistance = distance;
                        offset = c;
                    }
                }
                Vector3 toLevitatingMap = voxel.Transform.Value.Translation - targetVoxel.GetAbsolutePosition(targetCoord);
                offset = offset.Move(voxel.GetRelativeDirection(-toLevitatingMap));

                Quaternion orientation = Quaternion.CreateFromRotationMatrix(voxel.Transform.Value);

                EffectBlockFactory blockFactory = Factory.Get <EffectBlockFactory>();

                int index = 0;
                List <Voxel.Coord> coords = voxel.Chunks.SelectMany(c => c.Boxes).SelectMany(b => b.GetCoords()).ToList();
                Voxel.Coord        camera = voxel.GetCoordinate(main.Camera.Position);
                foreach (Voxel.Coord c in coords.OrderBy(c2 => new Vector3(c2.X - camera.X, c2.Y - camera.Y, c2.Z - camera.Z).LengthSquared()))
                {
                    Voxel.Coord offsetFromCenter = c.Move(-offset.X, -offset.Y, -offset.Z);
                    Voxel.Coord targetCoord2     = new Voxel.Coord();
                    targetCoord2.SetComponent(x, offsetFromCenter.GetComponent(Direction.PositiveX));
                    targetCoord2.SetComponent(y, offsetFromCenter.GetComponent(Direction.PositiveY));
                    targetCoord2.SetComponent(z, offsetFromCenter.GetComponent(Direction.PositiveZ));
                    targetCoord2 = targetCoord2.Move(targetCoord.X, targetCoord.Y, targetCoord.Z);
                    if (targetVoxel[targetCoord2].ID == 0)
                    {
                        Entity blockEntity = blockFactory.CreateAndBind(main);
                        c.Data.ApplyToEffectBlock(blockEntity.Get <ModelInstance>());
                        EffectBlock effectBlock = blockEntity.Get <EffectBlock>();
                        effectBlock.Offset.Value     = targetVoxel.GetRelativePosition(targetCoord2);
                        effectBlock.DoScale          = false;
                        effectBlock.StartPosition    = voxel.GetAbsolutePosition(c);
                        effectBlock.StartOrientation = orientation;
                        effectBlock.TotalLifetime    = (0.05f + (index * 0.0075f)) * interval;
                        effectBlock.Setup(targetVoxel.Entity, targetCoord2, c.Data.ID);
                        main.Add(blockEntity);
                        index++;
                    }
                }

                // Delete the map
                voxel.Entity.Delete.Execute();
            }
        }
コード例 #4
0
ファイル: FallingTower.cs プロジェクト: morgash1989/Lemma
        public void Update(float dt)
        {
            if (this.TimeUntilRebuild > 0)
            {
                if (this.TargetVoxel.Value.Target == null || !this.TargetVoxel.Value.Target.Active)
                {
                    this.Delete.Execute();
                    return;
                }

                float newValue = Math.Max(0.0f, this.TimeUntilRebuild.Value - dt);
                this.TimeUntilRebuild.Value = newValue;
                if (newValue == 0.0f)
                {
                    // Rebuild
                    Entity targetMap = this.TargetVoxel.Value.Target;

                    Voxel m = targetMap.Get <Voxel>();

                    EffectBlockFactory factory = Factory.Get <EffectBlockFactory>();

                    int startIndex = this.Base.BaseBoxes.Sum(x => x.Volume);
                    int index      = startIndex;

                    foreach (Entity.Handle e in this.DynamicVoxels)
                    {
                        Entity dynamicMap          = e.Target;
                        Voxel  dynamicMapComponent = dynamicMap != null && dynamicMap.Active ? dynamicMap.Get <Voxel>() : null;

                        if (dynamicMap == null || !dynamicMap.Active)
                        {
                            continue;
                        }

                        Quaternion orientation = Quaternion.CreateFromRotationMatrix(dynamicMapComponent.Transform.Value);

                        List <Voxel.Coord> coords = new List <Voxel.Coord>();

                        foreach (Voxel.Coord c in dynamicMapComponent.Chunks.SelectMany(x => x.Boxes).SelectMany(x => x.GetCoords()))
                        {
                            if (m[c].ID == 0)
                            {
                                coords.Add(c);
                            }
                        }

                        foreach (Voxel.Coord c in coords.OrderBy(x => (new Vector3(x.X, x.Y, x.Z) - this.Base.Position).LengthSquared()))
                        {
                            Entity blockEntity = factory.CreateAndBind(main);
                            c.Data.ApplyToEffectBlock(blockEntity.Get <ModelInstance>());
                            EffectBlock effectBlock = blockEntity.Get <EffectBlock>();
                            effectBlock.Offset.Value = m.GetRelativePosition(c);
                            effectBlock.DoScale      = dynamicMapComponent == null;
                            if (dynamicMapComponent != null && dynamicMapComponent[c].ID == c.Data.ID)
                            {
                                effectBlock.StartPosition    = dynamicMapComponent.GetAbsolutePosition(c);
                                effectBlock.StartOrientation = orientation;
                            }
                            else
                            {
                                effectBlock.StartPosition    = m.GetAbsolutePosition(c) + new Vector3(0.25f, 0.5f, 0.25f) * index;
                                effectBlock.StartOrientation = Quaternion.CreateFromYawPitchRoll(0.15f * index, 0.15f * index, 0);
                            }
                            effectBlock.TotalLifetime = 0.05f + (index * rebuildTimeMultiplier * RebuildTime);
                            effectBlock.Setup(targetMap, c, c.Data.ID);
                            main.Add(blockEntity);
                            index++;
                        }
                        dynamicMap.Delete.Execute();
                    }
                    this.DynamicVoxels.Clear();

                    if (index > startIndex)                     // We built some stuff. Build the base.
                    {
                        int baseIndex = 0;
                        foreach (Voxel.Coord c in this.Base.BaseBoxes.SelectMany(x => x.GetCoords()))
                        {
                            if (m[c].ID == 0)
                            {
                                Entity      blockEntity = factory.CreateAndBind(main);
                                EffectBlock effectBlock = blockEntity.Get <EffectBlock>();
                                c.Data.ApplyToEffectBlock(blockEntity.Get <ModelInstance>());
                                effectBlock.Offset.Value     = m.GetRelativePosition(c);
                                effectBlock.StartPosition    = m.GetAbsolutePosition(c) + new Vector3(0.25f, 0.5f, 0.25f) * baseIndex;
                                effectBlock.StartOrientation = Quaternion.CreateFromYawPitchRoll(0.15f * baseIndex, 0.15f * baseIndex, 0);
                                effectBlock.TotalLifetime    = 0.05f + (baseIndex * rebuildTimeMultiplier * RebuildTime);
                                effectBlock.Setup(targetMap, c, c.Data.ID);
                                main.Add(blockEntity);
                                baseIndex++;
                            }
                        }
                        this.TimeUntilRebuildComplete.Value = 0.05f + (index * rebuildTimeMultiplier * RebuildTime);
                    }
                    else                     // We didn't build anything. Delete ourselves.
                    {
                        this.Delete.Execute();
                    }
                }
            }
            else if (this.TimeUntilRebuildComplete > 0)
            {
                // Rebuilding
                float newValue = Math.Max(0.0f, this.TimeUntilRebuildComplete.Value - dt);
                this.TimeUntilRebuildComplete.Value = newValue;
                if (newValue == 0.0f)
                {
                    // Done rebuilding
                    if (!this.Base.IsValid)
                    {
                        this.Delete.Execute();
                    }
                    else
                    {
                        this.Base.EnableCellEmptyBinding = !main.EditorEnabled;
                        if (this.IsTriggered)
                        {
                            fall();
                        }
                    }
                }
            }
        }