static void ColliderPreferences() { // Get existing open window or if none, make a new one: EditorScriptAlphaMeshColliderPreferencesWindow window = EditorWindow.GetWindow <EditorScriptAlphaMeshColliderPreferencesWindow>(); window.title = "Default Values"; }
static void ColliderPreferences() { // Get existing open window or if none, make a new one: EditorScriptAlphaMeshColliderPreferencesWindow window = EditorWindow.GetWindow <EditorScriptAlphaMeshColliderPreferencesWindow>(); #if UNITY_3_AND_4 window.title = "Default Values"; #else window.titleContent.text = "Default Values"; #endif }