void DrawScatterSettingsUI(FoilageRules r) { scatterUIFoldout = EditorUtils.Foldout("Scatter Settings", scatterUIFoldout, 15, 15); if (scatterUIFoldout) { GUILayout.Space(10); // position offsets EditorUtils.BoldLabel("Position Offset", 30, 15); r.posOffset = EditorUtils.VectorField(r.posOffset, "Offset Pos ", 30, 15); r.minPosOffset = EditorUtils.VectorField(r.minPosOffset, "Random Min", 30, 15); r.maxPosOffset = EditorUtils.VectorField(r.maxPosOffset, "Random Max", 30, 15); GUILayout.Space(10); // rotation offsets EditorUtils.BoldLabel("Rotation Offset", 30, 15); r.rotOffset = EditorUtils.VectorField(r.rotOffset, "Offset Angle", 30, 15); r.minRotOffset = EditorUtils.VectorField(r.minRotOffset, "Random Min", 30, 15); r.maxRotOffset = EditorUtils.VectorField(r.maxRotOffset, "Random Max", 30, 15); GUILayout.Space(10); // scale offsets EditorUtils.BoldLabel("Scale Offset", 30, 15); GUILayout.BeginHorizontal(); EditorUtils.Label("Random Min ", 30, 0); r.minScaleOffset = EditorUtils.Float(ref r.minScaleOffset, "", 30, 15, minWidth: 50); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); EditorUtils.Label("Random Max", 30, 0); r.maxScaleOffset = EditorUtils.Float(ref r.maxScaleOffset, "", 30, 15, minWidth: 50); GUILayout.EndHorizontal(); GUILayout.Space(10); } }
void OptionsPanel() { optionsFoldPanel = EditorUtils.Foldout("Paint Options", optionsFoldPanel, 15, 0) && !isPainting; if (optionsFoldPanel) { if (painter.currentGroup != null) { GUILayout.Space(10); // position offsets EditorUtils.BoldLabel("Position Offset", 30, 15); painter.currentGroup.posOffset = EditorUtils.VectorField(painter.currentGroup.posOffset, "Offset Pos ", 30, 15); painter.currentGroup.minPosOffset = EditorUtils.VectorField(painter.currentGroup.minPosOffset, "Random Min", 30, 15); painter.currentGroup.maxPosOffset = EditorUtils.VectorField(painter.currentGroup.maxPosOffset, "Random Max", 30, 15); GUILayout.Space(10); // rotation offsets EditorUtils.BoldLabel("Rotation Offset", 30, 15); painter.currentGroup.rotOffset = EditorUtils.VectorField(painter.currentGroup.rotOffset, "Offset Angle", 30, 15); painter.currentGroup.minRotOffset = EditorUtils.VectorField(painter.currentGroup.minRotOffset, "Random Min", 30, 15); painter.currentGroup.maxRotOffset = EditorUtils.VectorField(painter.currentGroup.maxRotOffset, "Random Max", 30, 15); GUILayout.Space(10); // scale offsets EditorUtils.BoldLabel("Scale Offset", 30, 15); painter.currentGroup.scaleOffset = EditorUtils.VectorField(painter.currentGroup.scaleOffset, "Offset Scale", 30, 15); painter.currentGroup.minScaleOffset = EditorUtils.VectorField(painter.currentGroup.minScaleOffset, "Random Min", 30, 15); painter.currentGroup.maxScaleOffset = EditorUtils.VectorField(painter.currentGroup.maxScaleOffset, "Random Max", 30, 15); GUILayout.Space(10); } } }