コード例 #1
0
 static void Postfix(ItemObject __instance, FTrigger fTrigger)
 {
     foreach (LuaPowerTrigger hook in LuaPowerData.luaHooks.FindAll((LuaPowerTrigger hook) => { return(hook._trigger == fTrigger); }))
     {
         EffectActions.CallFunctionWithItem(hook._func, __instance);
     }
 }
コード例 #2
0
 static void Postfix(Being __instance, FTrigger fTrigger)
 {
     if (__instance == S.I.batCtrl.currentPlayer)
     {
         foreach (LuaPowerTrigger hook in LuaPowerData.luaHooks.FindAll(
                      (LuaPowerTrigger hook) => {
             return(hook._trigger == fTrigger &&
                    (hook._being == __instance ||
                     (hook._being == null &&
                      __instance == MoreLuaPower.GetPlayer())
                    ));
         }
                      ))
         {
             if ((LuaPowerHooks.triggerItem == null || LuaPowerHooks.triggerItem.item == null))
             {
                 LuaPowerHooks.triggerItem              = new ItemObject();
                 LuaPowerHooks.triggerItem.being        = __instance;
                 LuaPowerHooks.triggerItem.item         = __instance.gameObject.AddComponent <MPLHook>();
                 LuaPowerHooks.triggerItem.item.being   = __instance;
                 LuaPowerHooks.triggerItem.item.itemObj = LuaPowerHooks.triggerItem;
             }
             EffectActions.CallFunctionWithItem(hook._func, LuaPowerHooks.triggerItem);
         }
     }
 }
コード例 #3
0
ファイル: LuaHooks.cs プロジェクト: JesseBoe/MoreLuaPower
 static void Postfix(Being __instance, FTrigger fTrigger)
 {
     if (__instance == S.I.batCtrl.currentPlayer)
     {
         if ((LuaPowerHooks.triggerItem == null || LuaPowerHooks.triggerItem.item == null) && S.I.batCtrl.currentPlayer != null)
         {
             LuaPowerHooks.triggerItem            = new ItemObject();
             LuaPowerHooks.triggerItem.item       = S.I.batCtrl.currentPlayer.gameObject.AddComponent <Artifact>();
             LuaPowerHooks.triggerItem.item.being = S.I.batCtrl.currentPlayer;
         }
         foreach (LuaPowerTrigger hook in LuaPowerData.luaHooks.FindAll((LuaPowerTrigger hook) => { return(hook._trigger == fTrigger); }))
         {
             if (LuaPowerHooks.triggerItem != null)
             {
                 EffectActions.CallFunctionWithItem(hook._func, LuaPowerHooks.triggerItem);
             }
             else
             {
                 Debug.Log("ERROR: Hooks are not loaded, but it is trying to trigger. Is there a player?");
             }
         }
     }
 }