コード例 #1
0
        private static void CheckForFinishExitingFullscreen()
        {
            numChecksForFinishExiting++;
            if (windowController == IntPtr.Zero || numChecksForFinishExiting > 500)
            {
                EditorApplication.update -= CheckForFinishExitingFullscreen;
            }
            else
            {
                try
                {
                    var isStillExitingFullscreen = SystemDisplay.MainWindowIsExitingFullscreen();
                    if (!isStillExitingFullscreen)
                    {
                        EditorApplication.update -= CheckForFinishExitingFullscreen;

                        //Finished exiting fullscreen, so reset the window position.
                        var fullscreenState     = GetWindowFullscreenState();
                        var fullscreenOnDisplay = EditorDisplay.ClosestToPoint(fullscreenState.FullscreenAtPosition);
                        fullscreenOnDisplay.Locked = false;
                        var prePos = fullscreenState.PreFullscreenPosition;
                        prePos.width  = Mathf.Max(300, prePos.width);
                        prePos.height = Mathf.Max(300, prePos.height);
                        position      = prePos;
                        fullscreenState.currentlyRestoringFromState = false;
                        FS.SaveFullscreenState();
                    }
                }
                catch (Exception e)
                {
                    Debug.LogError(e);
                    EditorApplication.update -= CheckForFinishExitingFullscreen;
                }
            }
        }
コード例 #2
0
        /// <summary> Returns a point on the window no matter if it is currently fullscreen or non-fullscreen.</summary>
        public static Vector2 GetPointOnWindow(this EditorWindow editorWindow)
        {
            Vector2 pointOnWindow;
            var     state = FS.FindWindowState(editorWindow);

            if (state != null && state.IsFullscreen)
            {
                //When the window is fullscreen sometimes position returns incorrect co-ordinates, so use the FullscreenAtPosition for fullscreen windows.
                pointOnWindow = state.FullscreenAtPosition;
            }
            else
            {
                pointOnWindow = editorWindow.position.center;
            }
            return(pointOnWindow);
        }
コード例 #3
0
        public static void SetFullscreen(bool fullscreen, bool showTopToolbar, Vector2 fullscreenAtPosition, bool disableUpdatePrePos)
        {
            var fullscreenState     = GetWindowFullscreenState();
            var fullscreenOnDisplay = EditorDisplay.ClosestToPoint(fullscreenAtPosition);
            var screenBounds        = fullscreenOnDisplay.Bounds;

#if UNITY_EDITOR_OSX
            if (fullscreenOnDisplay.Locked)
            {
                FS.RunAfterDisplayNotLocked(fullscreenAtPosition, () => SetFullscreen(fullscreen, showTopToolbar, fullscreenAtPosition, disableUpdatePrePos));
                return;
            }
#endif

            var    originallyFocusedEditorWin     = EditorWindow.focusedWindow;
            var    originallyFocusedEditorWinType = originallyFocusedEditorWin == null ? null : originallyFocusedEditorWin.GetType();
            object mainWindow = null;

#if UNITY_EDITOR_OSX
            bool wasFullscreen = SystemDisplay.MainWindowIsFullscreen(); //If toggling the top toolbar, don't update pre positions.
            bool updatePrePos  = fullscreen && !wasFullscreen && !disableUpdatePrePos;
            windowController = IntPtr.Zero;
            if (fullscreen)
            {
                fullscreenState.ScreenBounds         = screenBounds;
                fullscreenState.FullscreenAtPosition = fullscreenAtPosition;
            }
            if (updatePrePos)
            {
                fullscreenState.PreFullscreenPosition = position;
                fullscreenState.PreFullscreenMinSize  = minSize;
                fullscreenState.PreFullscreenMaxSize  = maxSize;
            }

            var prePos = fullscreenState.PreFullscreenPosition;
            if (prePos.width < 100 || prePos.height < 100 || prePos.width < fullscreenState.PreFullscreenMinSize.x || prePos.height < fullscreenState.PreFullscreenMinSize.y)
            {
                prePos = new Rect(prePos.x, prePos.y, Mathf.Max(fullscreenState.PreFullscreenMinSize.x, 300), Mathf.Max(fullscreenState.PreFullscreenMinSize.y, 300)); //Make sure size is valid
            }
            if (fullscreen && !screenBounds.Contains(position.center))
            {
                if (wasFullscreen)
                {
                    //Exit fullscreen because we are fullscreen on another screen
                    fullscreen = false;
                }
                else
                {
                    //Move to the correct screen
                    SystemDisplay.SetMainWindowPosition((int)screenBounds.xMin, (int)screenBounds.yMin, (int)screenBounds.width, (int)screenBounds.height);
                }
            }

            if (fullscreen != wasFullscreen)
            {
                windowController = SystemDisplay.ToggleFullscreenMainWindow((int)prePos.xMin, (int)prePos.yMin, (int)prePos.width, (int)prePos.height);

                if (!fullscreen)
                {
                    if (fullscreenState.ScreenBounds.Contains(prePos))
                    {
                        position = prePos; //Setting the position here first (even though still haven't finished exiting fullscreen) updates the docked window sizes so the shrinking animation is smoother.
                    }
                    else
                    {
                        var intermediatePos = fullscreenState.PreFullscreenPosition.CenterRectInBounds(fullscreenState.ScreenBounds);
                        position = intermediatePos; //Can't move screen yet because still fullscreen, so use an intermediate pos.
                    }

                    //Restore position once the fullscreen has finished exiting
                    if (windowController != IntPtr.Zero)
                    {
                        fullscreenOnDisplay.Locked = true;
                        EditorApplication.update  += CheckForFinishExitingFullscreen;
                        numChecksForFinishExiting  = 0;
                    }
                }
                else
                {
                    fullscreenOnDisplay.Locked = true;
                    FS.RunAfter(() => { return(false); }, () =>
                    {
                        fullscreenOnDisplay.Locked = false;
                        fullscreenState.currentlyRestoringFromState = false;
                        FS.SaveFullscreenState();
                    }, 50, true);
                }
            }

            fullscreenState.IsFullscreen = fullscreen;
            FS.SaveFullscreenState();
#else
            bool wasFullscreen = fullscreenState.IsFullscreen;
            fullscreenState.ShowTopToolbar          = showTopToolbar;
            fullscreenState.originalContainerWindow = (ScriptableObject)FindOriginalContainerWindow();
            fullscreenState.containerWindow         = (ScriptableObject)FindContainerWindow();
            mainWindow = FindMainWindow();

            bool inOriginalContainer = fullscreenState.containerWindow == fullscreenState.originalContainerWindow;

#if UNITY_2018_2_OR_NEWER
            var pixelsPerPoint = GetPixelsPerPointAtPosition(fullscreenAtPosition);
            screenBounds.width  /= pixelsPerPoint;
            screenBounds.height /= pixelsPerPoint;
#endif

            if (fullscreen)
            {
                fullscreenState.ScreenBounds         = screenBounds;
                fullscreenState.FullscreenAtPosition = fullscreenAtPosition;

                if (!wasFullscreen)
                {
                    var wasMaximized = maximized;
                    if (wasMaximized)
                    {
                        ToggleMaximize();
                    }

                    fullscreenState.PreFullscreenPosition  = position;
                    fullscreenState.PreFullscreenMinSize   = minSize;
                    fullscreenState.PreFullscreenMaxSize   = maxSize;
                    fullscreenState.PreFullscreenMaximized = wasMaximized;

                    if (inOriginalContainer)
                    {
                        SystemDisplay.SaveMainWindowStyleInState(fullscreenState);
                    }
                }
            }

            if (fullscreen && !showTopToolbar)
            {
                object fsContainerWindow;
                if (inOriginalContainer)
                {
                    fsContainerWindow = ScriptableObject.CreateInstance(FS.ContainerWindowType);
                }
                else
                {
                    fsContainerWindow = fullscreenState.containerWindow;
                }

                //Put the main view into the fullscreen container window
                containerMainView.SetValue(fsContainerWindow, mainWindow, null);
                inOriginalContainer = false;

                containerPosition.SetValue(fsContainerWindow, screenBounds, null);

                if (containerShow.GetParameters().Length == 3)
                {
                    containerShow.Invoke(fsContainerWindow, new object[] { 3, false, true });
                }
                else if (containerShow.GetParameters().Length == 4)
                {
                    containerShow.Invoke(fsContainerWindow, new object[] { 3, false, true, true }); //4 parameters since Unity 2018
                }
                SetMinMaxSizes(screenBounds.size, screenBounds.size);
                containerPosition.SetValue(fsContainerWindow, screenBounds, null);

                MethodInfo displayAllViews = FS.ContainerWindowType.GetMethod("DisplayAllViews", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance, null, new System.Type[] { }, null);
                displayAllViews.Invoke(fsContainerWindow, null);

                fullscreenState.containerWindow = (ScriptableObject)fsContainerWindow;
                fullscreenState.IsFullscreen    = true;
            }
            else
            {
                if (fullscreenState.EditorWin != null)
                {
                    fullscreenState.EditorWin.Close();
                }

                if (!inOriginalContainer)
                {
                    //Reset main view back to original container view
                    containerMainViewField.SetValue(fullscreenState.originalContainerWindow, null);
                    containerMainView.SetValue(fullscreenState.originalContainerWindow, mainWindow, null);
                    try
                    {
                        containerMainViewField.SetValue(fullscreenState.containerWindow, null);
                        containerClose.Invoke(fullscreenState.containerWindow, null);
                    }
                    catch (System.Exception e)
                    {
                        if (EWFDebugging.Enabled)
                        {
                            Debug.LogException(e);
                            EWFDebugging.LogError(e.Message);
                        }
                    }
                    fullscreenState.containerWindow = fullscreenState.originalContainerWindow;
                    fullscreenState.IsFullscreen    = false;
                    inOriginalContainer             = true;
                }

                if (fullscreen)
                {
                    //Set fullscreen with toolbar
                    var newPos = screenBounds;
                    newPos.yMin += topToolbarHeight;

                    position = newPos;
                    SetMinMaxSizes(newPos.size, newPos.size);
                    position = newPos;


                    if (position.x != newPos.x)
                    {
                        //Position didn't set correctly, so must be maximized
                        fullscreenState.PreFullscreenMaximized = true;
                        ToggleMaximize();
                        position = newPos;
                    }

                    fullscreenState.IsFullscreen = true;
                }
            }


            if (!fullscreen && inOriginalContainer && wasFullscreen)
            {
                //Reset position
                var prePos = fullscreenState.PreFullscreenPosition;
                position = prePos;
                fullscreenState.IsFullscreen = false;
                position = fullscreenState.PreFullscreenPosition;
                SetMinMaxSizes(fullscreenState.PreFullscreenMinSize, fullscreenState.PreFullscreenMaxSize);
                position = fullscreenState.PreFullscreenPosition;
                PropertyInfo pos = FS.ViewType.GetProperty("position", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
                pos.SetValue(FindMainWindow(), fullscreenState.PreFullscreenPosition, null);

                fullscreenState.IsFullscreen = false;

                SystemDisplay.LoadMainWindowStyleInState(fullscreenState, true);
                TriggerOnResizedAll();

                Focus();

                position = fullscreenState.PreFullscreenPosition; //Reset position
                position = fullscreenState.PreFullscreenPosition;

                if (fullscreenState.PreFullscreenMaximized != maximized)
                {
                    ToggleMaximize();
                }
            }

            fullscreenState.currentlyRestoringFromState = false;
            FS.SaveFullscreenState();
#endif
            //All platforms
            FS.TriggerFullscreenEvent(mainWindow, FS.MainWindowType, fullscreenAtPosition, fullscreen);
            if (EditorWindow.focusedWindow == null)
            {
                if (originallyFocusedEditorWin != null)
                {
                    originallyFocusedEditorWin.Focus();
                }
                else if (originallyFocusedEditorWinType != null)
                {
                    EditorWindow.FocusWindowIfItsOpen(originallyFocusedEditorWinType);
                }
            }
        }
コード例 #4
0
 public static FS.WindowFullscreenState GetWindowFullscreenState()
 {
     return(FS.FindWindowState(null, FS.MainWindowType));
 }
コード例 #5
0
        public static void SetFullscreen(bool fullscreen, bool showTopToolbar, Vector2 fullscreenAtPosition)
        {
            var originallyFocusedEditorWin     = EditorWindow.focusedWindow;
            var originallyFocusedEditorWinType = originallyFocusedEditorWin == null ? null : originallyFocusedEditorWin.GetType();

            var  fullscreenState = GetWindowFullscreenState();
            bool wasFullscreen   = fullscreenState.IsFullscreen;

            fullscreenState.ShowTopToolbar          = showTopToolbar;
            fullscreenState.originalContainerWindow = (ScriptableObject)FindOriginalContainerWindow();
            fullscreenState.containerWindow         = (ScriptableObject)FindContainerWindow();
            object mainWindow = FindMainWindow();

            bool inOriginalContainer = fullscreenState.containerWindow == fullscreenState.originalContainerWindow;
            var  screenBounds        = EditorDisplay.ClosestToPoint(fullscreenAtPosition).Bounds;

            if (fullscreen)
            {
                fullscreenState.ScreenBounds         = screenBounds;
                fullscreenState.FullscreenAtPosition = fullscreenAtPosition;

                if (!wasFullscreen)
                {
                    var wasMaximized = maximized;

                    if (wasMaximized)
                    {
                        ToggleMaximize();
                    }

                    fullscreenState.PreFullscreenPosition  = position;
                    fullscreenState.PreFullscreenMinSize   = minSize;
                    fullscreenState.PreFullscreenMaxSize   = maxSize;
                    fullscreenState.PreFullscreenMaximized = wasMaximized;
                }
            }

            if (fullscreen && !showTopToolbar)
            {
                object fsContainerWindow;
                if (inOriginalContainer)
                {
                    fsContainerWindow = ScriptableObject.CreateInstance(FS.containerWindowType);
                }
                else
                {
                    fsContainerWindow = fullscreenState.containerWindow;
                }

                //Custom toolbar
                //int toolbarHeight = 18;
                //fullscreenState.EditorWin = MainWindowMenu.Create(new Rect(newPos.xMin, newPos.yMin, newPos.width, toolbarHeight));
                //newPos.yMin += toolbarHeight;

                //Put the main view into the fullscreen container window
                containerMainView.SetValue(fsContainerWindow, mainWindow, null);
                inOriginalContainer = false;

                containerPosition.SetValue(fsContainerWindow, screenBounds, null);
                containerShow.Invoke(fsContainerWindow, new object[] { 3, false, true });
                SetMinMaxSizes(screenBounds.size, screenBounds.size);
                containerPosition.SetValue(fsContainerWindow, screenBounds, null);

                MethodInfo displayAllViews = FS.containerWindowType.GetMethod("DisplayAllViews", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance, null, new System.Type[] { }, null);
                displayAllViews.Invoke(fsContainerWindow, null);

                fullscreenState.containerWindow = (ScriptableObject)fsContainerWindow;
                fullscreenState.IsFullscreen    = true;
            }
            else
            {
                if (fullscreenState.EditorWin != null)
                {
                    fullscreenState.EditorWin.Close();
                }

                if (!inOriginalContainer)
                {
                    //Reset main view back to original container view
                    containerMainViewField.SetValue(fullscreenState.originalContainerWindow, null);
                    containerMainView.SetValue(fullscreenState.originalContainerWindow, mainWindow, null);
                    try
                    {
                        containerMainViewField.SetValue(fullscreenState.containerWindow, null);
                        containerClose.Invoke(fullscreenState.containerWindow, null);
                    }
                    catch (System.Exception e)
                    {
                        if (FS.LogNonFatalErrors)
                        {
                            Debug.LogException(e);
                        }
                    }
                    fullscreenState.containerWindow = fullscreenState.originalContainerWindow;
                    fullscreenState.IsFullscreen    = false;
                    inOriginalContainer             = true;
                }

                if (fullscreen)
                {
                    //Set fullscreen with toolbar
                    var newPos = screenBounds;
                    newPos.yMin += topToolbarHeight;

                    position = newPos;
                    SetMinMaxSizes(newPos.size, newPos.size);
                    position = newPos;

                    if (position.x != newPos.x)
                    {
                        //Position didn't set correctly, so must be maximized
                        fullscreenState.PreFullscreenMaximized = true;
                        ToggleMaximize();
                        position = newPos;
                    }

                    fullscreenState.IsFullscreen = true;
                }
            }

            if (!fullscreen && inOriginalContainer && wasFullscreen)
            {
                //Reset position
                position = fullscreenState.PreFullscreenPosition;
                SetMinMaxSizes(fullscreenState.PreFullscreenMinSize, fullscreenState.PreFullscreenMaxSize);
                position = fullscreenState.PreFullscreenPosition;

                PropertyInfo pos = FS.viewType.GetProperty("position", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
                pos.SetValue(FindMainWindow(), fullscreenState.PreFullscreenPosition, null);

                fullscreenState.IsFullscreen = false;

                //Save and reload temporary layout, to fix resizable main window
                var fsSaveToLayout = new Dictionary <FS.WindowFullscreenState, bool>();
                var allWinStates   = FS.fullscreenState.window.ToArray();
                foreach (var state in allWinStates)
                {
                    if (state.EditorWin != null)
                    {
                        fsSaveToLayout.Add(state, state.EditorWin.GetSaveToLayout());
                        state.EditorWin.SetSaveToLayout(true);
                    }
                }
                FS.SaveFullscreenState();
                WindowLayoutUtility.SaveProjectLayout("PostFullscreenLayout.dwlt");
                foreach (var state in fsSaveToLayout)
                {
                    if (state.Key.EditorWin != null)
                    {
                        state.Key.EditorWin.SetSaveToLayout(state.Value);
                    }
                }
                WindowLayoutUtility.LoadProjectLayout("PostFullscreenLayout.dwlt");
                Focus();

                position = fullscreenState.PreFullscreenPosition; //Reset position
                position = fullscreenState.PreFullscreenPosition;
                if (fullscreenState.PreFullscreenMaximized != maximized)
                {
                    ToggleMaximize();
                }

                FS.LoadFullscreenState();
            }

            FS.SaveFullscreenState();
            FS.TriggerFullscreenEvent(mainWindow, FS.mainWindowType, fullscreenAtPosition, fullscreen);
            if (EditorWindow.focusedWindow == null)
            {
                if (originallyFocusedEditorWin != null)
                {
                    originallyFocusedEditorWin.Focus();
                }
                else if (originallyFocusedEditorWinType != null)
                {
                    EditorWindow.FocusWindowIfItsOpen(originallyFocusedEditorWinType);
                }
            }
        }
コード例 #6
0
        /// <summary> Make the EditorWindow fullscreen, or return to how it was. Opens the fullscreen window on the screen at a specified position. </summary>
        public static void SetFullscreen(this EditorWindow editorWindow, bool setFullscreen, Vector2 atPosition)
        {
            Type windowType      = editorWindow.GetWindowType();
            var  fullscreenState = EditorFullscreenState.FindWindowState(editorWindow);

            CursorLockMode currentCursorLockMode = Cursor.lockState;

            if (setFullscreen == false)
            {
                if (fullscreenState.EditorWin != null)
                {
                    if (fullscreenState.CloseOnExitFullscreen)
                    {
                        //Close the window
                        editorWindow.Close();
                    }
                    else
                    {
                        //Restore the window
                        editorWindow.SetBorderlessPosition(fullscreenState.PreFullscreenPosition);
                        fullscreenState.EditorWin.minSize  = fullscreenState.PreFullscreenMinSize;
                        fullscreenState.EditorWin.maxSize  = fullscreenState.PreFullscreenMaxSize;
                        fullscreenState.EditorWin.position = fullscreenState.PreFullscreenPosition;

                        if (editorWindow.maximized != fullscreenState.PreFullscreenMaximized)
                        {
                            editorWindow.maximized = fullscreenState.PreFullscreenMaximized;
                        }
                    }
                }

                if (editorWindow.GetWindowType() == FS.gameViewType)
                {
                    Unsupported.SetAllowCursorLock(false); //Unlock the cursor when exiting game fullscreen
                }
                if (fullscreenState.UnfocusedGameViewOnEnteringFullscreen == true)
                {
                    //Refocus the first docked game view
                    var gameView = GetDockedGameView(editorWindow, false);
                    if (gameView != null)
                    {
                        gameView.Focus();
                    }
                }
            }
            else
            {
                if (!fullscreenState.IsFullscreen)
                {
                    fullscreenState.PreFullscreenPosition    = editorWindow.position;
                    fullscreenState.PreFullscreenPosition.y -= FS.windowTopPadding;
                    fullscreenState.PreFullscreenMinSize     = editorWindow.minSize;
                    fullscreenState.PreFullscreenMaxSize     = editorWindow.maxSize;
                    fullscreenState.PreFullscreenMaximized   = editorWindow.maximized;
                }

                editorWindow.SetWindowTitle("FULLSCREEN_WINDOW_" + editorWindow.GetInstanceID(), true);

                if (!editorWindow.IsFullscreen())
                {
                    editorWindow.maximized = false;

                    if (fullscreenState.ShowTopTabs)
                    {
                        editorWindow.Show();
                    }
                    else
                    {
                        editorWindow.ShowWithMode(ShowMode.PopupMenu);
                        editorWindow.SetSaveToLayout(true);
                    }

                    fullscreenState.FullscreenAtPosition = atPosition;
                    editorWindow.SetBorderlessPosition(new Rect(atPosition.x, atPosition.y, 100, 100));
                }
                else if (fullscreenState.IsFullscreen)
                {
                    //If already fullscreen, resize slightly to make sure the taskbar gets covered (E.g. when loading fullscreen state on startup)
                    var tempBounds = editorWindow.position;
                    tempBounds.yMax -= 1;
                    editorWindow.SetBorderlessPosition(tempBounds);
                }

                fullscreenState.ScreenBounds = editorWindow.MakeFullscreenWindow(!fullscreenState.ShowTopToolbar, atPosition);
                editorWindow.ExitFullscreenForOtherWindowsOnScreen(atPosition);

                fullscreenState.WindowName   = editorWindow.name;
                fullscreenState.EditorWin    = editorWindow;
                fullscreenState.IsFullscreen = true;

                //Usability improvement for Unity bug where only one visible game window accepts input. (Unfocus docked game views if opening fullscreen view on the same screen.)
                try
                {
                    var gameView = GetDockedGameView(editorWindow, true);
                    if (gameView != null)
                    {
                        bool onSameDisplay = EditorDisplay.ClosestToPoint(gameView.position.center).Bounds.Contains(atPosition);
                        var  hostView      = gameView.GetHostView();
                        if (onSameDisplay && hostView != null && FS.dockAreaType != null)
                        {
                            FieldInfo m_Panes       = FS.dockAreaType.GetField("m_Panes", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
                            var       dockAreaPanes = (List <EditorWindow>)m_Panes.GetValue(hostView);
                            foreach (var sibling in dockAreaPanes)
                            {
                                if (sibling.GetType() != FS.gameViewType)
                                {
                                    sibling.Focus(); //Focus the first non-game sibling of the docked game view
                                    fullscreenState.UnfocusedGameViewOnEnteringFullscreen = true;
                                    break;
                                }
                            }
                        }
                    }
                }
                catch (System.Exception e)
                {
                    if (FS.LogNonFatalErrors)
                    {
                        Debug.LogException(e);
                    }
                }

                editorWindow.Focus();

                Cursor.lockState = currentCursorLockMode; //Ensure that the cursor lock mode remains the same when entering fullscreen
            }

            FS.SaveFullscreenState();
            FS.TriggerFullscreenEvent(editorWindow, windowType, atPosition, setFullscreen);
        }
コード例 #7
0
 /// <summary> Get the window type of the editor window. (CustomSceneView and CustomGameView return their base type) </summary>
 public static Type GetWindowType(this EditorWindow editorWindow)
 {
     return(FS.GetWindowType(editorWindow.GetType()));
 }