/// <summary> /// 加载模型 /// </summary> /// <param name="target"></param> private void LoadViewerModel(SpacecraftEntity target) { if (m_NearestTarget != target) { m_NearestTarget = target; if (m_NearestTarget) { m_TargetList.Clear(); if (m_NearestTarget.m_EntityFatherOwnerID == 0 && m_NearestTarget.HeroGroupId == 0) { m_TargetViewer.LoadModel(ASSET_UI3DShip, FindSingleMine(), ASSET_UI3DEffect); } else { m_TargetViewer.LoadModel(ASSET_UI3DShip, FindSubsidiaryMine(), ASSET_UI3DEffect); } if (!m_NearestTargetLast) { PlaySound(WwiseMusicSpecialType.SpecialType_Voice_minera_event1); } } else { m_TargetViewer.ClearModel(); } if (m_NearestTargetLast && m_NearestTargetLast.GetAttribute(AttributeName.kHP) <= 0) { PlaySound(WwiseMusicSpecialType.SpecialType_Voice_minera_event2); } m_NearestTargetLast = m_NearestTarget; } }
/// <summary> /// 显示角色模型 /// </summary> public void ShowCharacter() { int tid = m_ServerListProxy.GetCurrentCharacterVO().Tid; if (m_CfgEternityProxy.GetPlayerByItemTId(tid) != null) { Model m_Model = m_CfgEternityProxy.GetItemModelByKey((uint)tid); Effect3DViewer m_npc3DViewer = m_CharacterModel.GetOrAddComponent <Effect3DViewer>(); if (m_npc3DViewer != null) { m_npc3DViewer.ClearModel(); m_npc3DViewer.LoadModel (AssetAddressKey.PRELOADUI_UI3D_ESCCHARACTERPANEL, m_Model.AssetName, AssetAddressKey.FX_UI_CHARACTER_SCANNING, GetNpcPos(m_Model), GetNpcRotation(m_Model), GetNpcScale(m_Model)); } } else { Debug.Log("tid错误" + tid); } }
/// <summary> /// 部件卸载时 /// </summary> protected override void OnViewPartUnload() { OwnerView.State.OnModelInfoChanged -= OnModelInfoChanged; if (m_3DViewer) { m_3DViewer.ClearModel(); m_3DViewer = null; } }
/// <summary> /// 显示模型 /// </summary> public void ShowModel() { CfgEternityProxy m_CfgEternityProxy = GameFacade.Instance.RetrieveProxy(ProxyName.CfgEternityProxy) as CfgEternityProxy; Effect3DViewer m_Model3DViewer = m_Model.GetOrAddComponent <Effect3DViewer>(); UiModel m_UiModel = m_CfgEternityProxy.GetUiModel("Esc_1002"); if (m_Model3DViewer != null) { //m_Model3DViewer.AutoAdjustBestRotationAndDistance = true; m_Model3DViewer.ClearModel(); m_Model3DViewer.LoadModel (m_UiModel.Light, m_UiModel.ModelName, m_CfgEternityProxy.GetUiModelPos(m_UiModel), m_CfgEternityProxy.GetUiModelRotation(m_UiModel), m_CfgEternityProxy.GetUiModelScale(m_UiModel)); } }
/// <summary> /// 显示模型 /// </summary> public void ShowModel() { CfgEternityProxy m_CfgEternityProxy = GameFacade.Instance.RetrieveProxy(ProxyName.CfgEternityProxy) as CfgEternityProxy; ShipProxy m_ShipProxy = GameFacade.Instance.RetrieveProxy(ProxyName.ShipProxy) as ShipProxy; IShip m_Ship = m_ShipProxy.GetAppointWarShip(); Effect3DViewer m_Model3DViewer = m_Model.GetOrAddComponent <Effect3DViewer>(); Model m_UiModel = m_CfgEternityProxy.GetModel((int)m_Ship.GetBaseConfig().Model); if (m_Model3DViewer != null) { m_Model3DViewer.AutoAdjustBestRotationAndDistance = true; m_Model3DViewer.ClearModel(); m_Model3DViewer.LoadModel (AssetAddressKey.PRELOADUI_UI3DSHIP, m_UiModel.AssetName); } }
protected override void OnViewPartUnload() { m_ShipViewer.ClearModel(); }