コード例 #1
0
    static void ColliderPreferences()
    {
        // Get existing open window or if none, make a new one:
        EditorScriptAlphaMeshColliderPreferencesWindow window = EditorWindow.GetWindow <EditorScriptAlphaMeshColliderPreferencesWindow>();

        window.title = "Default Values";
    }
コード例 #2
0
    static void ColliderPreferences()
    {
        // Get existing open window or if none, make a new one:
        EditorScriptAlphaMeshColliderPreferencesWindow window = EditorWindow.GetWindow <EditorScriptAlphaMeshColliderPreferencesWindow>();

                #if UNITY_3_AND_4
        window.title = "Default Values";
                #else
        window.titleContent.text = "Default Values";
                #endif
    }