コード例 #1
0
	public override void OnInspectorGUI()
	{
		TurretData script = target as TurretData;

		DrawDefaultInspector();

		EditorGUILayout.Space();
		EditorGUILayout.LabelField("Parameters", EditorStyles.boldLabel);
		script.rangeOfView = EditorGUILayout.Slider("Range Of View", script.rangeOfView, 0.1f, 100f);
		script.targetLayerMask = EditorGUILayoutExtension.MappedMaskField("Target Layer Mask", script.targetLayerMask, this.users);

		EditorGUILayout.Space();
		EditorGUILayout.LabelField("Aim", EditorStyles.boldLabel);
		script.aimOmega = EditorGUILayout.Slider("Aim Omega", script.aimOmega, 0.1f, 500f);
		script.aimDuration = EditorGUILayout.Slider("Aim Duration", script.aimDuration, 0f, 10f);
		script.aimTargetSmooth = EditorGUILayout.Slider("Aim Target Smooth", script.aimTargetSmooth, 0.001f, 10f);
		script.targetPrefab = EditorGUILayout.ObjectField("Target Prefab", script.targetPrefab, typeof(GameObject), false) as GameObject;

		EditorGUILayout.Space();
		EditorGUILayout.LabelField("Wander", EditorStyles.boldLabel);
		script.wanderOmega = EditorGUILayout.Slider("Wander Omega", script.wanderOmega, 0.1f, 500f);
		script.wanderRotationDurationInterval = EditorGUILayoutExtension.IntervalField("Rotation duration interval", script.wanderRotationDurationInterval, new float[2]{0f, 10f});
		script.wanderMaxPauseQuarter = EditorGUILayout.IntSlider("Maximum number of pause quarter", script.wanderMaxPauseQuarter, 1, 5);

		EditorGUILayout.Space();
		EditorGUILayout.LabelField("Shoot", EditorStyles.boldLabel);
		script.loadDuration = EditorGUILayout.Slider("Load Duration", script.loadDuration, 0f, 5f);
		script.shootDelay = EditorGUILayout.Slider("After shoot delay", script.shootDelay, 0f, 5f);
		script.lazerPrefab = EditorGUILayout.ObjectField("Lazer Prefab", script.lazerPrefab, typeof(GameObject), false) as GameObject;
		script.loadPrefab = EditorGUILayout.ObjectField("Load Prefab", script.loadPrefab, typeof(GameObject), false) as GameObject;
		script.shootPrefab = EditorGUILayout.ObjectField("Shoot Prefab", script.shootPrefab, typeof(GameObject), false) as GameObject;
		script.haloPrefab = EditorGUILayout.ObjectField("Halo Prefab", script.haloPrefab, typeof(GameObject), false) as GameObject;

		EditorUtilityExtension.SetDirtyOnGUIChange(script);
	}
コード例 #2
0
 Status OpenNodeViewScriptStatus(DropdownMenuAction action)
 {
     if (EditorUtilityExtension.FindScriptFromType(GetType()) != null)
     {
         return(Status.Normal);
     }
     return(Status.Disabled);
 }
コード例 #3
0
        void OpenNodeViewScript()
        {
            var script = EditorUtilityExtension.FindScriptFromType(GetType());

            if (script != null)
            {
                AssetDatabase.OpenAsset(script.GetInstanceID(), 0, 0);
            }
        }
コード例 #4
0
    public override void OnInspectorGUI()
    {
        RabbitData script = target as RabbitData;

        base.OnInspectorGUI();

        EditorGUILayout.Space();
        EditorGUILayout.LabelField("Parameters", EditorStyles.boldLabel);
        script.speed           = EditorGUILayout.Slider("Walk Speed", script.speed, 0.1f, 20f);
        script.maxStepDistance = EditorGUILayout.IntSlider("Max Step Distance", script.maxStepDistance, 1, 6);
        script.rangeOfView     = EditorGUILayout.Slider("Range Of View", script.rangeOfView, 0f, 20f);

        EditorGUILayout.Space();
        EditorGUILayout.LabelField("Jump", EditorStyles.boldLabel);
        script.jumpHeight             = EditorGUILayout.Slider("Jump Height", script.jumpHeight, 0.1f, 5f);
        script.afterJumpTempoInterval = EditorGUILayoutExtension.IntervalField("After Jump Delay", script.afterJumpTempoInterval, AFTER_JUMP_MAGNITUDE);

        EditorUtilityExtension.SetDirtyOnGUIChange(script);

        serializedObject.ApplyModifiedProperties();
    }
コード例 #5
0
    public override void OnInspectorGUI()
    {
        LazerData script = target as LazerData;

        DrawDefaultInspector();

        EditorGUILayout.Space();
        EditorGUILayout.LabelField("Mode", EditorStyles.boldLabel);
        script.mode = (LazerData.LazerMode)EditorGUILayout.EnumPopup("Lazer Mode", script.mode);

        EditorGUILayout.Space();
        EditorGUILayout.LabelField("Parameters", EditorStyles.boldLabel);
        script.speed    = EditorGUILayout.Slider("Speed", script.speed, 0.1f, 100f);
        script.lifetime = EditorGUILayout.Slider("Lifetime", script.lifetime, 0.01f, 100f);
        script.flatten  = EditorGUILayout.Toggle("Flatten", script.flatten);
        script.bounce   = EditorGUILayout.Toggle("Bounce", script.bounce);

        EditorGUILayout.Space();
        EditorGUILayout.LabelField("Layer Mask", EditorStyles.boldLabel);
        script.hitLayerMask = EditorGUILayoutExtension.MappedMaskField("Hit Layer Mask", script.hitLayerMask, this.users);
        if (script.bounce)
        {
            script.bounceLayerMask = EditorGUILayoutExtension.MappedMaskField("Bounce Layer Mask", script.bounceLayerMask, script.hitLayerMask);
        }

        if (script.bounce)
        {
            EditorGUILayout.Space();
            EditorGUILayout.LabelField("Bounce", EditorStyles.boldLabel);
            script.maxBounceCount = EditorGUILayout.IntSlider("Max Bounce Count", script.maxBounceCount, 1, 200);

            script.lastBounceMode = (LastBounceMode)EditorGUILayout.EnumPopup("Last Bounce Mode", script.lastBounceMode);

            EditorGUI.indentLevel++;
            script.coneAngle = EditorGUILayout.Slider("Cone Angle", script.coneAngle, 0f, 45f);

            if (script.lastBounceMode == LastBounceMode.Curve || script.lastBounceMode == LastBounceMode.Random)
            {
                script.gravityForceMultiplier = EditorGUILayout.Slider("Gravity Force Multiplier", script.gravityForceMultiplier, 0f, 10f);
                script.forwardForceMultiplier = EditorGUILayout.Slider("Forward Force Multiplier", script.forwardForceMultiplier, 0f, 2f);

                script.forceDampling = EditorGUILayout.Slider("Force Dampling", script.forceDampling, 0f, 1f);
            }

            EditorGUI.indentLevel--;
        }

        EditorGUILayout.Space();
        EditorGUILayout.LabelField("Effects", EditorStyles.boldLabel);
        script.lazerImpactPrefab  = EditorGUILayout.ObjectField("Lazer Impact Prefab", script.lazerImpactPrefab, typeof(GameObject), false) as GameObject;
        script.groundImpactPrefab = EditorGUILayout.ObjectField("Ground Impact Prefab", script.groundImpactPrefab, typeof(GameObject), false) as GameObject;


        EditorGUILayout.Space();
        EditorGUILayout.LabelField("Width", EditorStyles.boldLabel);
        script.width      = EditorGUILayout.Slider("Width", script.width, 0.01f, 10f);
        script.widthSpeed = EditorGUILayout.Slider("Width Decrease Speed", script.widthSpeed, 0.01f, 10f);

        if (script.mode == LazerData.LazerMode.Shot)
        {
            EditorGUILayout.Space();
            EditorGUILayout.LabelField("Length", EditorStyles.boldLabel);
            script.length = EditorGUILayout.Slider("Length", script.length, 0.1f, 20f);
            // script.tailWidthPointLength = EditorGUILayout.Slider("Tail Width Point Length", script.tailWidthPointLength, 0f, script.length - 0.1f);

            // if(script.tailWidthPointLength > 0f) {
            //  script.tailWidthPointSpacing = EditorGUILayout.Slider("Tail Width Point Spacing", script.tailWidthPointSpacing, 0f, script.tailWidthPointLength);
            // }
        }
        else
        {
            script.widthPointSpeed = EditorGUILayout.Slider("Width Point Decrease Speed", script.widthPointSpeed, 0.01f, 10f);

            temp = script.distancePerPointMinMax;
            temp = EditorGUILayout.Vector2Field("Distance Per Point Interval", temp);
            script.distancePerPointMinMax.Set(Mathf.RoundToInt(Mathf.Min(Mathf.Max(temp.x, 0f), temp.y)), Mathf.RoundToInt(Mathf.Max(temp.x, Mathf.Min(temp.y, 10f))));
        }

        EditorGUILayout.Space();
        EditorGUILayout.LabelField("Auto Aim", EditorStyles.boldLabel);
        script.autoAim = EditorGUILayout.Toggle("Auto Aim", script.autoAim);
        if (script.autoAim)
        {
            script.autoAimRange     = EditorGUILayout.Slider("Target Detection Radius", script.autoAimRange, 0f, 50f);
            script.autoAimThreshold = EditorGUILayout.Slider("Target Alignment Threshold", script.autoAimThreshold, 0f, 1f);
            script.autoAimLayerMask = EditorGUILayoutExtension.MappedMaskField("Target Layer Mask", script.autoAimLayerMask, script.hitLayerMask);
        }

        EditorUtilityExtension.SetDirtyOnGUIChange(script);
    }
コード例 #6
0
    public override void OnInspectorGUI()
    {
        this.script = target as PoolingData;

        DrawDefaultInspector();

        EditorGUILayout.Space();
        if (GUILayout.Button("ADD NEW POOL"))
        {
            script.AddAt(script.pools.Count);
        }

        if (GUILayout.Button("REMOVE ALL POOLS"))
        {
            script.pools.Clear();
        }

        Rect rect     = EditorGUILayout.GetControlRect(true, 0);
        Rect baserect = rect;

        EditorGUILayoutExtension.DragAndDropField(635, "", false, this.OnDrag, this.Rules);

        if (script.pools.Count == 0)
        {
            return;
        }

        baserect.y     += 9;
        baserect.width  = 50;
        baserect.height = 20;
        EditorGUI.LabelField(baserect, "Pool", EditorStyles.boldLabel);

        // Rect n = rect;
        // n.x += 30;
        // n.y += 450;
        // n.width = 200;
        // n.height = 20;
        // val = EditorGUI.FloatField(n, "Value", val);

        GUIStyle style   = new GUIStyle(EditorStyles.label);
        GUIStyle n_style = new GUIStyle(EditorStyles.miniLabel);

        n_style.fontSize = 8;
        style.richText   = true;

        PoolingData.Pool pool;

        baserect.y += 18;

        for (int i = 0; i < script.pools.Count; ++i)
        {
            pool = script.pools[i];

            baserect.x      = rect.x + -8;
            baserect.width  = rect.width + 7;
            baserect.height = 21;
            EditorGUI.DrawRect(baserect, grey);

            baserect.x     += 15;
            baserect.y     += 3;
            baserect.width  = 0;
            baserect.height = 15;
            pool.show       = EditorGUI.Foldout(baserect, pool.show, "");

            baserect.y     += -1;
            baserect.width  = 1000;
            baserect.height = 40;
            if (pool.prefab)
            {
                EditorGUI.LabelField(baserect, pool.prefab.name, style);

                baserect.x = EditorUtilityExtension.GetTextWidth(pool.prefab.name, EditorStyles.label) + 21;
                EditorGUI.LabelField(baserect, $"({pool.size})", n_style);
            }
            else
            {
                EditorGUI.LabelField(baserect, "<color=yellow>Empty</color>", style);
            }

            baserect.x      = rect.width + -7;
            baserect.y     += 1;
            baserect.width  = 20;
            baserect.height = 20;
            if (GUI.Button(baserect, this.plusTexture, GUIStyle.none))
            {
                script.AddAt(i + 1);
                return;
            }

            if (pool.show)
            {
                baserect.x      = rect.width + -24;
                baserect.width  = 16;
                baserect.height = 16;
                if (GUI.Button(baserect, this.trashTexture, GUIStyle.none))
                {
                    script.pools.RemoveAt(i);
                    return;
                }

                baserect.x      = rect.x + -8;
                baserect.y     += 18;
                baserect.width  = rect.width + 7;
                baserect.height = 46;
                EditorGUI.DrawRect(baserect, grey);

                baserect.x      += 3;
                baserect.width  += -6;
                baserect.height += -3;
                EditorGUI.DrawRect(baserect, dark);

                baserect.x                  += 1;
                baserect.y                  += 3;
                baserect.width               = rect.width + -2;
                baserect.height              = 17;
                EditorGUIUtility.labelWidth += -77;
                pool.prefab                  = EditorGUI.ObjectField(baserect, "Prefab", pool.prefab, typeof(GameObject), false) as GameObject;

                EditorGUIUtility.labelWidth += 1;
                baserect.y     += 20;
                baserect.width  = rect.width + -4;
                baserect.height = 17;
                pool.size       = EditorGUI.IntSlider(baserect, "Size", pool.size, 1, 1000);

                baserect.y += 5;

                EditorGUIUtility.labelWidth += 76;
            }

            baserect.y += 21;

            script.pools[i] = pool;
        }

        EditorUtilityExtension.SetDirtyOnGUIChange(script);
    }
コード例 #7
0
        // private float val = 0f;


        public override void OnInspectorGUI()
        {
            InteractiveEngine script = target as InteractiveEngine;

            DrawDefaultInspector();
            EditorGUILayout.Space();

            EditorGUILayout.LabelField("Elements", EditorStyles.boldLabel);

            Rect rect = EditorGUILayout.GetControlRect(true, 0);
            // Rect n = rect;
            // n.x += 30;
            // n.y += 600;
            // n.width = 200;
            // n.height = 20;
            // val = EditorGUI.FloatField(n, "Val", val);


            ChemicalToArrayData e;
            Rect elementrect = rect;
            Rect colorrect;

            if (script.inspector_showDetails == null || script.inspector_showDetails.Length != script.primaries.Count)
            {
                script.inspector_showDetails = new bool[script.primaries.Count];
            }

            for (int i = 0; i < script.primaries.Count; ++i)
            {
                e = script.primaries[i];

                elementrect.x      = rect.x + 3;
                elementrect.width  = rect.width + -15;
                elementrect.height = 22;

                colorrect         = elementrect;
                colorrect.x      += -3;
                colorrect.y      += -3;
                colorrect.width  += 6;
                colorrect.height += 6;
                EditorGUI.DrawRect(colorrect, grey);
                EditorGUI.DrawRect(elementrect, dark);

                elementrect.x     += 18;
                elementrect.y     += 3;
                elementrect.width  = 200;
                elementrect.height = 20;
                script.inspector_showDetails[i] = EditorGUI.Foldout(elementrect, script.inspector_showDetails[i], e.element.ToString());

                if (script.inspector_showDetails[i])
                {
                    elementrect.x     += -18;
                    elementrect.y     += elementrect.height - 1;
                    elementrect.width  = rect.width + -15;
                    elementrect.height = 40;

                    colorrect        = elementrect;
                    colorrect.x     += -3;
                    colorrect.y     += 3;
                    colorrect.width += 6;
                    EditorGUI.DrawRect(colorrect, grey);
                    EditorGUI.DrawRect(elementrect, dark);

                    this.builder.Clear();
                    this.builder.Append(e.array[0].ToString());
                    for (int j = 1; j < e.array.Length; ++j)
                    {
                        this.builder.Append(" + ").Append(e.array[j].ToString());
                    }

                    elementrect.x += 9;
                    elementrect.y += -2;
                    EditorGUI.LabelField(elementrect, "Recipe :", EditorStyles.boldLabel);
                    elementrect.x += 56;
                    EditorGUI.LabelField(elementrect, this.builder.ToString(), EditorStyles.miniLabel);

                    elementrect.x += -56;
                    elementrect.y += 20;
                    EditorGUI.LabelField(elementrect, "Weaknesses :", EditorStyles.boldLabel);

                    ChemicalElement[] weaknesses = script.weaknesses.Find(x => x.element == e.element).array;
                    int index = 0;

                    elementrect.x    += 93;
                    elementrect.width = rect.width + -125;

                    bool back = false;

                    do
                    {
                        colorrect = elementrect;

                        this.builder.Clear();
                        this.builder.Append(weaknesses[index++]);

                        while (index < weaknesses.Length)
                        {
                            if (EditorUtilityExtension.GetTextWidth(this.builder.ToString() + ", " + weaknesses[index], EditorStyles.miniLabel) > elementrect.width)
                            {
                                break;
                            }
                            this.builder.Append(", ").Append(weaknesses[index++]);
                        }

                        if (back)
                        {
                            colorrect.x     += -105;
                            colorrect.y     += 10;
                            colorrect.width += 116;
                            colorrect.height = 15;
                            EditorGUI.DrawRect(colorrect, grey);
                            colorrect.x     += 3;
                            colorrect.y     += -3;
                            colorrect.width += -6;
                            colorrect.height = 15;
                            EditorGUI.DrawRect(colorrect, dark);
                        }

                        EditorGUI.LabelField(elementrect, this.builder.ToString(), EditorStyles.miniLabel);
                        elementrect.y += 15;
                        back           = true;
                    }while(index < weaknesses.Length);

                    elementrect.y += (i == 0) ? 8 : 10;
                    elementrect.x += -84;
                }
                else
                {
                    elementrect.y += 22;
                }
            }

            if (script.primaries.Count == 0)
            {
                elementrect.x += 20;
                elementrect.y += -5;
            }

            elementrect.x     += -18;
            elementrect.y     += 5;
            elementrect.width  = rect.width + -15;
            elementrect.height = 20;
            if (GUI.Button(elementrect, "WARM UP"))
            {
                script.WarmUp();
            }
        }
コード例 #8
0
        public sealed override void OnInspectorGUI()
        {
            UtilityAIBehaviour script = target as UtilityAIBehaviour;

            // Rect n = new Rect();
            // n.x = baserect.x + 50;
            // n.y += 500;
            // n.width = 200;
            // n.height = 16;
            // val = EditorGUI.FloatField(n, "Val", val);

            DrawDefaultInspector();

            EditorGUI.BeginChangeCheck();

            EditorGUILayout.Space();
            EditorGUILayout.LabelField("Utility AI", EditorStyles.boldLabel);
            baserect = EditorGUILayout.GetControlRect(true, 0);

            actionrect         = baserect;
            actionrect.height += 17;
            EditorGUI.LabelField(actionrect, "Update Interval", EditorStyles.miniLabel);

            actionrect.x     += 90;
            actionrect.width += -95;
            script.updateRate = EditorGUI.Slider(actionrect, script.updateRate, 0.02f, 1f);

            buttonStyle = new GUIStyle("Button");

            // First action position
            baserect.y      += 39;
            baserect.width  += -5;
            baserect.height += 49;

            // Actions field
            for (int act = 0; act < actions.arraySize; ++act)
            {
                actionRef = actions.GetArrayElementAtIndex(act);
                scorers   = actionRef.FindPropertyRelative("scorers");

                // Background
                actionrect         = baserect;
                actionrect.y      += -18;
                actionrect.height += -1;
                EditorGUI.DrawRect(actionrect, actionColor);

                // Action field
                actionrect        = baserect;
                actionrect.x     += 8;
                actionrect.y     += -12;
                actionrect.width += -35;
                actionrect.height = 14;
                this.ActionMethodField(actionrect, actionRef);

                // Trash field
                actionrect        = baserect;
                actionrect.width  = 16;
                actionrect.height = 16;
                actionrect.x     += baserect.width + -23;
                actionrect.y     += -13;
                if (EditorApplication.isPlaying)
                {
                    GUI.enabled = false;
                }
                if (GUI.Button(actionrect, this.trashTexture, GUIStyle.none))
                {
                    script.displayScorers.RemoveAt(act);
                    script.displayParameters.RemoveAt(act);
                    script.RemoveActionAt(act);
                    serializedObject.Update();
                    return;
                }
                if (EditorApplication.isPlaying)
                {
                    GUI.enabled = true;
                }

                // Arrow scorers field
                actionrect                 = baserect;
                actionrect.x              += 19;
                actionrect.y              += 8;
                actionrect.width           = 0;
                script.displayScorers[act] = EditorGUI.Foldout(actionrect, script.displayScorers[act], "Scorers");
                if (script.displayScorers[act])
                {
                    script.displayParameters[act] = false;
                }

                // Arrow parameters field
                actionrect.x                 += baserect.width + -142;
                actionrect.width              = 97;
                actionrect.height             = 16;
                this.buttonStyle.fontSize     = 9;
                script.displayParameters[act] = GUI.Toggle(actionrect, script.displayParameters[act], "show parameters", this.buttonStyle);
                if (script.displayParameters[act])
                {
                    script.displayScorers[act] = false;
                }

                // Parameters fields
                if (script.displayParameters[act])
                {
                    actionrect = baserect;

                    // Background
                    actionrect.y     += 30;
                    actionrect.height = 30;
                    EditorGUI.DrawRect(actionrect, actionColor);

                    scorerect         = actionrect;
                    scorerect.x      += 8;
                    scorerect.y      += -2;
                    scorerect.width  += -16;
                    scorerect.height += -4;
                    EditorGUI.DrawRect(scorerect, scorerColor);

                    buttonStyle.fontSize = 9;
                    actionrect.height    = 15;
                    actionrect.y        += 3;

                    if (EditorApplication.isPlaying)
                    {
                        GUI.enabled = false;
                    }
                    actionrect.width = 64;
                    actionrect.x    += baserect.width + -239;
                    script.actions[act].isStoppable = GUI.Toggle(actionrect, script.actions[act].isStoppable, "stoppable", buttonStyle);

                    actionrect.x    += actionrect.width + 1;
                    actionrect.width = 80;
                    script.actions[act].isParallelizable = GUI.Toggle(actionrect, script.actions[act].isParallelizable, "parallelizable", buttonStyle);

                    actionrect.x    += actionrect.width + 1;
                    actionrect.width = 79;
                    script.actions[act].isForceAlone = GUI.Toggle(actionrect, script.actions[act].isForceAlone, "force alone", buttonStyle);
                    if (EditorApplication.isPlaying)
                    {
                        GUI.enabled = true;
                    }

                    // Set position for next action with scorers displayed
                    baserect.y += 30;
                }
                // Scorers fields
                else if (script.displayScorers[act])
                {
                    actionrect = baserect;

                    // Background
                    actionrect.y     += 30;
                    actionrect.height = (scorers.arraySize > 0) ? 49 * scorers.arraySize + 25 : 22;
                    EditorGUI.DrawRect(actionrect, actionColor);

                    // Display scorers fields
                    for (int sco = 0; sco < scorers.arraySize; ++sco)
                    {
                        scorerect = actionrect;
                        scoreRef  = scorers.GetArrayElementAtIndex(sco);

                        // Background
                        scorerect.x     += 8;
                        scorerect.y     += -2;
                        scorerect.width += -16;
                        scorerect.height = 46;
                        EditorGUI.DrawRect(scorerect, scorerColor);

                        // Select scorer field
                        scorerect.x     += 4;
                        scorerect.y     += 5;
                        scorerect.width += -27;
                        scorerect.height = 15;
                        if (EditorApplication.isPlaying)
                        {
                            GUI.enabled = false;
                        }
                        scorer = this.ScorerMethodField(scorerect, scoreRef);
                        if (EditorApplication.isPlaying)
                        {
                            GUI.enabled = true;
                        }
                        isCond = this.IsScorerCondition(scorer);
                        script.actions[act].scorers[sco].isCondition = isCond;

                        scorerect.y += 21;

                        // Display condition parameters field
                        if (isCond)
                        {
                            EditorGUI.LabelField(scorerect, "Score");
                            scorerect.x     += 66;
                            scorerect.width += -48;
                            script.actions[act].scorers[sco].score = EditorGUI.IntField(scorerect, script.actions[act].scorers[sco].score);

                            // 'Not' option field
                            buttonStyle.fontSize = 10;
                            scorerect.y         += -21;
                            scorerect.width      = 31;
                            scorerect.height     = 15;
                            if (EditorApplication.isPlaying)
                            {
                                GUI.enabled = false;
                            }
                            script.actions[act].scorers[sco].not = GUI.Toggle(scorerect, script.actions[act].scorers[sco].not, "Not", buttonStyle);
                            if (EditorApplication.isPlaying)
                            {
                                GUI.enabled = true;
                            }
                        }
                        // Display curve parameters field
                        else
                        {
                            EditorGUI.LabelField(scorerect, "Curve");
                            scorerect.x     += 66;
                            scorerect.width += -48;

                            if (script.actions[act].scorers[sco].curve == null)
                            {
                                script.actions[act].scorers[sco].curve = new AnimationCurve();
                            }

                            script.actions[act].scorers[sco].curve = EditorGUI.CurveField(scorerect, script.actions[act].scorers[sco].curve);
                            scorerect.y += -21;
                        }

                        // Trash button field
                        scorerect.x      = actionrect.width + -13;
                        scorerect.width  = 15;
                        scorerect.height = 15;
                        if (EditorApplication.isPlaying)
                        {
                            GUI.enabled = false;
                        }
                        if (GUI.Button(scorerect, this.trashTexture, GUIStyle.none))
                        {
                            script.actions[act].RemoveScorerAt(sco);
                            serializedObject.Update();
                            return;
                        }
                        if (EditorApplication.isPlaying)
                        {
                            GUI.enabled = true;
                        }

                        // Set position for next scorer
                        actionrect.y += 49;
                    }

                    // Add scorer button field
                    actionrect.x     += 8;
                    actionrect.y     += (scorers.arraySize > 0) ? 0 : -2;
                    actionrect.width  = baserect.width + -15;
                    actionrect.height = 18;
                    if (EditorApplication.isPlaying)
                    {
                        GUI.enabled = false;
                    }
                    buttonStyle.fontSize = 10;
                    if (GUI.Button(actionrect, "ADD NEW SCORER", buttonStyle))
                    {
                        int nb = script.actions[act].scorers.Count;

                        if (this.scorerMethodNames.Length == nb)
                        {
                            Debug.Log($"No need to add another scorer, there is enough ! (Number of scorer found: {nb})");
                        }
                        else if (this.scorerMethodNames.Length == 0)
                        {
                            Debug.Log($"There is no scorer yet !");
                        }
                        else
                        {
                            int scorerIndex = this.GetNextAvailableScorer(script.actions[act].scorers);
                            script.actions[act].AddScorer(this.scorerMethodNames[scorerIndex], this.IsScorerCondition(scorer), scorerIndex);

                            serializedObject.Update();
                        }
                    }
                    if (EditorApplication.isPlaying)
                    {
                        GUI.enabled = true;
                    }

                    // Set position for next action with scorers displayed
                    baserect.y += (scorers.arraySize > 0) ? scorers.arraySize * 49 + 25 : 22;
                }

                // Set position for next action
                baserect.y += 52;
            }

            baserect.y       += -16;
            baserect.width   += 1;
            actionrect        = baserect;
            actionrect.height = 23;
            if (EditorApplication.isPlaying)
            {
                GUI.enabled = false;
            }
            if (GUI.Button(actionrect, "ADD NEW ACTION"))
            {
                if (actionMethodNames.Length == script.actions.Count)
                {
                    Debug.Log($"There is no more action to add ! (Number of action found: {actionMethodNames.Length})");
                }
                else
                {
                    script.displayScorers.Add(false);
                    script.displayParameters.Add(false);
                    script.AddAction(this.actionMethodNames[script.actions.Count], script.actions.Count);
                    serializedObject.Update();
                }
            }
            if (EditorApplication.isPlaying)
            {
                GUI.enabled = true;
            }


            if (EditorGUI.EndChangeCheck())
            {
                script.UpdateAllMaxCache();
            }
            EditorUtilityExtension.SetDirtyOnGUIChange(script);
            serializedObject.ApplyModifiedProperties();
        }