public void Start() { grid = GameObject.Find("Grid").GetComponent <GridController>(); ewc = GameObject.Find("SpinWheel").GetComponent <EditorWheelController>(); sr = GameObject.Find("InvScroll").GetComponent <ScrollRect>(); iwc = GameObject.Find("InvContent").GetComponent <InventoryWindowController>(); canvas = GameObject.Find("Canvas").GetComponent <Canvas>(); //grid.editor = this; EventManager em = EventManager.Instance(); em.RegisterForEventType("piece_tapped", this); em.RegisterForEventType("template_tapped", this); em.RegisterForEventType("piece_dropped_on_inventory", this); GameObject go = Instantiate(Resources.Load("Prefabs/ExistingPiece")) as GameObject; go.transform.SetParent(canvas.transform, false); go.transform.position = new Vector3(go.transform.position.x - 2, go.transform.position.y, go.transform.position.z); floatingPiece = go.GetComponent <PieceController>(); floatingPiece.ConfigureFromJSON("penetration_normal"); floatingPiece.SetRotation(180); ewc.transform.rotation = floatingPiece.transform.rotation; }
public void Start() { grid = GameObject.Find("Grid").GetComponent<GridController>(); ewc = GameObject.Find("SpinWheel").GetComponent<EditorWheelController>(); sr = GameObject.Find("InvScroll").GetComponent<ScrollRect>(); iwc = GameObject.Find("InvContent").GetComponent<InventoryWindowController>(); canvas = GameObject.Find ("Canvas").GetComponent<Canvas>(); //grid.editor = this; EventManager em = EventManager.Instance(); em.RegisterForEventType("piece_tapped",this); em.RegisterForEventType("template_tapped",this); em.RegisterForEventType("piece_dropped_on_inventory",this); GameObject go = Instantiate (Resources.Load ("Prefabs/ExistingPiece")) as GameObject; go.transform.SetParent(canvas.transform,false); go.transform.position = new Vector3(go.transform.position.x-2,go.transform.position.y,go.transform.position.z); floatingPiece = go.GetComponent<PieceController>(); floatingPiece.ConfigureFromJSON("penetration_normal"); floatingPiece.SetRotation(180); ewc.transform.rotation = floatingPiece.transform.rotation; }